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c2ba1058c3
# What's changed? - Record the location of properties for table types (closes #802) - Implement stricter UTF-8 validations as per the RFC (https://github.com/luau-lang/rfcs/pull/1) - Implement `buffer` as a new type in both the old and new solvers. - Changed errors produced by some `buffer` builtins to be a bit more generic to avoid platform-dependent error messages. - Fixed a bug where `Unifier` would copy some persistent types, tripping some internal assertions. - Type checking rules on relational operators is now a little bit more lax. - Improve dead code elimination for some `if` statements with complex always-false conditions ## New type solver - Dataflow analysis now generates phi nodes on exit of branches. - Dataflow analysis avoids producing a new definition for locals or properties that are not owned by that loop. - If a function parameter has been constrained to `never`, report errors at all uses of that parameter within that function. - Switch to using the new `Luau::Set` to replace `std::unordered_set` to alleviate some poor allocation characteristics which was negatively affecting overall performance. - Subtyping can now report many failing reasons instead of just the first one that we happened to find during the test. - Subtyping now also report reasons for type pack mismatches. - When visiting `if` statements or expressions, the resulting context are the common terms in both branches. ## Native codegen - Implement support for `buffer` builtins to its IR for x64 and A64. - Optimized `table.insert` by not inserting a table barrier if it is fastcalled with a constant. ## Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Arseny Kapoulkine <arseny@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/DenseHash.h"
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#include "Luau/NotNull.h"
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#include "Luau/TypePairHash.h"
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#include "Luau/TypeCheckLimits.h"
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#include "Luau/TypeFwd.h"
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#include <optional>
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#include <vector>
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#include <utility>
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namespace Luau
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{
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struct InternalErrorReporter;
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struct Scope;
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struct TypeArena;
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enum class OccursCheckResult
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{
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Pass,
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Fail
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};
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struct Unifier2
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{
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NotNull<TypeArena> arena;
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NotNull<BuiltinTypes> builtinTypes;
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NotNull<Scope> scope;
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NotNull<InternalErrorReporter> ice;
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TypeCheckLimits limits;
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DenseHashSet<std::pair<TypeId, TypeId>, TypePairHash> seenTypePairings{{nullptr, nullptr}};
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DenseHashSet<std::pair<TypePackId, TypePackId>, TypePairHash> seenTypePackPairings{{nullptr, nullptr}};
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DenseHashMap<TypeId, std::vector<TypeId>> expandedFreeTypes{nullptr};
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int recursionCount = 0;
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int recursionLimit = 0;
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Unifier2(NotNull<TypeArena> arena, NotNull<BuiltinTypes> builtinTypes, NotNull<Scope> scope, NotNull<InternalErrorReporter> ice);
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/** Attempt to commit the subtype relation subTy <: superTy to the type
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* graph.
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*
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* @returns true if successful.
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*
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* Note that incoherent types can and will successfully be unified. We stop
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* when we *cannot know* how to relate the provided types, not when doing so
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* would narrow something down to never or broaden it to unknown.
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*
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* Presently, the only way unification can fail is if we attempt to bind one
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* free TypePack to another and encounter an occurs check violation.
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*/
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bool unify(TypeId subTy, TypeId superTy);
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bool unify(TypeId subTy, const FunctionType* superFn);
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bool unify(const UnionType* subUnion, TypeId superTy);
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bool unify(TypeId subTy, const UnionType* superUnion);
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bool unify(const IntersectionType* subIntersection, TypeId superTy);
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bool unify(TypeId subTy, const IntersectionType* superIntersection);
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bool unify(const TableType* subTable, const TableType* superTable);
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bool unify(const MetatableType* subMetatable, const MetatableType* superMetatable);
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// TODO think about this one carefully. We don't do unions or intersections of type packs
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bool unify(TypePackId subTp, TypePackId superTp);
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std::optional<TypeId> generalize(TypeId ty);
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private:
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/**
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* @returns simplify(left | right)
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*/
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TypeId mkUnion(TypeId left, TypeId right);
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/**
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* @returns simplify(left & right)
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*/
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TypeId mkIntersection(TypeId left, TypeId right);
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// Returns true if needle occurs within haystack already. ie if we bound
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// needle to haystack, would a cyclic TypePack result?
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OccursCheckResult occursCheck(DenseHashSet<TypePackId>& seen, TypePackId needle, TypePackId haystack);
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};
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} // namespace Luau
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