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https://github.com/luau-lang/luau.git
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d141a5c48d
* Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/AssemblyBuilderX64.h"
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#include "Luau/IrData.h"
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#include "Luau/OperandX64.h"
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#include "Luau/RegisterX64.h"
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#include <array>
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// TODO: call wrapper can be used to suggest target registers for ScopedRegX64 to compute data into argument registers directly
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namespace Luau
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{
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namespace CodeGen
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{
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namespace X64
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{
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struct IrRegAllocX64;
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struct ScopedRegX64;
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struct CallArgument
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{
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SizeX64 targetSize = SizeX64::none;
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OperandX64 source = noreg;
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IrOp sourceOp;
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OperandX64 target = noreg;
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bool candidate = true;
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};
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class IrCallWrapperX64
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{
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public:
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IrCallWrapperX64(IrRegAllocX64& regs, AssemblyBuilderX64& build, uint32_t instIdx = kInvalidInstIdx);
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void addArgument(SizeX64 targetSize, OperandX64 source, IrOp sourceOp = {});
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void addArgument(SizeX64 targetSize, ScopedRegX64& scopedReg);
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void call(const OperandX64& func);
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RegisterX64 suggestNextArgumentRegister(SizeX64 size) const;
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IrRegAllocX64& regs;
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AssemblyBuilderX64& build;
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uint32_t instIdx = ~0u;
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private:
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OperandX64 getNextArgumentTarget(SizeX64 size) const;
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void countRegisterUses();
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CallArgument* findNonInterferingArgument();
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bool interferesWithOperand(const OperandX64& op, RegisterX64 reg) const;
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bool interferesWithActiveSources(const CallArgument& targetArg, int targetArgIndex) const;
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bool interferesWithActiveTarget(RegisterX64 sourceReg) const;
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void moveToTarget(CallArgument& arg);
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void freeSourceRegisters(CallArgument& arg);
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void renameRegister(RegisterX64& target, RegisterX64 reg, RegisterX64 replacement);
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void renameSourceRegisters(RegisterX64 reg, RegisterX64 replacement);
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RegisterX64 findConflictingTarget() const;
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void renameConflictingRegister(RegisterX64 conflict);
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int getRegisterUses(RegisterX64 reg) const;
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void addRegisterUse(RegisterX64 reg);
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void removeRegisterUse(RegisterX64 reg);
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static const int kMaxCallArguments = 6;
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std::array<CallArgument, kMaxCallArguments> args;
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int argCount = 0;
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int gprPos = 0;
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int xmmPos = 0;
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OperandX64 funcOp;
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// Internal counters for remaining register use counts
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std::array<uint8_t, 16> gprUses;
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std::array<uint8_t, 16> xmmUses;
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};
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} // namespace X64
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} // namespace CodeGen
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} // namespace Luau
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