luau/Compiler/include/luacode.h
Alexander McCord daf79328fc
Sync to upstream/release/628 (#1278)
### What's new?

* Remove a case of unsound `table.move` optimization
* Add Luau stack slot reservations that were missing in REPL (fixes
#1273)

### New Type Solver

* Assignments have been completely reworked to fix a case of cyclic
constraint dependency
* When indexing, if the fresh type's upper bound already contains a
compatible indexer, do not add another upper bound
* Distribute type arguments over all type families sans `eq`, `keyof`,
`rawkeyof`, and other internal type families
* Fix a case where `buffers` component weren't read in two places (fixes
#1267)
* Fix a case where things that constitutes a strong ref were slightly
incorrect
* Fix a case where constraint dependencies weren't setup wrt `for ...
in` statement

### Native Codegen

* Fix an optimization that splits TValue store only when its value and
its tag are compatible
* Implement a system to plug additional type information for custom host
userdata types

---

### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-05-31 12:18:18 -07:00

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2.0 KiB
C

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include <stddef.h>
// Can be used to reconfigure visibility/exports for public APIs
#ifndef LUACODE_API
#define LUACODE_API extern
#endif
typedef struct lua_CompileOptions lua_CompileOptions;
struct lua_CompileOptions
{
// 0 - no optimization
// 1 - baseline optimization level that doesn't prevent debuggability
// 2 - includes optimizations that harm debuggability such as inlining
int optimizationLevel; // default=1
// 0 - no debugging support
// 1 - line info & function names only; sufficient for backtraces
// 2 - full debug info with local & upvalue names; necessary for debugger
int debugLevel; // default=1
// type information is used to guide native code generation decisions
// information includes testable types for function arguments, locals, upvalues and some temporaries
// 0 - generate for native modules
// 1 - generate for all modules
int typeInfoLevel; // default=0
// 0 - no code coverage support
// 1 - statement coverage
// 2 - statement and expression coverage (verbose)
int coverageLevel; // default=0
// global builtin to construct vectors; disabled by default
const char* vectorLib;
const char* vectorCtor;
// vector type name for type tables; disabled by default
const char* vectorType;
// null-terminated array of globals that are mutable; disables the import optimization for fields accessed through these
const char* const* mutableGlobals;
// null-terminated array of userdata types that will be included in the type information
const char* const* userdataTypes = nullptr;
};
// compile source to bytecode; when source compilation fails, the resulting bytecode contains the encoded error. use free() to destroy
LUACODE_API char* luau_compile(const char* source, size_t size, lua_CompileOptions* options, size_t* outsize);