mirror of
https://github.com/luau-lang/luau.git
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3f1508c83a
- Improve error recovery during type checking - Initial (not fully complete) implementation for singleton types (RFC RFC: Singleton types #37) - Implement a C-friendly interface for compiler (luacode.h) - Remove C++ features from lua.h (removed default arguments from luau_load and lua_pushcfunction) - Fix lua_breakpoint behavior when enabled=false - Implement coroutine.close (RFC RFC: coroutine.close #88) Note, this introduces small breaking changes in lua.h: - luau_load env argument is now required, pass an extra 0 - lua_pushcfunction now must be called with 3 arguments; if you were calling it with 2 arguments, pass an extra NULL; if you were calling it with 4, use lua_pushcclosure. These changes are necessary to make sure lua.h can be used from pure C - the future release will make it possible by adding an option to luaconf.h to change function name mangling to be C-compatible. We don't anticipate breaking the FFI interface in the future, but this change was necessary to restore C compatibility. Closes #121 Fixes #213
60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
#pragma once
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#include "Luau/DenseHash.h"
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#include "Luau/Variant.h"
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#include <string>
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#include <vector>
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namespace Luau
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{
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struct FunctionDocumentation;
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struct TableDocumentation;
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struct OverloadedFunctionDocumentation;
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struct BasicDocumentation;
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using Documentation = Luau::Variant<BasicDocumentation, FunctionDocumentation, TableDocumentation, OverloadedFunctionDocumentation>;
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using DocumentationSymbol = std::string;
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struct BasicDocumentation
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{
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std::string documentation;
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std::string learnMoreLink;
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};
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struct FunctionParameterDocumentation
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{
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std::string name;
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DocumentationSymbol documentation;
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};
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// Represents documentation for anything callable. This could be a method or a
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// callback or a free function.
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struct FunctionDocumentation
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{
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std::string documentation;
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std::vector<FunctionParameterDocumentation> parameters;
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std::vector<DocumentationSymbol> returns;
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std::string learnMoreLink;
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};
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struct OverloadedFunctionDocumentation
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{
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// This is a map of function signature to overload symbol name.
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Luau::DenseHashMap<std::string, DocumentationSymbol> overloads;
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};
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// Represents documentation for a table-like item, meaning "anything with keys".
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// This could be a table or a class.
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struct TableDocumentation
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{
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std::string documentation;
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Luau::DenseHashMap<std::string, DocumentationSymbol> keys;
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std::string learnMoreLink;
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};
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using DocumentationDatabase = Luau::DenseHashMap<DocumentationSymbol, Documentation>;
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} // namespace Luau
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