mirror of
https://github.com/luau-lang/luau.git
synced 2024-11-15 22:35:43 +08:00
b23d43496b
### What's new * Light update this week, mostly fast flag cleanups. ### New Solver * Rename flag to enable new solver from `DebugLuauDeferredConstraintResolution` to `LuauSolverV2` * Added support for magic functions for the new type checker (as opposed to the type inference component) * Improved handling of `string.format` with magic function improvements * Cleaning up some of the reported errors by the new type checker * Minor refactoring of `TypeChecker2.cpp` that happens to make the diff very hard to read. --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com>
990 lines
29 KiB
C++
990 lines
29 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#include "Luau/AstQuery.h"
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#include "Luau/BuiltinDefinitions.h"
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#include "Luau/RequireTracer.h"
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#include "Fixture.h"
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#include "ScopedFlags.h"
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#include "doctest.h"
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#include <algorithm>
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using namespace Luau;
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using Pattern = AnyTypeSummary::Pattern;
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LUAU_FASTFLAG(LuauSolverV2)
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LUAU_FASTFLAG(DebugLuauFreezeArena)
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LUAU_FASTFLAG(DebugLuauMagicTypes)
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LUAU_FASTFLAG(StudioReportLuauAny2)
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struct ATSFixture : BuiltinsFixture
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{
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ATSFixture()
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{
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addGlobalBinding(frontend.globals, "game", builtinTypes->anyType, "@test");
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addGlobalBinding(frontend.globals, "script", builtinTypes->anyType, "@test");
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}
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};
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TEST_SUITE_BEGIN("AnyTypeSummaryTest");
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TEST_CASE_FIXTURE(ATSFixture, "var_typepack_any")
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{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
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};
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fileResolver.source["game/Gui/Modules/A"] = R"(
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type A = (number, string) -> ...any
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)";
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CheckResult result1 = frontend.check("game/Gui/Modules/A");
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LUAU_REQUIRE_NO_ERRORS(result1);
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ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 1);
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LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::Alias);
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LUAU_ASSERT(module->ats.typeInfo[0].node == "type A = (number, string)->( ...any)");
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}
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TEST_CASE_FIXTURE(ATSFixture, "export_alias")
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{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
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};
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fileResolver.source["game/Gui/Modules/A"] = R"(
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export type t8<t8> = t0 &(<t0 ...>(true | any)->(''))
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)";
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CheckResult result1 = frontend.check("game/Gui/Modules/A");
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LUAU_REQUIRE_ERROR_COUNT(1, result1);
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ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 1);
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LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::Alias);
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LUAU_ASSERT(module->ats.typeInfo[0].node == "export type t8<t8> = t0 &(<t0 ...>(true | any)->(''))");
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}
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TEST_CASE_FIXTURE(ATSFixture, "typepacks")
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{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
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};
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fileResolver.source["game/Gui/Modules/A"] = R"(
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local function fallible(t: number): ...any
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if t > 0 then
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return true, t -- should catch this
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end
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return false, "must be positive" -- should catch this
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end
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)";
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CheckResult result1 = frontend.check("game/Gui/Modules/A");
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LUAU_REQUIRE_NO_ERRORS(result1);
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ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 3);
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LUAU_ASSERT(module->ats.typeInfo[1].code == Pattern::TypePk);
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LUAU_ASSERT(module->ats.typeInfo[0].node == "local function fallible(t: number): ...any\n if t > 0 then\n return true, t\n end\n return false, 'must be positive'\nend");
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}
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TEST_CASE_FIXTURE(ATSFixture, "typepacks_no_ret")
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{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
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};
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fileResolver.source["game/Gui/Modules/A"] = R"(
