luau/CodeGen/include/Luau/UnwindBuilderWin.h
Andy Friesen 8453570658
Sync to upstream/release/575 (#919)
* `Luau.Analyze.CLI` now has experimental support for concurrent type
checking. Use the option `-jN` where `N` is the number of threads to
spawn.
* Improve typechecking performance by ~17% by making the function
`Luau::follow` much more efficient.
* Tighten up the type of `os.date`
* Removed `ParseOptions::allowTypeAnnotations` and
`ParseOptions::supportContinueStatement`

New solver

* Improve the reliability of function overload resolution
* More work toward supporting parallel type checking
* Fix a bug in inference of `==` and `~=` which would erroneously infer
that the operands were `boolean`
* Better error reporting when `for...in` loops are used incorrectly.

CodeGen

* Fix unwind registration when libunwind is used on Linux
* Fixed replaced IR instruction use count
* Convert X64 unwind info generation to standard prologue
* Implement A64 unwind info support for Dwarf2
* Live in/out data for linear blocks is now created
* Add side-exit VM register requirements to the IR dump
* Reuse ConstPropState between block chains 
* Remove redundant base update

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-05 14:52:49 -07:00

79 lines
2.1 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/RegisterX64.h"
#include "UnwindBuilder.h"
#include <vector>
namespace Luau
{
namespace CodeGen
{
// This struct matches the layout of x64 RUNTIME_FUNCTION from winnt.h
struct UnwindFunctionWin
{
uint32_t beginOffset;
uint32_t endOffset;
uint32_t unwindInfoOffset;
};
// This struct matches the layout of x64 UNWIND_INFO from ehdata.h
struct UnwindInfoWin
{
uint8_t version : 3;
uint8_t flags : 5;
uint8_t prologsize;
uint8_t unwindcodecount;
uint8_t framereg : 4;
uint8_t frameregoff : 4;
};
// This struct matches the layout of UNWIND_CODE from ehdata.h
struct UnwindCodeWin
{
uint8_t offset;
uint8_t opcode : 4;
uint8_t opinfo : 4;
};
class UnwindBuilderWin : public UnwindBuilder
{
public:
void setBeginOffset(size_t beginOffset) override;
size_t getBeginOffset() const override;
void startInfo(Arch arch) override;
void startFunction() override;
void finishFunction(uint32_t beginOffset, uint32_t endOffset) override;
void finishInfo() override;
void prologueA64(uint32_t prologueSize, uint32_t stackSize, std::initializer_list<A64::RegisterA64> regs) override;
void prologueX64(uint32_t prologueSize, uint32_t stackSize, bool setupFrame, std::initializer_list<X64::RegisterX64> regs) override;
size_t getSize() const override;
size_t getFunctionCount() const override;
void finalize(char* target, size_t offset, void* funcAddress, size_t funcSize) const override;
private:
size_t beginOffset = 0;
static const unsigned kRawDataLimit = 1024;
uint8_t rawData[kRawDataLimit];
uint8_t* rawDataPos = rawData;
std::vector<UnwindFunctionWin> unwindFunctions;
// Windows unwind codes are written in reverse, so we have to collect them all first
std::vector<UnwindCodeWin> unwindCodes;
uint8_t prologSize = 0;
X64::RegisterX64 frameReg = X64::noreg;
uint8_t frameRegOffset = 0;
};
} // namespace CodeGen
} // namespace Luau