luau/Analysis/include/Luau/Scope.h
Alexander McCord 67ce75e870
Sync to upstream/release/611 (#1160)
# What's changed?

### Native Code Generation

* Fixed an UAF relating to reusing a hash key after a weak table has
undergone some GC.
* Fixed a bounds check on arm64 to allow access to the last byte of a
buffer.

### New Type Solver

* Type states now preserves error-suppression, i.e. `local x: any = 5`
and `x.foo` does not error.
* Made error-suppression logic in subtyping more accurate.
* Subtyping now knows how to reduce type families.
* Fixed function call overload resolution so that the return type
resolves to the correct overload.
* Fixed a case where we attempted to reduce irreducible type families a
few too many times, leading to duplicate errors.
* Type checker needs to type check annotations in function signatures to
be able to report errors relating to those annotations.
* Fixed an UAF from a pointer to stack-allocated data in Subtyping's
`explainReasonings`.

### Nonstrict Type Checker

* Fixed a crash when calling a checked function of the form `math.abs`
with an incorrect argument type.
* Fixed a crash when calling a checked function with a number of
arguments that did not exactly match the number of parameters required.

---

### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-02 13:32:42 -08:00

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C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Def.h"
#include "Luau/LValue.h"
#include "Luau/Location.h"
#include "Luau/NotNull.h"
#include "Luau/Type.h"
#include "Luau/DenseHash.h"
#include "Luau/Symbol.h"
#include "Luau/Unifiable.h"
#include <unordered_map>
#include <optional>
#include <memory>
namespace Luau
{
struct Scope;
using ScopePtr = std::shared_ptr<Scope>;
struct Binding
{
TypeId typeId;
Location location;
bool deprecated = false;
std::string deprecatedSuggestion;
std::optional<std::string> documentationSymbol;
};
struct Scope
{
explicit Scope(TypePackId returnType); // root scope
explicit Scope(const ScopePtr& parent, int subLevel = 0); // child scope. Parent must not be nullptr.
const ScopePtr parent; // null for the root
// All the children of this scope.
std::vector<NotNull<Scope>> children;
std::unordered_map<Symbol, Binding> bindings;
TypePackId returnType;
std::optional<TypePackId> varargPack;
TypeLevel level;
Location location; // the spanning location associated with this scope
std::unordered_map<Name, TypeFun> exportedTypeBindings;
std::unordered_map<Name, TypeFun> privateTypeBindings;
std::unordered_map<Name, Location> typeAliasLocations;
std::unordered_map<Name, Location> typeAliasNameLocations;
std::unordered_map<Name, ModuleName> importedModules; // Mapping from the name in the require statement to the internal moduleName.
std::unordered_map<Name, std::unordered_map<Name, TypeFun>> importedTypeBindings;
DenseHashSet<Name> builtinTypeNames{""};
void addBuiltinTypeBinding(const Name& name, const TypeFun& tyFun);
std::optional<TypeId> lookup(Symbol sym) const;
std::optional<TypeId> lookupUnrefinedType(DefId def) const;
std::optional<TypeId> lookup(DefId def) const;
std::optional<std::pair<TypeId, Scope*>> lookupEx(DefId def);
std::optional<std::pair<Binding*, Scope*>> lookupEx(Symbol sym);
std::optional<TypeFun> lookupType(const Name& name) const;
std::optional<TypeFun> lookupImportedType(const Name& moduleAlias, const Name& name) const;
std::unordered_map<Name, TypePackId> privateTypePackBindings;
std::optional<TypePackId> lookupPack(const Name& name) const;
// WARNING: This function linearly scans for a string key of equal value! It is thus O(n**2)
std::optional<Binding> linearSearchForBinding(const std::string& name, bool traverseScopeChain = true) const;
RefinementMap refinements;
// This can be viewed as the "unrefined" type of each binding.
DenseHashMap<const Def*, TypeId> lvalueTypes{nullptr};
// Luau values are routinely refined more narrowly than their actual
// inferred type through control flow statements. We retain those refined
// types here.
DenseHashMap<const Def*, TypeId> rvalueRefinements{nullptr};
void inheritAssignments(const ScopePtr& childScope);
void inheritRefinements(const ScopePtr& childScope);
// For mutually recursive type aliases, it's important that
// they use the same types for the same names.
// For instance, in `type Tree<T> { data: T, children: Forest<T> } type Forest<T> = {Tree<T>}`
// we need that the generic type `T` in both cases is the same, so we use a cache.
std::unordered_map<Name, TypeId> typeAliasTypeParameters;
std::unordered_map<Name, TypePackId> typeAliasTypePackParameters;
};
// Returns true iff the left scope encloses the right scope. A Scope* equal to
// nullptr is considered to be the outermost-possible scope.
bool subsumesStrict(Scope* left, Scope* right);
// Returns true if the left scope encloses the right scope, or if they are the
// same scope. As in subsumesStrict(), nullptr is considered to be the
// outermost-possible scope.
bool subsumes(Scope* left, Scope* right);
} // namespace Luau