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227 lines
8.7 KiB
C++
227 lines
8.7 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Error.h"
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#include "Luau/Variant.h"
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#include "Luau/Constraint.h"
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#include "Luau/TypeVar.h"
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#include "Luau/ToString.h"
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#include "Luau/Normalize.h"
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#include <vector>
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namespace Luau
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{
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struct DcrLogger;
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// TypeId, TypePackId, or Constraint*. It is impossible to know which, but we
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// never dereference this pointer.
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using BlockedConstraintId = const void*;
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struct ModuleResolver;
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struct InstantiationSignature
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{
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TypeFun fn;
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std::vector<TypeId> arguments;
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std::vector<TypePackId> packArguments;
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bool operator==(const InstantiationSignature& rhs) const;
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bool operator!=(const InstantiationSignature& rhs) const
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{
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return !((*this) == rhs);
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}
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};
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struct HashInstantiationSignature
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{
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size_t operator()(const InstantiationSignature& signature) const;
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};
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struct ConstraintSolver
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{
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TypeArena* arena;
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NotNull<SingletonTypes> singletonTypes;
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InternalErrorReporter iceReporter;
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NotNull<Normalizer> normalizer;
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// The entire set of constraints that the solver is trying to resolve.
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std::vector<NotNull<Constraint>> constraints;
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NotNull<Scope> rootScope;
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ModuleName currentModuleName;
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// Constraints that the solver has generated, rather than sourcing from the
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// scope tree.
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std::vector<std::unique_ptr<Constraint>> solverConstraints;
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// This includes every constraint that has not been fully solved.
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// A constraint can be both blocked and unsolved, for instance.
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std::vector<NotNull<const Constraint>> unsolvedConstraints;
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// A mapping of constraint pointer to how many things the constraint is
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// blocked on. Can be empty or 0 for constraints that are not blocked on
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// anything.
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std::unordered_map<NotNull<const Constraint>, size_t> blockedConstraints;
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// A mapping of type/pack pointers to the constraints they block.
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std::unordered_map<BlockedConstraintId, std::vector<NotNull<const Constraint>>> blocked;
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// Memoized instantiations of type aliases.
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DenseHashMap<InstantiationSignature, TypeId, HashInstantiationSignature> instantiatedAliases{{}};
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// Recorded errors that take place within the solver.
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ErrorVec errors;
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NotNull<ModuleResolver> moduleResolver;
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std::vector<RequireCycle> requireCycles;
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DcrLogger* logger;
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explicit ConstraintSolver(NotNull<Normalizer> normalizer, NotNull<Scope> rootScope, ModuleName moduleName, NotNull<ModuleResolver> moduleResolver,
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std::vector<RequireCycle> requireCycles, DcrLogger* logger);
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// Randomize the order in which to dispatch constraints
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void randomize(unsigned seed);
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/**
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* Attempts to dispatch all pending constraints and reach a type solution
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* that satisfies all of the constraints.
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**/
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void run();
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bool isDone();
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void finalizeModule();
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/** Attempt to dispatch a constraint. Returns true if it was successful. If
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* tryDispatch() returns false, the constraint remains in the unsolved set
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* and will be retried later.
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*/
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bool tryDispatch(NotNull<const Constraint> c, bool force);
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bool tryDispatch(const SubtypeConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const PackSubtypeConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const GeneralizationConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const InstantiationConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const UnaryConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const BinaryConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const IterableConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const NameConstraint& c, NotNull<const Constraint> constraint);
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bool tryDispatch(const TypeAliasExpansionConstraint& c, NotNull<const Constraint> constraint);
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bool tryDispatch(const FunctionCallConstraint& c, NotNull<const Constraint> constraint);
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bool tryDispatch(const PrimitiveTypeConstraint& c, NotNull<const Constraint> constraint);
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bool tryDispatch(const HasPropConstraint& c, NotNull<const Constraint> constraint);
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bool tryDispatch(const SingletonOrTopTypeConstraint& c, NotNull<const Constraint> constraint);
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// for a, ... in some_table do
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// also handles __iter metamethod
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bool tryDispatchIterableTable(TypeId iteratorTy, const IterableConstraint& c, NotNull<const Constraint> constraint, bool force);
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// for a, ... in next_function, t, ... do
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bool tryDispatchIterableFunction(
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TypeId nextTy, TypeId tableTy, TypeId firstIndexTy, const IterableConstraint& c, NotNull<const Constraint> constraint, bool force);
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void block(NotNull<const Constraint> target, NotNull<const Constraint> constraint);
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/**
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* Block a constraint on the resolution of a TypeVar.
