luau/tests/ConstraintGeneratorFixture.cpp
aaron b23d43496b
Sync to upstream/release/641 (#1382)
### What's new

* Light update this week, mostly fast flag cleanups.

### New Solver

* Rename flag to enable new solver from
`DebugLuauDeferredConstraintResolution` to `LuauSolverV2`
* Added support for magic functions for the new type checker (as opposed
to the type inference component)
* Improved handling of `string.format` with magic function improvements
* Cleaning up some of the reported errors by the new type checker
* Minor refactoring of `TypeChecker2.cpp` that happens to make the diff
very hard to read.

---

### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Junseo Yoo <jyoo@roblox.com>
2024-08-30 13:16:51 -07:00

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1.4 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "ConstraintGeneratorFixture.h"
#include "ScopedFlags.h"
LUAU_FASTFLAG(LuauSolverV2);
namespace Luau
{
ConstraintGeneratorFixture::ConstraintGeneratorFixture()
: Fixture()
, mainModule(new Module)
, forceTheFlag{FFlag::LuauSolverV2, true}
{
mainModule->name = "MainModule";
mainModule->humanReadableName = "MainModule";
BlockedTypePack::nextIndex = 0;
}
void ConstraintGeneratorFixture::generateConstraints(const std::string& code)
{
AstStatBlock* root = parse(code);
dfg = std::make_unique<DataFlowGraph>(DataFlowGraphBuilder::build(root, NotNull{&ice}));
cg = std::make_unique<ConstraintGenerator>(
mainModule,
NotNull{&normalizer},
NotNull(&moduleResolver),
builtinTypes,
NotNull(&ice),
frontend.globals.globalScope,
/*prepareModuleScope*/ nullptr,
&logger,
NotNull{dfg.get()},
std::vector<RequireCycle>()
);
cg->visitModuleRoot(root);
rootScope = cg->rootScope;
constraints = Luau::borrowConstraints(cg->constraints);
}
void ConstraintGeneratorFixture::solve(const std::string& code)
{
generateConstraints(code);
ConstraintSolver cs{NotNull{&normalizer}, NotNull{rootScope}, constraints, "MainModule", NotNull(&moduleResolver), {}, &logger, {}};
cs.run();
}
} // namespace Luau