luau/tests/ConstraintGeneratorFixture.h
Andy Friesen 543de6e939
Sync to upstream/release/646 (#1458)
# General Updates

* Fix some cases where documentation symbols would not be available when
mouseovering at certain positions in the code
* Scaffolding to help embedders have more control over how `typeof(x)`
refines types
* Refinements to require-by-string semantics. See
https://github.com/luau-lang/rfcs/pull/56 for details.
* Fix for https://github.com/luau-lang/luau/issues/1405

# New Solver

* Fix many crashes (thanks you for your bug reports!)
* Type functions can now call each other
* Type functions all evaluate in a single VM. This should improve
typechecking performance and reduce memory use.
* `export type function` is now forbidden and fails with a clear error
message
* Type functions that access locals in the surrounding environment are
now properly a parse error
* You can now use `:setindexer(types.never, types.never)` to delete an
indexer from a table type.

# Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Varun Saini <vsaini@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-10-04 11:29:55 -07:00

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/ConstraintGenerator.h"
#include "Luau/ConstraintSolver.h"
#include "Luau/DcrLogger.h"
#include "Luau/TypeArena.h"
#include "Luau/Module.h"
#include "Fixture.h"
#include "ScopedFlags.h"
namespace Luau
{
struct ConstraintGeneratorFixture : Fixture
{
TypeArena arena;
ModulePtr mainModule;
DcrLogger logger;
UnifierSharedState sharedState{&ice};
Normalizer normalizer{&arena, builtinTypes, NotNull{&sharedState}};
TypeCheckLimits limits;
TypeFunctionRuntime typeFunctionRuntime{NotNull{&ice}, NotNull{&limits}};
std::unique_ptr<DataFlowGraph> dfg;
std::unique_ptr<ConstraintGenerator> cg;
Scope* rootScope = nullptr;
std::vector<NotNull<Constraint>> constraints;
ScopedFastFlag forceTheFlag;
ConstraintGeneratorFixture();
void generateConstraints(const std::string& code);
void solve(const std::string& code);
};
} // namespace Luau