luau/Analysis/include/Luau/Scope.h
Arseny Kapoulkine 08c66ef2e1 Sync to upstream/release/502
Changes:
- Support for time tracing for analysis/compiler (not currently exposed
  through CLI)
- Support for type pack arguments in type aliases (#83)
- Basic support for require(path) in luau-analyze
- Add a lint warning for table.move with 0 index as part of
  TableOperation lint
- Remove last STL dependency from Luau.VM
- Minor VS2022 performance tuning

Co-authored-by: Rodactor <rodactor@roblox.com>
2021-11-04 19:12:52 -07:00

68 lines
2.2 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Location.h"
#include "Luau/TypeVar.h"
#include <unordered_map>
#include <optional>
#include <memory>
namespace Luau
{
struct Scope;
using ScopePtr = std::shared_ptr<Scope>;
struct Binding
{
TypeId typeId;
Location location;
bool deprecated = false;
std::string deprecatedSuggestion;
std::optional<std::string> documentationSymbol;
};
struct Scope
{
explicit Scope(TypePackId returnType); // root scope
explicit Scope(const ScopePtr& parent, int subLevel = 0); // child scope. Parent must not be nullptr.
const ScopePtr parent; // null for the root
std::unordered_map<Symbol, Binding> bindings;
TypePackId returnType;
bool breakOk = false;
std::optional<TypePackId> varargPack;
TypeLevel level;
std::unordered_map<Name, TypeFun> exportedTypeBindings;
std::unordered_map<Name, TypeFun> privateTypeBindings;
std::unordered_map<Name, Location> typeAliasLocations;
std::unordered_map<Name, std::unordered_map<Name, TypeFun>> importedTypeBindings;
std::optional<TypeId> lookup(const Symbol& name);
std::optional<TypeFun> lookupType(const Name& name);
std::optional<TypeFun> lookupImportedType(const Name& moduleAlias, const Name& name);
std::unordered_map<Name, TypePackId> privateTypePackBindings;
std::optional<TypePackId> lookupPack(const Name& name);
// WARNING: This function linearly scans for a string key of equal value! It is thus O(n**2)
std::optional<Binding> linearSearchForBinding(const std::string& name, bool traverseScopeChain = true);
RefinementMap refinements;
// For mutually recursive type aliases, it's important that
// they use the same types for the same names.
// For instance, in `type Tree<T> { data: T, children: Forest<T> } type Forest<T> = {Tree<T>}`
// we need that the generic type `T` in both cases is the same, so we use a cache.
std::unordered_map<Name, TypeId> typeAliasTypeParameters;
std::unordered_map<Name, TypePackId> typeAliasTypePackParameters;
};
} // namespace Luau