luau/Analysis/include/Luau/Constraint.h
Andy Friesen c1830d8b81
Sync to upstream/release/618 (#1205)
# What's changed

### Debugger

* Values after a 'continue' statement should not be accessible by
debugger in the 'until' condition

### New Type Solver

* Many fixes to crashes and hangs
* Better bidirectional inference of table literal expressions

### Native Code Generation

* Initial steps toward a shared code allocator

---

### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-03-22 10:47:10 -07:00

332 lines
9.3 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Ast.h" // Used for some of the enumerations
#include "Luau/DenseHash.h"
#include "Luau/NotNull.h"
#include "Luau/Variant.h"
#include "Luau/TypeFwd.h"
#include <string>
#include <memory>
#include <vector>
namespace Luau
{
enum class ValueContext;
struct Scope;
// if resultType is a freeType, assignmentType <: freeType <: resultType bounds
struct EqualityConstraint
{
TypeId resultType;
TypeId assignmentType;
};
// subType <: superType
struct SubtypeConstraint
{
TypeId subType;
TypeId superType;
};
// subPack <: superPack
struct PackSubtypeConstraint
{
TypePackId subPack;
TypePackId superPack;
// HACK!! TODO clip.
// We need to know which of `PackSubtypeConstraint` are emitted from `AstStatReturn` vs any others.
// Then we force these specific `PackSubtypeConstraint` to only dispatch in the order of the `return`s.
bool returns = false;
};
// generalizedType ~ gen sourceType
struct GeneralizationConstraint
{
TypeId generalizedType;
TypeId sourceType;
std::vector<TypeId> interiorTypes;
};
// subType ~ inst superType
struct InstantiationConstraint
{
TypeId subType;
TypeId superType;
};
// variables ~ iterate iterator
// Unpack the iterator, figure out what types it iterates over, and bind those types to variables.
struct IterableConstraint
{
TypePackId iterator;
TypePackId variables;
const AstNode* nextAstFragment;
DenseHashMap<const AstNode*, TypeId>* astForInNextTypes;
};
// name(namedType) = name
struct NameConstraint
{
TypeId namedType;
std::string name;
bool synthetic = false;
std::vector<TypeId> typeParameters;
std::vector<TypePackId> typePackParameters;
};
// target ~ inst target
struct TypeAliasExpansionConstraint
{
// Must be a PendingExpansionType.
TypeId target;
};
struct FunctionCallConstraint
{
TypeId fn;
TypePackId argsPack;
TypePackId result;
class AstExprCall* callSite = nullptr;
std::vector<std::optional<TypeId>> discriminantTypes;
// When we dispatch this constraint, we update the key at this map to record
// the overload that we selected.
DenseHashMap<const AstNode*, TypeId>* astOverloadResolvedTypes = nullptr;
};
// function_check fn argsPack
//
// If fn is a function type and argsPack is a partially solved
// pack of arguments to be supplied to the function, propagate the argument
// types of fn into the types of argsPack. This is used to implement
// bidirectional inference of lambda arguments.
struct FunctionCheckConstraint
{
TypeId fn;
TypePackId argsPack;
class AstExprCall* callSite = nullptr;
NotNull<DenseHashMap<const AstExpr*, TypeId>> astTypes;
NotNull<DenseHashMap<const AstExpr*, TypeId>> astExpectedTypes;
};
// prim FreeType ExpectedType PrimitiveType
//
// FreeType is bounded below by the singleton type and above by PrimitiveType
// initially. When this constraint is resolved, it will check that the bounds
// of the free type are well-formed by subtyping.
//
// If they are not well-formed, then FreeType is replaced by its lower bound
//
// If they are well-formed and ExpectedType is potentially a singleton (an
// actual singleton or a union that contains a singleton),
// then FreeType is replaced by its lower bound
//
// else FreeType is replaced by PrimitiveType
struct PrimitiveTypeConstraint
{
TypeId freeType;
// potentially gets used to force the lower bound?
std::optional<TypeId> expectedType;
// the primitive type to check against
TypeId primitiveType;
};
// result ~ hasProp type "prop_name"
//
// If the subject is a table, bind the result to the named prop. If the table
// has an indexer, bind it to the index result type. If the subject is a union,
// bind the result to the union of its constituents' properties.
//
// It would be nice to get rid of this constraint and someday replace it with
//
// T <: {p: X}
//
// Where {} describes an inexact shape type.
struct HasPropConstraint
{
TypeId resultType;
TypeId subjectType;
std::string prop;
ValueContext context;
// We want to track if this `HasPropConstraint` comes from a conditional.
// If it does, we're going to change the behavior of property look-up a bit.
// In particular, we're going to return `unknownType` for property lookups
// on `table` or inexact table types where the property is not present.
