mirror of
https://github.com/luau-lang/luau.git
synced 2024-11-15 14:25:44 +08:00
32fb6d10a7
- Fix some cases where type checking would overflow the native stack - Improve autocomplete behavior when assigning a partially written function call (not currently exposed through command line tools) - Improve autocomplete type inference feedback for some expressions where previously the type would not be known - Improve quantification performance during type checking for large types - Improve type checking for table literals when the expected type of the table is known because of a type annotation - Fix type checking errors in cases where required module has errors in the resulting type - Fix debug line information for multi-line chained call sequences (Add function name information for "attempt to call a nil value" #255) - lua_newuserdata now takes 2 arguments to match Lua/LuaJIT APIs better; lua_newuserdatatagged should be used if the third argument was non-0. - lua_ref can no longer be used with LUA_REGISTRYINDEX to prevent mistakes when migrating Lua FFI (Inconsistency with lua_ref #247) - Fix assertions and possible crashes when executing script code indirectly via metatable dispatch from lua_equal/lua_lessthan/lua_getfield/etc. (Hitting a crash in an assert after lua_equal is called. #259) - Fix flamegraph scripts to run under Python 2
276 lines
7.9 KiB
C++
276 lines
7.9 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#include "src/libfuzzer/libfuzzer_macro.h"
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#include "luau.pb.h"
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#include "Luau/TypeInfer.h"
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#include "Luau/BuiltinDefinitions.h"
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#include "Luau/ModuleResolver.h"
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#include "Luau/ModuleResolver.h"
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#include "Luau/Compiler.h"
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#include "Luau/Linter.h"
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#include "Luau/BytecodeBuilder.h"
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#include "Luau/Common.h"
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#include "Luau/ToString.h"
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#include "Luau/Transpiler.h"
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#include "lua.h"
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#include "lualib.h"
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#include <chrono>
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// Select components to fuzz
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const bool kFuzzCompiler = true;
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const bool kFuzzLinter = true;
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const bool kFuzzTypeck = true;
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const bool kFuzzVM = true;
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const bool kFuzzTranspile = true;
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// Should we generate type annotations?
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const bool kFuzzTypes = true;
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static_assert(!(kFuzzVM && !kFuzzCompiler), "VM requires the compiler!");
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std::string protoprint(const luau::StatBlock& stat, bool types);
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LUAU_FASTINT(LuauTypeInferRecursionLimit)
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LUAU_FASTINT(LuauTypeInferTypePackLoopLimit)
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LUAU_FASTINT(LuauCheckRecursionLimit)
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LUAU_FASTINT(LuauTableTypeMaximumStringifierLength)
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LUAU_FASTINT(LuauTypeInferIterationLimit)
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LUAU_FASTINT(LuauTarjanChildLimit)
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std::chrono::milliseconds kInterruptTimeout(10);
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std::chrono::time_point<std::chrono::system_clock> interruptDeadline;
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size_t kHeapLimit = 512 * 1024 * 1024;
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size_t heapSize = 0;
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void interrupt(lua_State* L, int gc)
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{
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if (gc >= 0)
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return;
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if (std::chrono::system_clock::now() > interruptDeadline)
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{
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lua_checkstack(L, 1);
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luaL_error(L, "execution timed out");
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}
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}
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void* allocate(lua_State* L, void* ud, void* ptr, size_t osize, size_t nsize)
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{
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if (nsize == 0)
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{
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heapSize -= osize;
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free(ptr);
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return NULL;
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}
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else
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{
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if (heapSize - osize + nsize > kHeapLimit)
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return NULL;
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heapSize -= osize;
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heapSize += nsize;
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return realloc(ptr, nsize);
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}
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}
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lua_State* createGlobalState()
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{
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lua_State* L = lua_newstate(allocate, NULL);
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lua_callbacks(L)->interrupt = interrupt;
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luaL_openlibs(L);
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luaL_sandbox(L);
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return L;
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}
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int registerTypes(Luau::TypeChecker& env)
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{
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using namespace Luau;
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using std::nullopt;
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Luau::registerBuiltinTypes(env);
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TypeArena& arena = env.globalTypes;
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// Vector3 stub
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TypeId vector3MetaType = arena.addType(TableTypeVar{});
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TypeId vector3InstanceType = arena.addType(ClassTypeVar{"Vector3", {}, nullopt, vector3MetaType, {}, {}});
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getMutable<ClassTypeVar>(vector3InstanceType)->props = {
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{"X", {env.numberType}},
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{"Y", {env.numberType}},
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{"Z", {env.numberType}},
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};
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getMutable<TableTypeVar>(vector3MetaType)->props = {
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{"__add", {makeFunction(arena, nullopt, {vector3InstanceType, vector3InstanceType}, {vector3InstanceType})}},
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};
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env.globalScope->exportedTypeBindings["Vector3"] = TypeFun{{}, vector3InstanceType};
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// Instance stub
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TypeId instanceType = arena.addType(ClassTypeVar{"Instance", {}, nullopt, nullopt, {}, {}});
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getMutable<ClassTypeVar>(instanceType)->props = {
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{"Name", {env.stringType}},
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};
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env.globalScope->exportedTypeBindings["Instance"] = TypeFun{{}, instanceType};
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// Part stub
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TypeId partType = arena.addType(ClassTypeVar{"Part", {}, instanceType, nullopt, {}, {}});
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getMutable<ClassTypeVar>(partType)->props = {
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{"Position", {vector3InstanceType}},
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};
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env.globalScope->exportedTypeBindings["Part"] = TypeFun{{}, partType};
