luau/tests/Fixture.h
2024-10-11 09:38:27 -07:00

290 lines
9.8 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Config.h"
#include "Luau/Differ.h"
#include "Luau/Error.h"
#include "Luau/FileResolver.h"
#include "Luau/Frontend.h"
#include "Luau/IostreamHelpers.h"
#include "Luau/Linter.h"
#include "Luau/Location.h"
#include "Luau/ModuleResolver.h"
#include "Luau/Scope.h"
#include "Luau/ToString.h"
#include "Luau/Type.h"
#include "Luau/TypeFunction.h"
#include "IostreamOptional.h"
#include "ScopedFlags.h"
#include "doctest.h"
#include <string>
#include <string_view>
#include <unordered_map>
#include <optional>
#include <vector>
LUAU_FASTFLAG(DebugLuauFreezeArena)
namespace Luau
{
struct TypeChecker;
struct TestFileResolver
: FileResolver
, ModuleResolver
{
std::optional<ModuleInfo> resolveModuleInfo(const ModuleName& currentModuleName, const AstExpr& pathExpr) override;
const ModulePtr getModule(const ModuleName& moduleName) const override;
bool moduleExists(const ModuleName& moduleName) const override;
std::optional<SourceCode> readSource(const ModuleName& name) override;
std::optional<ModuleInfo> resolveModule(const ModuleInfo* context, AstExpr* expr) override;
std::string getHumanReadableModuleName(const ModuleName& name) const override;
std::optional<std::string> getEnvironmentForModule(const ModuleName& name) const override;
std::unordered_map<ModuleName, std::string> source;
std::unordered_map<ModuleName, SourceCode::Type> sourceTypes;
std::unordered_map<ModuleName, std::string> environments;
};
struct TestConfigResolver : ConfigResolver
{
Config defaultConfig;
std::unordered_map<ModuleName, Config> configFiles;
const Config& getConfig(const ModuleName& name) const override;
};
struct Fixture
{
explicit Fixture(bool prepareAutocomplete = false);
~Fixture();
// Throws Luau::ParseErrors if the parse fails.
AstStatBlock* parse(const std::string& source, const ParseOptions& parseOptions = {});
CheckResult check(Mode mode, const std::string& source);
CheckResult check(const std::string& source);
LintResult lint(const std::string& source, const std::optional<LintOptions>& lintOptions = {});
LintResult lintModule(const ModuleName& moduleName, const std::optional<LintOptions>& lintOptions = {});
/// Parse with all language extensions enabled
ParseResult parseEx(const std::string& source, const ParseOptions& parseOptions = {});
ParseResult tryParse(const std::string& source, const ParseOptions& parseOptions = {});
ParseResult matchParseError(const std::string& source, const std::string& message, std::optional<Location> location = std::nullopt);
// Verify a parse error occurs and the parse error message has the specified prefix
ParseResult matchParseErrorPrefix(const std::string& source, const std::string& prefix);
ModulePtr getMainModule();
SourceModule* getMainSourceModule();
std::optional<PrimitiveType::Type> getPrimitiveType(TypeId ty);
std::optional<TypeId> getType(const std::string& name);
TypeId requireType(const std::string& name);
TypeId requireType(const ModuleName& moduleName, const std::string& name);
TypeId requireType(const ModulePtr& module, const std::string& name);
TypeId requireType(const ScopePtr& scope, const std::string& name);
std::optional<TypeId> findTypeAtPosition(Position position);
TypeId requireTypeAtPosition(Position position);
std::optional<TypeId> findExpectedTypeAtPosition(Position position);
std::optional<TypeId> lookupType(const std::string& name);
std::optional<TypeId> lookupImportedType(const std::string& moduleAlias, const std::string& name);
TypeId requireTypeAlias(const std::string& name);
TypeId requireExportedType(const ModuleName& moduleName, const std::string& name);
// While most flags can be flipped inside the unit test, some code changes affect the state that is part of Fixture initialization
// Most often those are changes related to builtin type definitions.
// In that case, flag can be forced to 'true' using the example below:
// ScopedFastFlag sff_LuauExampleFlagDefinition{FFlag::LuauExampleFlagDefinition, true};
// Arena freezing marks the `TypeArena`'s underlying memory as read-only, raising an access violation whenever you mutate it.
// This is useful for tracking down violations of Luau's memory model.
