luau/Analysis/include/Luau/Constraint.h
Andy Friesen d2ab5df62b
Sync to upstream/release/565 (#845)
We've made a few small changes to reduce the amount of stack we use when
typechecking nested method calls (eg `foo:bar():baz():quux()`).

We've also fixed a small bytecode compiler issue that caused us to emit
redundant jump instructions in code that conditionally uses `break` or
`continue`.

On the new solver, we've switched to a new, better way to handle
augmentations to unsealed tables. We've also made some substantial
improvements to type inference and error reporting on function calls.
These things should both be on par with the old solver now.

The main improvements to the native code generator have been elimination
of some redundant type tag checks. Also, we are starting to inline
particular fastcalls directly to IR.

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-02-24 13:49:38 -08:00

235 lines
5.5 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Ast.h" // Used for some of the enumerations
#include "Luau/Def.h"
#include "Luau/DenseHash.h"
#include "Luau/NotNull.h"
#include "Luau/Type.h"
#include "Luau/Variant.h"
#include <string>
#include <memory>
#include <vector>
namespace Luau
{
struct Scope;
struct Type;
using TypeId = const Type*;
struct TypePackVar;
using TypePackId = const TypePackVar*;
// subType <: superType
struct SubtypeConstraint
{
TypeId subType;
TypeId superType;
};
// subPack <: superPack
struct PackSubtypeConstraint
{
TypePackId subPack;
TypePackId superPack;
};
// generalizedType ~ gen sourceType
struct GeneralizationConstraint
{
TypeId generalizedType;
TypeId sourceType;
};
// subType ~ inst superType
struct InstantiationConstraint
{
TypeId subType;
TypeId superType;
};
struct UnaryConstraint
{
AstExprUnary::Op op;
TypeId operandType;
TypeId resultType;
};
// let L : leftType
// let R : rightType
// in
// L op R : resultType
struct BinaryConstraint
{
AstExprBinary::Op op;
TypeId leftType;
TypeId rightType;
TypeId resultType;
// When we dispatch this constraint, we update the key at this map to record
// the overload that we selected.
const AstNode* astFragment;
DenseHashMap<const AstNode*, TypeId>* astOriginalCallTypes;
DenseHashMap<const AstNode*, TypeId>* astOverloadResolvedTypes;
};
// iteratee is iterable
// iterators is the iteration types.
struct IterableConstraint
{
TypePackId iterator;
TypePackId variables;
};
// name(namedType) = name
struct NameConstraint
{
TypeId namedType;
std::string name;
bool synthetic = false;
std::vector<TypeId> typeParameters;
std::vector<TypePackId> typePackParameters;
};
// target ~ inst target
struct TypeAliasExpansionConstraint
{
// Must be a PendingExpansionType.
TypeId target;
};
struct FunctionCallConstraint
{
TypeId fn;
TypePackId argsPack;
TypePackId result;
class AstExprCall* callSite;
std::vector<std::optional<TypeId>> discriminantTypes;
};
// result ~ prim ExpectedType SomeSingletonType MultitonType
//
// If ExpectedType is potentially a singleton (an actual singleton or a union
// that contains a singleton), then result ~ SomeSingletonType
//
// else result ~ MultitonType
struct PrimitiveTypeConstraint
{
TypeId resultType;
TypeId expectedType;
TypeId singletonType;
TypeId multitonType;
};
// result ~ hasProp type "prop_name"
//
// If the subject is a table, bind the result to the named prop. If the table
// has an indexer, bind it to the index result type. If the subject is a union,
// bind the result to the union of its constituents' properties.
//
// It would be nice to get rid of this constraint and someday replace it with
//
// T <: {p: X}
//
// Where {} describes an inexact shape type.
struct HasPropConstraint
{
TypeId resultType;
TypeId subjectType;
std::string prop;
};
// result ~ setProp subjectType ["prop", "prop2", ...] propType
//
// If the subject is a table or table-like thing that already has the named
// property chain, we unify propType with that existing property type.
//
// If the subject is a free table, we augment it in place.
//
// If the subject is an unsealed table, result is an augmented table that
// includes that new prop.
struct SetPropConstraint
{
TypeId resultType;
TypeId subjectType;
std::vector<std::string> path;
TypeId propType;
};
// result ~ setIndexer subjectType indexType propType
//
// If the subject is a table or table-like thing that already has an indexer,
// unify its indexType and propType with those from this constraint.
//
// If the table is a free or unsealed table, we augment it with a new indexer.
struct SetIndexerConstraint
{
TypeId resultType;
TypeId subjectType;
TypeId indexType;
TypeId propType;
};
// if negation:
// result ~ if isSingleton D then ~D else unknown where D = discriminantType
// if not negation:
// result ~ if isSingleton D then D else unknown where D = discriminantType
struct SingletonOrTopTypeConstraint
{
TypeId resultType;
TypeId discriminantType;
bool negated;
};
// resultType ~ unpack sourceTypePack
//
// Similar to PackSubtypeConstraint, but with one important difference: If the
// sourcePack is blocked, this constraint blocks.
struct UnpackConstraint
{
TypePackId resultPack;
TypePackId sourcePack;
};
using ConstraintV = Variant<SubtypeConstraint, PackSubtypeConstraint, GeneralizationConstraint, InstantiationConstraint, UnaryConstraint,
BinaryConstraint, IterableConstraint, NameConstraint, TypeAliasExpansionConstraint, FunctionCallConstraint, PrimitiveTypeConstraint,
HasPropConstraint, SetPropConstraint, SetIndexerConstraint, SingletonOrTopTypeConstraint, UnpackConstraint>;
struct Constraint
{
Constraint(NotNull<Scope> scope, const Location& location, ConstraintV&& c);
Constraint(const Constraint&) = delete;
Constraint& operator=(const Constraint&) = delete;
NotNull<Scope> scope;
Location location;
ConstraintV c;
std::vector<NotNull<Constraint>> dependencies;
};
using ConstraintPtr = std::unique_ptr<Constraint>;
inline Constraint& asMutable(const Constraint& c)
{
return const_cast<Constraint&>(c);
}
template<typename T>
T* getMutable(Constraint& c)
{
return ::Luau::get_if<T>(&c.c);
}
template<typename T>
const T* get(const Constraint& c)
{
return getMutable<T>(asMutable(c));
}
} // namespace Luau