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for (const auto& [_, fun] : env.globalScope->exportedTypeBindings)
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persist(fun.type);
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return 0;
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}
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static std::string debugsource;
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DEFINE_PROTO_FUZZER(const luau::StatBlock& message)
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{
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FInt::LuauTypeInferRecursionLimit.value = 100;
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FInt::LuauTypeInferTypePackLoopLimit.value = 100;
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FInt::LuauCheckRecursionLimit.value = 100;
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FInt::LuauTypeInferIterationLimit.value = 1000;
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FInt::LuauTarjanChildLimit.value = 1000;
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FInt::LuauTableTypeMaximumStringifierLength.value = 100;
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for (Luau::FValue<bool>* flag = Luau::FValue<bool>::list; flag; flag = flag->next)
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if (strncmp(flag->name, "Luau", 4) == 0)
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flag->value = true;
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Luau::Allocator allocator;
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Luau::AstNameTable names(allocator);
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std::string source = protoprint(message, kFuzzTypes);
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// stash source in a global for easier crash dump debugging
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debugsource = source;
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Luau::ParseResult parseResult = Luau::Parser::parse(source.c_str(), source.size(), names, allocator);
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// "static" here is to accelerate fuzzing process by only creating and populating the type environment once
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static Luau::NullModuleResolver moduleResolver;
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static Luau::InternalErrorReporter iceHandler;
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static Luau::TypeChecker sharedEnv(&moduleResolver, &iceHandler);
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static int once = registerTypes(sharedEnv);
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(void)once;
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static int once2 = (Luau::freeze(sharedEnv.globalTypes), 0);
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(void)once2;
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iceHandler.onInternalError = [](const char* error) {
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printf("ICE: %s\n", error);
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LUAU_ASSERT(!"ICE");
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};
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static bool debug = getenv("LUAU_DEBUG") != 0;
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if (debug)
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{
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fprintf(stdout, "--\n%s\n", source.c_str());
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fflush(stdout);
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}
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std::string bytecode;
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// compile
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if (kFuzzCompiler && parseResult.errors.empty())
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{
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Luau::CompileOptions compileOptions;
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try
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{
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Luau::BytecodeBuilder bcb;
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Luau::compileOrThrow(bcb, parseResult.root, names, compileOptions);
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bytecode = bcb.getBytecode();
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}
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catch (const Luau::CompileError&)
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{
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// not all valid ASTs can be compiled due to limits on number of registers
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}
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}
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// typecheck
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if (kFuzzTypeck && parseResult.root)
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{
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Luau::SourceModule sourceModule;
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sourceModule.root = parseResult.root;
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sourceModule.mode = Luau::Mode::Nonstrict;
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Luau::TypeChecker typeck(&moduleResolver, &iceHandler);
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typeck.globalScope = sharedEnv.globalScope;
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Luau::ModulePtr module = nullptr;
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try
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{
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module = typeck.check(sourceModule, Luau::Mode::Nonstrict);
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}
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catch (std::exception&)
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{
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// This catches internal errors that the type checker currently (unfortunately) throws in some cases
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}
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// lint (note that we need access to types so we need to do this with typeck in scope)
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if (kFuzzLinter)
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{
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Luau::LintOptions lintOptions = {~0u};
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Luau::lint(parseResult.root, names, sharedEnv.globalScope, module.get(), lintOptions);
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}
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}
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// validate sharedEnv post-typecheck; valuable for debugging some typeck crashes but slows fuzzing down
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// note: it's important for typeck to be destroyed at this point!
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if (kFuzzTypeck)
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{
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for (auto& p : sharedEnv.globalScope->bindings)
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{
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Luau::ToStringOptions opts;
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opts.exhaustive = true;
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opts.maxTableLength = 0;
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opts.maxTypeLength = 0;
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toString(p.second.typeId, opts); // toString walks the entire type, making sure ASAN catches access to destroyed type arenas
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}
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}
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if (kFuzzTranspile && parseResult.root)
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{
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transpileWithTypes(*parseResult.root);
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}
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// run resulting bytecode
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if (kFuzzVM && bytecode.size())
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{
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static lua_State* globalState = createGlobalState();
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lua_State* L = lua_newthread(globalState);
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luaL_sandboxthread(L);
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if (luau_load(L, "=fuzz", bytecode.data(), bytecode.size(), 0) == 0)
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{
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interruptDeadline = std::chrono::system_clock::now() + kInterruptTimeout;
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lua_resume(L, NULL, 0);
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}
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lua_pop(globalState, 1);
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// we'd expect full GC to reclaim all memory allocated by the script
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lua_gc(globalState, LUA_GCCOLLECT, 0);
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LUAU_ASSERT(heapSize < 256 * 1024);
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}
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}
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