mirror of
https://github.com/luau-lang/luau.git
synced 2024-11-15 14:25:44 +08:00
279855df91
- A series of major optimizations to type checking performance on complex programs/types (up to two orders of magnitude speedup for programs involving huge tagged unions) - Fix a few issues encountered by UBSAN (and maybe fix s390x builds) - Fix gcc-11 test builds - Fix a rare corner case where luau_load wouldn't wake inactive threads which could result in a use-after-free due to GC - Fix CLI crash when error object that's not a string escapes to top level - Fix Makefile suffixes on macOS Co-authored-by: Rodactor <rodactor@roblox.com>
224 lines
5.3 KiB
C++
224 lines
5.3 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Common.h"
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#include <vector>
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#include <stdint.h>
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LUAU_FASTFLAG(DebugLuauTimeTracing)
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#if defined(LUAU_ENABLE_TIME_TRACE)
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namespace Luau
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{
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namespace TimeTrace
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{
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uint32_t getClockMicroseconds();
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struct Token
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{
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const char* name;
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const char* category;
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};
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enum class EventType : uint8_t
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{
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Enter,
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Leave,
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ArgName,
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ArgValue,
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};
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struct Event
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{
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EventType type;
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uint16_t token;
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union
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{
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uint32_t microsec; // 1 hour trace limit
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uint32_t dataPos;
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} data;
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};
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struct GlobalContext;
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struct ThreadContext;
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GlobalContext& getGlobalContext();
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uint16_t createToken(GlobalContext& context, const char* name, const char* category);
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uint32_t createThread(GlobalContext& context, ThreadContext* threadContext);
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void releaseThread(GlobalContext& context, ThreadContext* threadContext);
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void flushEvents(GlobalContext& context, uint32_t threadId, const std::vector<Event>& events, const std::vector<char>& data);
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struct ThreadContext
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{
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ThreadContext()
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: globalContext(getGlobalContext())
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{
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threadId = createThread(globalContext, this);
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}
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~ThreadContext()
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{
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if (!events.empty())
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flushEvents();
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releaseThread(globalContext, this);
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}
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void flushEvents()
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{
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static uint16_t flushToken = createToken(globalContext, "flushEvents", "TimeTrace");
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events.push_back({EventType::Enter, flushToken, {getClockMicroseconds()}});
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TimeTrace::flushEvents(globalContext, threadId, events, data);
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events.clear();
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data.clear();
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events.push_back({EventType::Leave, 0, {getClockMicroseconds()}});
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}
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void eventEnter(uint16_t token)
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{
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eventEnter(token, getClockMicroseconds());
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}
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void eventEnter(uint16_t token, uint32_t microsec)
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{
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events.push_back({EventType::Enter, token, {microsec}});
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}
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void eventLeave()
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{
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eventLeave(getClockMicroseconds());
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}
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void eventLeave(uint32_t microsec)
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{
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events.push_back({EventType::Leave, 0, {microsec}});
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if (events.size() > kEventFlushLimit)
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flushEvents();
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}
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void eventArgument(const char* name, const char* value)
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{
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uint32_t pos = uint32_t(data.size());
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data.insert(data.end(), name, name + strlen(name) + 1);
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events.push_back({EventType::ArgName, 0, {pos}});
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pos = uint32_t(data.size());
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data.insert(data.end(), value, value + strlen(value) + 1);
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events.push_back({EventType::ArgValue, 0, {pos}});
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}
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GlobalContext& globalContext;
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uint32_t threadId;
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std::vector<Event> events;
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std::vector<char> data;
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static constexpr size_t kEventFlushLimit = 8192;
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};
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ThreadContext& getThreadContext();
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struct Scope
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{
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explicit Scope(ThreadContext& context, uint16_t token)
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: context(context)
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{
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if (!FFlag::DebugLuauTimeTracing)
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return;
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context.eventEnter(token);
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}
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~Scope()
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{
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if (!FFlag::DebugLuauTimeTracing)
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return;
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context.eventLeave();
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}
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ThreadContext& context;
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};
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struct OptionalTailScope
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{
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explicit OptionalTailScope(ThreadContext& context, uint16_t token, uint32_t threshold)
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: context(context)
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, token(token)
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, threshold(threshold)
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{
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if (!FFlag::DebugLuauTimeTracing)
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return;
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pos = uint32_t(context.events.size());
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microsec = getClockMicroseconds();
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}
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~OptionalTailScope()
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{
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if (!FFlag::DebugLuauTimeTracing)
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return;
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if (pos == context.events.size())
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{
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uint32_t curr = getClockMicroseconds();
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if (curr - microsec > threshold)
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{
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context.eventEnter(token, microsec);
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context.eventLeave(curr);
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}
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}
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}
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ThreadContext& context;
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uint16_t token;
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uint32_t threshold;
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uint32_t microsec;
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uint32_t pos;
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};
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LUAU_NOINLINE std::pair<uint16_t, Luau::TimeTrace::ThreadContext&> createScopeData(const char* name, const char* category);
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} // namespace TimeTrace
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} // namespace Luau
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// Regular scope
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#define LUAU_TIMETRACE_SCOPE(name, category) \
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static auto lttScopeStatic = Luau::TimeTrace::createScopeData(name, category); \
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Luau::TimeTrace::Scope lttScope(lttScopeStatic.second, lttScopeStatic.first)
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// A scope without nested scopes that may be skipped if the time it took is less than the threshold
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#define LUAU_TIMETRACE_OPTIONAL_TAIL_SCOPE(name, category, microsec) \
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static auto lttScopeStaticOptTail = Luau::TimeTrace::createScopeData(name, category); \
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Luau::TimeTrace::OptionalTailScope lttScope(lttScopeStaticOptTail.second, lttScopeStaticOptTail.first, microsec)
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// Extra key/value data can be added to regular scopes
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#define LUAU_TIMETRACE_ARGUMENT(name, value) \
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do \
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{ \
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if (FFlag::DebugLuauTimeTracing) \
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lttScopeStatic.second.eventArgument(name, value); \
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} while (false)
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#else
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#define LUAU_TIMETRACE_SCOPE(name, category)
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#define LUAU_TIMETRACE_OPTIONAL_TAIL_SCOPE(name, category, microsec)
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#define LUAU_TIMETRACE_ARGUMENT(name, value) \
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do \
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{ \
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} while (false)
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#endif
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