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-- TODO: if partially typed, we'd want to know too
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local function fallible(t: number)
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if t > 0 then
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return true, t
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end
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return false, "must be positive"
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end
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)";
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CheckResult result1 = frontend.check("game/Gui/Modules/A");
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LUAU_REQUIRE_ERROR_COUNT(1, result1);
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ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 0);
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}
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TEST_CASE_FIXTURE(ATSFixture, "var_typepack_any_gen_table")
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{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
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};
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fileResolver.source["game/Gui/Modules/A"] = R"(
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type Pair<T> = {first: T, second: any}
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)";
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CheckResult result1 = frontend.check("game/Gui/Modules/A");
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LUAU_REQUIRE_NO_ERRORS(result1);
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ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 1);
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LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::Alias);
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LUAU_ASSERT(module->ats.typeInfo[0].node == "type Pair<T> = {first: T, second: any}");
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}
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TEST_CASE_FIXTURE(ATSFixture, "assign_uneq")
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{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
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};
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fileResolver.source["game/Gui/Modules/B"] = R"(
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local function greetings(name: string)
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return "Hello, " .. name, nil
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end
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local x, y = greetings("Dibri")
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local x, y = greetings("Dibri"), nil
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local x, y, z = greetings("Dibri") -- mismatch
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)";
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CheckResult result1 = frontend.check("game/Gui/Modules/B");
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LUAU_REQUIRE_ERROR_COUNT(1, result1);
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ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/B");
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LUAU_ASSERT(module->ats.typeInfo.size() == 0);
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}
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TEST_CASE_FIXTURE(ATSFixture, "var_typepack_any_gen")
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{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
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};
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fileResolver.source["game/Gui/Modules/A"] = R"(
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-- type Pair<T> = (boolean, string, ...any) -> {T} -- type aliases with generics/pack do not seem to be processed?
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type Pair<T> = (boolean, T) -> ...any
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)";
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CheckResult result1 = frontend.check("game/Gui/Modules/A");
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LUAU_REQUIRE_NO_ERRORS(result1);
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ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 1);
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LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::Alias);
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LUAU_ASSERT(module->ats.typeInfo[0].node == "type Pair<T> = (boolean, T)->( ...any)");
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}
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TEST_CASE_FIXTURE(ATSFixture, "typeof_any_in_func")
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{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
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};
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fileResolver.source["game/Gui/Modules/A"] = R"(
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local function f()
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local a: any = 1
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local b: typeof(a) = 1
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end
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)";
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CheckResult result1 = frontend.check("game/Gui/Modules/A");
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LUAU_REQUIRE_NO_ERRORS(result1);
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ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 2);
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LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::VarAnnot);
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LUAU_ASSERT(module->ats.typeInfo[0].node == "local function f()\n local a: any = 1\n local b: typeof(a) = 1\n end");
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}
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TEST_CASE_FIXTURE(ATSFixture, "generic_types")
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{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
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};
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fileResolver.source["game/Gui/Modules/A"] = R"(
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local function foo<A>(a: (...A) -> any, ...: A)
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return a(...)
