luau/tests/NonStrictTypeChecker.test.cpp
Vighnesh-V fd6250cf9d
Sync to upstream/release/600 (#1076)
### What's Changed

- Improve readability of unions and intersections by limiting the number
of elements of those types that can be presented on a single line (gated
under `FFlag::LuauToStringSimpleCompositeTypesSingleLine`)
- Adds a new option to the compiler `--record-stats` to record and
output compilation statistics
- `if...then...else` expressions are now optimized into `AND/OR` form
when possible.

### VM

- Add a new `buffer` type to Luau based on the [buffer
RFC](https://github.com/Roblox/luau/pull/739) and additional C API
functions to work with it; this release does not include the library.
- Internal C API to work with string buffers has been updated to align
with Lua version more closely

### Native Codegen

- Added support for new X64 instruction (rev) and new A64 instruction
(bswap) in the assembler
- Simplified the way numerical loop condition is translated to IR

### New Type Solver

- Operator inference now handled by type families
- Created a new system called `Type Paths` to explain why subtyping
tests fail in order to improve the quality of error messages.
- Systematic changes to implement Data Flow analysis in the new solver
(`Breadcrumb` removed and replaced with `RefinementKey`)

---
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
2023-10-20 18:10:30 -07:00

50 lines
1.3 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/NonStrictTypeChecker.h"
#include "Fixture.h"
#include "Luau/Common.h"
#include "Luau/Ast.h"
#include "Luau/ModuleResolver.h"
#include "ScopedFlags.h"
#include "doctest.h"
#include <iostream>
using namespace Luau;
struct NonStrictTypeCheckerFixture : Fixture
{
CheckResult checkNonStrict(const std::string& code)
{
ScopedFastFlag flags[] = {
{"LuauCheckedFunctionSyntax", true},
{"DebugLuauDeferredConstraintResolution", true},
};
LoadDefinitionFileResult res = loadDefinition(definitions);
LUAU_ASSERT(res.success);
return check(Mode::Nonstrict, code);
}
std::string definitions = R"BUILTIN_SRC(
declare function @checked abs(n: number): number
)BUILTIN_SRC";
};
TEST_SUITE_BEGIN("NonStrictTypeCheckerTest");
TEST_CASE_FIXTURE(NonStrictTypeCheckerFixture, "simple_non_strict")
{
auto res = checkNonStrict(R"BUILTIN_SRC(
abs("hi")
)BUILTIN_SRC");
LUAU_REQUIRE_ERRORS(res);
REQUIRE(res.errors.size() == 1);
auto err = get<CheckedFunctionCallError>(res.errors[0]);
REQUIRE(err != nullptr);
REQUIRE(err->checkedFunctionName == "abs");
}
TEST_SUITE_END();