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a36a3c41cc
### What's New? * Fragment Autocomplete: a new API allows for type checking a small fragment of code against an existing file, significantly speeding up autocomplete performance in large files. ### New Solver * E-Graphs have landed: this is an ongoing approach to make the new type solver simplify types in a more consistent and principled manner, based on similar work (see: https://egraphs-good.github.io/). * Adds support for exporting / local user type functions (previously they were always exported). * Fixes a set of bugs in which the new solver will fail to complete inference for simple expressions with just literals and operators. ### General Updates * Requiring a path with a ".lua" or ".luau" extension will now have a bespoke error suggesting to remove said extension. * Fixes a bug in which whether two `Luau::Symbol`s are equal depends on whether the new solver is enabled. --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
33 lines
570 B
C++
33 lines
570 B
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include <cstddef>
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#include <cstdint>
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#include <functional>
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namespace Luau::EqSat
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{
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struct Id final
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{
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explicit Id(uint32_t id);
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explicit operator uint32_t() const;
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bool operator==(Id rhs) const;
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bool operator!=(Id rhs) const;
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bool operator<(Id rhs) const;
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private:
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uint32_t id;
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};
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} // namespace Luau::EqSat
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template<>
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struct std::hash<Luau::EqSat::Id>
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{
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size_t operator()(Luau::EqSat::Id id) const;
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};
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