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end
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local function addNumbers(num1, num2)
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local result = num1 + num2
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return result
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end
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foo(addNumbers)
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)";
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CheckResult result1 = frontend.check("game/Gui/Modules/A");
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LUAU_REQUIRE_NO_ERRORS(result1);
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ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 3);
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LUAU_ASSERT(module->ats.typeInfo[1].code == Pattern::FuncApp);
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LUAU_ASSERT(module->ats.typeInfo[0].node == "local function foo<A>(a: (...A)->( any),...: A)\n return a(...)\nend");
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}
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TEST_CASE_FIXTURE(ATSFixture, "no_annot")
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{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
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};
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fileResolver.source["game/Gui/Modules/A"] = R"(
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local character = script.Parent
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)";
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CheckResult result1 = frontend.check("game/Gui/Modules/A");
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LUAU_REQUIRE_NO_ERRORS(result1);
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ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 0);
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}
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TEST_CASE_FIXTURE(ATSFixture, "if_any")
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{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
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};
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fileResolver.source["game/Gui/Modules/A"] = R"(
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function f(x: any)
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if not x then
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x = {
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y = math.random(0, 2^31-1),
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left = nil,
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right = nil
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}
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else
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local expected = x * 5
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end
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end
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)";
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CheckResult result1 = frontend.check("game/Gui/Modules/A");
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LUAU_REQUIRE_NO_ERRORS(result1);
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ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 1);
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LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::FuncArg);
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LUAU_ASSERT(
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module->ats.typeInfo[0].node == "function f(x: any)\nif not x then\nx = {\n y = math.random(0, 2^31-1),\n left = nil,\n right = "
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"nil\n}\nelse\n local expected = x * 5\nend\nend"
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);
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}
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TEST_CASE_FIXTURE(ATSFixture, "variadic_any")
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{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
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};
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fileResolver.source["game/Gui/Modules/A"] = R"(
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local function f(): (number, ...any)
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return 1, 5 --catching this
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end
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local x, y, z = f() -- not catching this any because no annot
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)";
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CheckResult result1 = frontend.check("game/Gui/Modules/A");
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LUAU_REQUIRE_NO_ERRORS(result1);
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ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 2);
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LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::FuncRet);
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LUAU_ASSERT(module->ats.typeInfo[0].node == "local function f(): (number, ...any)\n return 1, 5\n end");
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}
