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https://github.com/luau-lang/luau.git
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d518d14b92
### What's new * Fixed many of the false positive errors in indexing of table unions and table intersections * It is now possible to run custom checks over Luau AST during typechecking by setting `customModuleCheck` in `FrontendOptions` * Fixed codegen issue on arm, where number->vector cast could corrupt that number value for the next time it's read ### New Solver * `error` type now behaves as the bottom type during subtyping checks * Fixed the scope that is used in subtyping with generic types * Fixed `astOriginalCallTypes` table often used by LSP to match the old solver --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
29 lines
991 B
C++
29 lines
991 B
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include <string.h>
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namespace Luau
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{
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inline bool isFlagExperimental(const char* flag)
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{
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// Flags in this list are disabled by default in various command-line tools. They may have behavior that is not fully final,
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// or critical bugs that are found after the code has been submitted.
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static const char* const kList[] = {
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"LuauInstantiateInSubtyping", // requires some fixes to lua-apps code
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"LuauFixIndexerSubtypingOrdering", // requires some small fixes to lua-apps code since this fixes a false negative
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"StudioReportLuauAny2", // takes telemetry data for usage of any types
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// makes sure we always have at least one entry
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nullptr,
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};
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for (const char* item : kList)
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if (item && strcmp(item, flag) == 0)
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return true;
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return false;
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}
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} // namespace Luau
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