//
// This allows us to refine table types to have additional properties
// without reporting errors in typechecking on the property tests.
bool inConditional = false;
// HACK: We presently need types like true|false or string|"hello" when
// deciding whether a particular literal expression should have a singleton
// type. This boolean is set to true when extracting the property type of a
// value that may be a union of tables.
//
// For example, in the following code fragment, we want the lookup of the
// success property to yield true|false when extracting an expectedType in
// this expression:
//
// type Result<T, E> = {success:true, result: T} | {success:false, error: E}
//
// local r: Result<number, string> = {success=true, result=9}
//
// If we naively simplify the expectedType to boolean, we will erroneously
// compute the type boolean for the success property of the table literal.
// This causes type checking to fail.
bool suppressSimplification = false;
};
// result ~ setProp subjectType ["prop", "prop2", ...] propType
//
// If the subject is a table or table-like thing that already has the named
// property chain, we unify propType with that existing property type.
//
// If the subject is a free table, we augment it in place.
//
// If the subject is an unsealed table, result is an augmented table that
// includes that new prop.
struct SetPropConstraint
{
TypeId resultType;
TypeId subjectType;
std::vector<std::string> path;
TypeId propType;
};
// resultType ~ hasIndexer subjectType indexType
//
// If the subject type is a table or table-like thing that supports indexing,
// populate the type result with the result type of such an index operation.
//
// If the subject is not indexable, resultType is bound to errorType.
struct HasIndexerConstraint
{
TypeId resultType;
TypeId subjectType;
TypeId indexType;
};
// result ~ setIndexer subjectType indexType propType
//
// If the subject is a table or table-like thing that already has an indexer,
// unify its indexType and propType with those from this constraint.
//
// If the table is a free or unsealed table, we augment it with a new indexer.
struct SetIndexerConstraint
{
TypeId resultType;
TypeId subjectType;
TypeId indexType;
TypeId propType;
};
// if negation:
// result ~ if isSingleton D then ~D else unknown where D = discriminantType
// if not negation:
// result ~ if isSingleton D then D else unknown where D = discriminantType
struct SingletonOrTopTypeConstraint
{
TypeId resultType;
TypeId discriminantType;
bool negated;
};
// resultType ~ unpack sourceTypePack
//
// Similar to PackSubtypeConstraint, but with one important difference: If the
// sourcePack is blocked, this constraint blocks.
struct UnpackConstraint
{
TypePackId resultPack;
TypePackId sourcePack;
// UnpackConstraint is sometimes used to resolve the types of assignments.
// When this is the case, any LocalTypes in resultPack can have their
// domains extended by the corresponding type from sourcePack.
bool resultIsLValue = false;
};
// resultType ~ T0 op T1 op ... op TN
//
// op is either union or intersection. If any of the input types are blocked,
// this constraint will block unless forced.
struct SetOpConstraint
{
enum
{
Intersection,
Union
} mode;
TypeId resultType;
std::vector<TypeId> types;
};
// ty ~ reduce ty
//
// Try to reduce ty, if it is a TypeFamilyInstanceType. Otherwise, do nothing.
struct ReduceConstraint
{
TypeId ty;
};
// tp ~ reduce tp
//
// Analogous to ReduceConstraint, but for type packs.
struct ReducePackConstraint
{
TypePackId tp;
};
using ConstraintV = Variant<SubtypeConstraint, PackSubtypeConstraint, GeneralizationConstraint, InstantiationConstraint, IterableConstraint,
NameConstraint, TypeAliasExpansionConstraint, FunctionCallConstraint, FunctionCheckConstraint, PrimitiveTypeConstraint, HasPropConstraint,
SetPropConstraint, HasIndexerConstraint, SetIndexerConstraint, SingletonOrTopTypeConstraint, UnpackConstraint, SetOpConstraint, ReduceConstraint, ReducePackConstraint,
EqualityConstraint>;
struct Constraint
{
Constraint(NotNull<Scope> scope, const Location& location, ConstraintV&& c);
Constraint(const Constraint&) = delete;
Constraint& operator=(const Constraint&) = delete;
NotNull<Scope> scope;
Location location;
ConstraintV c;
std::vector<NotNull<Constraint>> dependencies;
DenseHashSet<TypeId> getFreeTypes() const;
};
using ConstraintPtr = std::unique_ptr<Constraint>;
inline Constraint& asMutable(const Constraint& c)
{
return const_cast<Constraint&>(c);
}
template<typename T>
T* getMutable(Constraint& c)
{
return ::Luau::get_if<T>(&c.c);
}
template<typename T>
const T* get(const Constraint& c)
{
return getMutable<T>(asMutable(c));
}
} // namespace Luau