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TEST_CASE_FIXTURE(ATSFixture, "type_alias_intersection")
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{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
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};
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fileResolver.source["game/Gui/Modules/A"] = R"(
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type XCoord = {x: number}
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type YCoord = {y: any}
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type Vector2 = XCoord & YCoord -- table type intersections do not get normalized
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local vec2: Vector2 = {x = 1, y = 2}
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)";
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CheckResult result1 = frontend.check("game/Gui/Modules/A");
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LUAU_REQUIRE_NO_ERRORS(result1);
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ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 3);
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LUAU_ASSERT(module->ats.typeInfo[2].code == Pattern::VarAnnot);
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LUAU_ASSERT(module->ats.typeInfo[2].node == "local vec2: Vector2 = {x = 1, y = 2}");
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}
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TEST_CASE_FIXTURE(ATSFixture, "var_func_arg")
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{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
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};
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fileResolver.source["game/Gui/Modules/A"] = R"(
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local function f(...: any)
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end
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local function f(x: number?, y, z: any)
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end
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function f(x: number?, y, z: any)
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end
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function f(...: any)
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end
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)";
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CheckResult result1 = frontend.check("game/Gui/Modules/A");
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LUAU_REQUIRE_NO_ERRORS(result1);
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ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 4);
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LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::VarAny);
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LUAU_ASSERT(module->ats.typeInfo[0].node == "local function f(...: any)\n end");
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}
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TEST_CASE_FIXTURE(ATSFixture, "var_func_apps")
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{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
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};
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fileResolver.source["game/Gui/Modules/A"] = R"(
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local function f(...: any)
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end
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f("string", 123)
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f("string")
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)";
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CheckResult result1 = frontend.check("game/Gui/Modules/A");
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LUAU_REQUIRE_NO_ERRORS(result1);
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ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 3);
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LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::VarAny);
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LUAU_ASSERT(module->ats.typeInfo[0].node == "local function f(...: any)\n end");
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}
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TEST_CASE_FIXTURE(ATSFixture, "CannotExtendTable")
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{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
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};
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fileResolver.source["game/Gui/Modules/A"] = R"(
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local CAR_COLLISION_GROUP = "Car"
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-- Set the car collision group
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for _, descendant in carTemplate:GetDescendants() do
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if descendant:IsA("BasePart") then
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descendant.CollisionGroup = CAR_COLLISION_GROUP
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end
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end
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)";
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CheckResult result1 = frontend.check("game/Gui/Modules/A");