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* @returns false always. This is just to allow tryDispatch to return the result of block()
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*/
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bool block(TypeId target, NotNull<const Constraint> constraint);
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bool block(TypePackId target, NotNull<const Constraint> constraint);
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// Traverse the type. If any blocked or pending typevars are found, block
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// the constraint on them.
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//
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// Returns false if a type blocks the constraint.
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//
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// FIXME: This use of a boolean for the return result is an appalling
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// interface.
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bool recursiveBlock(TypeId target, NotNull<const Constraint> constraint);
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bool recursiveBlock(TypePackId target, NotNull<const Constraint> constraint);
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void unblock(NotNull<const Constraint> progressed);
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void unblock(TypeId progressed);
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void unblock(TypePackId progressed);
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void unblock(const std::vector<TypeId>& types);
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void unblock(const std::vector<TypePackId>& packs);
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/**
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* @returns true if the TypeId is in a blocked state.
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*/
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bool isBlocked(TypeId ty);
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/**
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* @returns true if the TypePackId is in a blocked state.
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*/
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bool isBlocked(TypePackId tp);
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/**
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* Returns whether the constraint is blocked on anything.
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* @param constraint the constraint to check.
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*/
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bool isBlocked(NotNull<const Constraint> constraint);
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/**
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* Creates a new Unifier and performs a single unification operation. Commits
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* the result.
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* @param subType the sub-type to unify.
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* @param superType the super-type to unify.
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*/
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void unify(TypeId subType, TypeId superType, NotNull<Scope> scope);
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/**
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* Creates a new Unifier and performs a single unification operation. Commits
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* the result.
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* @param subPack the sub-type pack to unify.
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* @param superPack the super-type pack to unify.
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*/
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void unify(TypePackId subPack, TypePackId superPack, NotNull<Scope> scope);
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/** Pushes a new solver constraint to the solver.
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* @param cv the body of the constraint.
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**/
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void pushConstraint(NotNull<Scope> scope, const Location& location, ConstraintV cv);
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/**
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* Attempts to resolve a module from its module information. Returns the
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* module-level return type of the module, or the error type if one cannot
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* be found. Reports errors to the solver if the module cannot be found or
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* the require is illegal.
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* @param module the module information to look up.
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* @param location the location where the require is taking place; used for
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* error locations.
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**/
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TypeId resolveModule(const ModuleInfo& module, const Location& location);
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void reportError(TypeErrorData&& data, const Location& location);
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void reportError(TypeError e);
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private:
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/**
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* Marks a constraint as being blocked on a type or type pack. The constraint
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* solver will not attempt to dispatch blocked constraints until their
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* dependencies have made progress.
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* @param target the type or type pack pointer that the constraint is blocked on.
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* @param constraint the constraint to block.
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**/
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void block_(BlockedConstraintId target, NotNull<const Constraint> constraint);
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/**
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* Informs the solver that progress has been made on a type or type pack. The
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* solver will wake up all constraints that are blocked on the type or type pack,
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* and will resume attempting to dispatch them.
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* @param progressed the type or type pack pointer that has progressed.
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**/
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void unblock_(BlockedConstraintId progressed);
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TypeId errorRecoveryType() const;
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TypePackId errorRecoveryTypePack() const;
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TypeId unionOfTypes(TypeId a, TypeId b, NotNull<Scope> scope, bool unifyFreeTypes);
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ToStringOptions opts;
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};
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void dump(NotNull<Scope> rootScope, struct ToStringOptions& opts);
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} // namespace Luau
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