luau/Analysis/include/Luau/Unifier.h
Arseny Kapoulkine ae35ada579
Sync to upstream/release/543 (#657)
- Improve ComparisonPrecedence lint suggestions for three-way comparisons (X < Y < Z)
- Improve type checking stability
- Improve location information for errors when parsing invalid type annotations
- Compiler now generates bytecode version 3 in all configurations
- Improve performance of comparisons against numeric constants on AArch64
2022-09-01 16:14:03 -07:00

141 lines
5.3 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Error.h"
#include "Luau/Location.h"
#include "Luau/Scope.h"
#include "Luau/TxnLog.h"
#include "Luau/TypeArena.h"
#include "Luau/TypeInfer.h"
#include "Luau/UnifierSharedState.h"
#include <unordered_set>
namespace Luau
{
enum Variance
{
Covariant,
Invariant
};
// A substitution which replaces singleton types by their wider types
struct Widen : Substitution
{
Widen(TypeArena* arena)
: Substitution(TxnLog::empty(), arena)
{
}
bool isDirty(TypeId ty) override;
bool isDirty(TypePackId ty) override;
TypeId clean(TypeId ty) override;
TypePackId clean(TypePackId ty) override;
bool ignoreChildren(TypeId ty) override;
TypeId operator()(TypeId ty);
TypePackId operator()(TypePackId ty);
};
// TODO: Use this more widely.
struct UnifierOptions
{
bool isFunctionCall = false;
};
struct Unifier
{
TypeArena* const types;
Mode mode;
NotNull<Scope> scope; // const Scope maybe
TxnLog log;
ErrorVec errors;
Location location;
Variance variance = Covariant;
bool anyIsTop = false; // If true, we consider any to be a top type. If false, it is a familiar but weird mix of top and bottom all at once.
CountMismatch::Context ctx = CountMismatch::Arg;
UnifierSharedState& sharedState;
Unifier(TypeArena* types, Mode mode, NotNull<Scope> scope, const Location& location, Variance variance, UnifierSharedState& sharedState,
TxnLog* parentLog = nullptr);
// Test whether the two type vars unify. Never commits the result.
ErrorVec canUnify(TypeId subTy, TypeId superTy);
ErrorVec canUnify(TypePackId subTy, TypePackId superTy, bool isFunctionCall = false);
/** Attempt to unify.
* Populate the vector errors with any type errors that may arise.
* Populate the transaction log with the set of TypeIds that need to be reset to undo the unification attempt.
*/
void tryUnify(TypeId subTy, TypeId superTy, bool isFunctionCall = false, bool isIntersection = false);
private:
void tryUnify_(TypeId subTy, TypeId superTy, bool isFunctionCall = false, bool isIntersection = false);
void tryUnifyUnionWithType(TypeId subTy, const UnionTypeVar* uv, TypeId superTy);
void tryUnifyTypeWithUnion(TypeId subTy, TypeId superTy, const UnionTypeVar* uv, bool cacheEnabled, bool isFunctionCall);
void tryUnifyTypeWithIntersection(TypeId subTy, TypeId superTy, const IntersectionTypeVar* uv);
void tryUnifyIntersectionWithType(TypeId subTy, const IntersectionTypeVar* uv, TypeId superTy, bool cacheEnabled, bool isFunctionCall);
void tryUnifyPrimitives(TypeId subTy, TypeId superTy);
void tryUnifySingletons(TypeId subTy, TypeId superTy);
void tryUnifyFunctions(TypeId subTy, TypeId superTy, bool isFunctionCall = false);
void tryUnifyTables(TypeId subTy, TypeId superTy, bool isIntersection = false);
void tryUnifyScalarShape(TypeId subTy, TypeId superTy, bool reversed);
void tryUnifyWithMetatable(TypeId subTy, TypeId superTy, bool reversed);
void tryUnifyWithClass(TypeId subTy, TypeId superTy, bool reversed);
TypeId widen(TypeId ty);
TypePackId widen(TypePackId tp);
TypeId deeplyOptional(TypeId ty, std::unordered_map<TypeId, TypeId> seen = {});
bool canCacheResult(TypeId subTy, TypeId superTy);
void cacheResult(TypeId subTy, TypeId superTy, size_t prevErrorCount);
public:
void tryUnify(TypePackId subTy, TypePackId superTy, bool isFunctionCall = false);
private:
void tryUnify_(TypePackId subTy, TypePackId superTy, bool isFunctionCall = false);
void tryUnifyVariadics(TypePackId subTy, TypePackId superTy, bool reversed, int subOffset = 0);
void tryUnifyWithAny(TypeId subTy, TypeId anyTy);
void tryUnifyWithAny(TypePackId subTy, TypePackId anyTp);
std::optional<TypeId> findTablePropertyRespectingMeta(TypeId lhsType, Name name);
void tryUnifyWithConstrainedSubTypeVar(TypeId subTy, TypeId superTy);
void tryUnifyWithConstrainedSuperTypeVar(TypeId subTy, TypeId superTy);
public:
void unifyLowerBound(TypePackId subTy, TypePackId superTy, TypeLevel demotedLevel);
// Returns true if the type "needle" already occurs within "haystack" and reports an "infinite type error"
bool occursCheck(TypeId needle, TypeId haystack);
bool occursCheck(DenseHashSet<TypeId>& seen, TypeId needle, TypeId haystack);
bool occursCheck(TypePackId needle, TypePackId haystack);
bool occursCheck(DenseHashSet<TypePackId>& seen, TypePackId needle, TypePackId haystack);
Unifier makeChildUnifier();
void reportError(TypeError err);
private:
bool isNonstrictMode() const;
void checkChildUnifierTypeMismatch(const ErrorVec& innerErrors, TypeId wantedType, TypeId givenType);
void checkChildUnifierTypeMismatch(const ErrorVec& innerErrors, const std::string& prop, TypeId wantedType, TypeId givenType);
[[noreturn]] void ice(const std::string& message, const Location& location);
[[noreturn]] void ice(const std::string& message);
// Available after regular type pack unification errors
std::optional<int> firstPackErrorPos;
};
void promoteTypeLevels(TxnLog& log, const TypeArena* arena, TypeLevel minLevel, TypePackId tp);
} // namespace Luau