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LUAU_REQUIRE_ERROR_COUNT(3, result1);
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ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 0);
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}
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TEST_CASE_FIXTURE(ATSFixture, "unknown_symbol")
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{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
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};
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fileResolver.source["game/Gui/Modules/A"] = R"(
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local function manageRace(raceContainer: Model)
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RaceManager.new(raceContainer)
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end
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)";
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CheckResult result1 = frontend.check("game/Gui/Modules/A");
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LUAU_REQUIRE_ERROR_COUNT(2, result1);
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ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 2);
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LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::FuncArg);
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LUAU_ASSERT(module->ats.typeInfo[0].node == "local function manageRace(raceContainer: Model)\n RaceManager.new(raceContainer)\nend");
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}
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TEST_CASE_FIXTURE(ATSFixture, "racing_3_short")
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{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
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};
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|
|
fileResolver.source["game/Gui/Modules/A"] = R"(
|
|
|
|
local CollectionService = game:GetService("CollectionService")
|
|
|
|
local RaceManager = require(script.RaceManager)
|
|
|
|
local RACE_TAG = "Race"
|
|
|
|
local function manageRace(raceContainer: Model)
|
|
RaceManager.new(raceContainer)
|
|
end
|
|
|
|
local function initialize()
|
|
CollectionService:GetInstanceAddedSignal(RACE_TAG):Connect(manageRace)
|
|
|
|
for _, raceContainer in CollectionService:GetTagged(RACE_TAG) do
|
|
manageRace(raceContainer)
|
|
end
|
|
end
|
|
|
|
initialize()
|
|
|
|
)";
|
|
|
|
CheckResult result1 = frontend.check("game/Gui/Modules/A");
|
|
LUAU_REQUIRE_ERROR_COUNT(2, result1);
|
|
|
|
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
|
|
|
|
LUAU_ASSERT(module->ats.typeInfo.size() == 5);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::FuncArg);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].node == "local function manageRace(raceContainer: Model)\n RaceManager.new(raceContainer)\nend");
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(ATSFixture, "racing_collision_2")
|
|
{
|
|
ScopedFastFlag sff[] = {
|
|
{FFlag::LuauSolverV2, true},
|
|
{FFlag::StudioReportLuauAny2, true},
|
|
};
|
|
|
|
fileResolver.source["game/Gui/Modules/A"] = R"(
|
|
local PhysicsService = game:GetService("PhysicsService")
|
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
|
|
|
local safePlayerAdded = require(script.safePlayerAdded)
|
|
|
|
local CAR_COLLISION_GROUP = "Car"
|
|
local CHARACTER_COLLISION_GROUP = "Character"
|
|
|
|
local carTemplate = ReplicatedStorage.Car
|
|
|
|
local function onCharacterAdded(character: Model)
|
|
-- Set the collision group for any parts that are added to the character
|
|
character.DescendantAdded:Connect(function(descendant)
|
|
if descendant:IsA("BasePart") then
|
|
descendant.CollisionGroup = CHARACTER_COLLISION_GROUP
|
|
end
|
|
end)
|
|
|
|
-- Set the collision group for any parts currently in the character
|
|
for _, descendant in character:GetDescendants() do
|
|
if descendant:IsA("BasePart") then
|
|
descendant.CollisionGroup = CHARACTER_COLLISION_GROUP
|
|
end
|
|
end
|
|
end
|
|
|
|
local function onPlayerAdded(player: Player)
|
|
player.CharacterAdded:Connect(onCharacterAdded)
|
|
|
|
if player.Character then
|
|
onCharacterAdded(player.Character)
|
|
end
|
|
end
|
|
|
|
local function initialize()
|
|
-- Setup collision groups
|
|
PhysicsService:RegisterCollisionGroup(CAR_COLLISION_GROUP)
|
|
PhysicsService:RegisterCollisionGroup(CHARACTER_COLLISION_GROUP)
|
|
|
|
-- Stop the collision groups from colliding with each other
|
|
PhysicsService:CollisionGroupSetCollidable(CAR_COLLISION_GROUP, CAR_COLLISION_GROUP, false)
|
|
PhysicsService:CollisionGroupSetCollidable(CHARACTER_COLLISION_GROUP, CHARACTER_COLLISION_GROUP, false)
|
|
PhysicsService:CollisionGroupSetCollidable(CAR_COLLISION_GROUP, CHARACTER_COLLISION_GROUP, false)
|
|
|
|
-- Set the car collision group
|
|
for _, descendant in carTemplate:GetDescendants() do
|
|
if descendant:IsA("BasePart") then
|
|
descendant.CollisionGroup = CAR_COLLISION_GROUP
|
|
end
|
|
end
|
|
|
|
-- Set character collision groups for all players
|
|
safePlayerAdded(onPlayerAdded)
|
|
end
|
|
|
|
initialize()
|
|
|
|
)";
|
|
|
|
CheckResult result1 = frontend.check("game/Gui/Modules/A");
|
|
LUAU_REQUIRE_ERROR_COUNT(5, result1);
|
|
|
|
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
|
|
|
|
LUAU_ASSERT(module->ats.typeInfo.size() == 11);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::FuncArg);
|
|