ScopedFastFlag sff_DebugLuauFreezeArena{FFlag::DebugLuauFreezeArena, true};
TestFileResolver fileResolver;
TestConfigResolver configResolver;
NullModuleResolver moduleResolver;
std::unique_ptr<SourceModule> sourceModule;
Frontend frontend;
InternalErrorReporter ice;
NotNull<BuiltinTypes> builtinTypes;
std::string decorateWithTypes(const std::string& code);
void dumpErrors(std::ostream& os, const std::vector<TypeError>& errors);
void dumpErrors(const CheckResult& cr);
void dumpErrors(const ModulePtr& module);
void dumpErrors(const Module& module);
void validateErrors(const std::vector<TypeError>& errors);
std::string getErrors(const CheckResult& cr);
void registerTestTypes();
LoadDefinitionFileResult loadDefinition(const std::string& source);
};
struct BuiltinsFixture : Fixture
{
BuiltinsFixture(bool prepareAutocomplete = false);
};
std::optional<std::string> pathExprToModuleName(const ModuleName& currentModuleName, const std::vector<std::string_view>& segments);
std::optional<std::string> pathExprToModuleName(const ModuleName& currentModuleName, const AstExpr& pathExpr);
ModuleName fromString(std::string_view name);
template<typename T>
std::optional<T> get(const std::map<Name, T>& map, const Name& name)
{
auto it = map.find(name);
if (it != map.end())
return std::optional<T>(it->second);
else
return std::nullopt;
}
std::string rep(const std::string& s, size_t n);
bool isInArena(TypeId t, const TypeArena& arena);
void dumpErrors(const ModulePtr& module);
void dumpErrors(const Module& module);
void dump(const std::string& name, TypeId ty);
void dump(const std::vector<Constraint>& constraints);
std::optional<TypeId> lookupName(ScopePtr scope, const std::string& name); // Warning: This function runs in O(n**2)
std::optional<TypeId> linearSearchForBinding(Scope* scope, const char* name);
void registerHiddenTypes(Frontend* frontend);
void createSomeClasses(Frontend* frontend);
template<typename BaseFixture>
struct DifferFixtureGeneric : BaseFixture
{
std::string normalizeWhitespace(std::string msg)
{
std::string normalizedMsg = "";
bool wasWhitespace = true;
for (char c : msg)
{
bool isWhitespace = c == ' ' || c == '\n';
if (wasWhitespace && isWhitespace)
continue;
normalizedMsg += isWhitespace ? ' ' : c;
wasWhitespace = isWhitespace;
}
if (wasWhitespace)
normalizedMsg.pop_back();
return normalizedMsg;
}
void compareNe(TypeId left, TypeId right, const std::string& expectedMessage, bool multiLine)
{
compareNe(left, std::nullopt, right, std::nullopt, expectedMessage, multiLine);
}
void compareNe(
TypeId left,
std::optional<std::string> symbolLeft,
TypeId right,
std::optional<std::string> symbolRight,
const std::string& expectedMessage,
bool multiLine
)
{
DifferResult diffRes = diffWithSymbols(left, right, symbolLeft, symbolRight);
REQUIRE_MESSAGE(diffRes.diffError.has_value(), "Differ did not report type error, even though types are unequal");
std::string diffMessage = diffRes.diffError->toString(multiLine);
CHECK_EQ(expectedMessage, diffMessage);
}
void compareTypesNe(
const std::string& leftSymbol,
const std::string& rightSymbol,
const std::string& expectedMessage,
bool forwardSymbol = false,
bool multiLine = false
)
{
if (forwardSymbol)
{
compareNe(
BaseFixture::requireType(leftSymbol), leftSymbol, BaseFixture::requireType(rightSymbol), rightSymbol, expectedMessage, multiLine
);
}
else
{
compareNe(
BaseFixture::requireType(leftSymbol), std::nullopt, BaseFixture::requireType(rightSymbol), std::nullopt, expectedMessage, multiLine
);
}
}
void compareEq(TypeId left, TypeId right)
{
DifferResult diffRes = diff(left, right);
CHECK(!diffRes.diffError);
if (diffRes.diffError)
INFO(diffRes.diffError->toString());
}
void compareTypesEq(const std::string& leftSymbol, const std::string& rightSymbol)
{
compareEq(BaseFixture::requireType(leftSymbol), BaseFixture::requireType(rightSymbol));
}
};
using DifferFixture = DifferFixtureGeneric<Fixture>;
using DifferFixtureWithBuiltins = DifferFixtureGeneric<BuiltinsFixture>;
} // namespace Luau
#define LUAU_REQUIRE_ERRORS(result) \
do \
{ \
auto&& r = (result); \
validateErrors(r.errors); \
REQUIRE(!r.errors.empty()); \
} while (false)
#define LUAU_REQUIRE_ERROR_COUNT(count, result) \
do \
{ \
auto&& r = (result); \
validateErrors(r.errors); \
REQUIRE_MESSAGE(count == r.errors.size(), getErrors(r)); \
} while (false)
#define LUAU_REQUIRE_NO_ERRORS(result) LUAU_REQUIRE_ERROR_COUNT(0, result)
#define LUAU_CHECK_ERRORS(result) \
do \
{ \
auto&& r = (result); \
validateErrors(r.errors); \
CHECK(!r.errors.empty()); \
} while (false)
#define LUAU_CHECK_ERROR_COUNT(count, result) \
do \
{ \
auto&& r = (result); \
validateErrors(r.errors); \
CHECK_MESSAGE(count == r.errors.size(), getErrors(r)); \
} while (false)
#define LUAU_CHECK_NO_ERRORS(result) LUAU_CHECK_ERROR_COUNT(0, result)