LUAU_ASSERT(
|
|
module->ats.typeInfo[0].node ==
|
|
"local function onCharacterAdded(character: Model)\n\n character.DescendantAdded:Connect(function(descendant)\n if "
|
|
"descendant:IsA('BasePart')then\n descendant.CollisionGroup = CHARACTER_COLLISION_GROUP\n end\n end)\n\n\n for _, descendant in "
|
|
"character:GetDescendants()do\n if descendant:IsA('BasePart')then\n descendant.CollisionGroup = CHARACTER_COLLISION_GROUP\n end\n "
|
|
"end\nend"
|
|
);
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(ATSFixture, "racing_spawning_1")
|
|
{
|
|
ScopedFastFlag sff[] = {
|
|
{FFlag::LuauSolverV2, true},
|
|
{FFlag::StudioReportLuauAny2, true},
|
|
};
|
|
|
|
fileResolver.source["game/Gui/Modules/A"] = R"(
|
|
local CollectionService = game:GetService("CollectionService")
|
|
local Players = game:GetService("Players")
|
|
|
|
local spawnCar = require(script.spawnCar)
|
|
local destroyPlayerCars = require(script.destroyPlayerCars)
|
|
|
|
local spawnPromptTemplate = script.SpawnPrompt
|
|
|
|
local KIOSK_TAG = "CarSpawnKiosk"
|
|
|
|
local function setupKiosk(kiosk: Model)
|
|
local spawnLocation = kiosk:FindFirstChild("SpawnLocation")
|
|
assert(spawnLocation, `{kiosk:GetFullName()} has no SpawnLocation part`)
|
|
local promptPart = kiosk:FindFirstChild("Prompt")
|
|
assert(promptPart, `{kiosk:GetFullName()} has no Prompt part`)
|
|
|
|
-- Hide the car spawn location
|
|
spawnLocation.Transparency = 1
|
|
|
|
-- Create a new prompt to spawn the car
|
|
local spawnPrompt = spawnPromptTemplate:Clone()
|
|
spawnPrompt.Parent = promptPart
|
|
|
|
spawnPrompt.Triggered:Connect(function(player: Player)
|
|
-- Remove any existing cars the player has spawned
|
|
destroyPlayerCars(player)
|
|
-- Spawn a new car at the spawnLocation, owned by the player
|
|
spawnCar(spawnLocation.CFrame, player)
|
|
end)
|
|
end
|
|
|
|
local function initialize()
|
|
-- Remove cars owned by players whenever they leave
|
|
Players.PlayerRemoving:Connect(destroyPlayerCars)
|
|
|
|
-- Setup all car spawning kiosks
|
|
CollectionService:GetInstanceAddedSignal(KIOSK_TAG):Connect(setupKiosk)
|
|
|
|
for _, kiosk in CollectionService:GetTagged(KIOSK_TAG) do
|
|
setupKiosk(kiosk)
|
|
end
|
|
end
|
|
|
|
initialize()
|
|
|
|
)";
|
|
|
|
CheckResult result1 = frontend.check("game/Gui/Modules/A");
|
|
LUAU_REQUIRE_ERROR_COUNT(5, result1);
|
|
|
|
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
|
|
|
|
LUAU_ASSERT(module->ats.typeInfo.size() == 7);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::FuncArg);
|
|
LUAU_ASSERT(
|
|
module->ats.typeInfo[0].node ==
|
|
"local function setupKiosk(kiosk: Model)\n local spawnLocation = kiosk:FindFirstChild('SpawnLocation')\n assert(spawnLocation, "
|
|
"`{kiosk:GetFullName()} has no SpawnLocation part`)\n local promptPart = kiosk:FindFirstChild('Prompt')\n assert(promptPart, "
|
|
"`{kiosk:GetFullName()} has no Prompt part`)\n\n\n spawnLocation.Transparency = 1\n\n\n local spawnPrompt = "
|
|
"spawnPromptTemplate:Clone()\n spawnPrompt.Parent = promptPart\n\n spawnPrompt.Triggered:Connect(function(player: Player)\n\n "
|
|
"destroyPlayerCars(player)\n\n spawnCar(spawnLocation.CFrame, player)\n end)\nend"
|
|
);
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(ATSFixture, "mutually_recursive_generic")
|
|
{
|
|
ScopedFastFlag sff[] = {
|
|
{FFlag::LuauSolverV2, true},
|
|
{FFlag::StudioReportLuauAny2, true},
|
|
};
|
|
|
|
fileResolver.source["game/Gui/Modules/A"] = R"(
|
|
--!strict
|
|
type T<a> = { f: a, g: U<a> }
|
|
type U<a> = { h: a, i: T<a>? }
|
|
local x: T<number> = { f = 37, g = { h = 5, i = nil } }
|
|
x.g.i = x
|
|
local y: T<string> = { f = "hi", g = { h = "lo", i = nil } }
|
|
y.g.i = y
|
|
)";
|
|
|
|
CheckResult result1 = frontend.check("game/Gui/Modules/A");
|
|
LUAU_REQUIRE_ERROR_COUNT(2, result1);
|
|
|
|
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
|
|
|
|
LUAU_ASSERT(module->ats.typeInfo.size() == 0);
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(ATSFixture, "explicit_pack")
|
|
{
|
|
ScopedFastFlag sff[] = {
|
|
{FFlag::LuauSolverV2, true},
|
|
{FFlag::StudioReportLuauAny2, true},
|
|
};
|
|
|
|
fileResolver.source["game/Gui/Modules/A"] = R"(
|
|
type Foo<T...> = (T...) -> () -- also want to see how these are used.
|
|
type Bar = Foo<(number, any)>
|
|
)";
|
|
|
|
CheckResult result1 = frontend.check("game/Gui/Modules/A");
|
|
LUAU_REQUIRE_NO_ERRORS(result1);
|
|
|
|
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
|
|
|
|
LUAU_ASSERT(module->ats.typeInfo.size() == 1);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::Alias);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].node == "type Bar = Foo<(number, any)>");
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(ATSFixture, "local_val")
|
|
{
|
|
ScopedFastFlag sff[] = {
|
|
{FFlag::LuauSolverV2, true},
|
|
{FFlag::StudioReportLuauAny2, true},
|
|
};
|
|
|
|
fileResolver.source["game/Gui/Modules/A"] = R"(
|
|
local a, b, c = 1 :: any
|
|
)";
|
|
|
|
CheckResult result1 = frontend.check("game/Gui/Modules/A");
|
|
LUAU_REQUIRE_NO_ERRORS(result1);
|
|
|
|
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
|
|
|
|
LUAU_ASSERT(module->ats.typeInfo.size() == 1);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::Casts);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].node == "local a, b, c = 1 :: any");
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(ATSFixture, "var_any_local")
|
|
{
|
|
ScopedFastFlag sff[] = {
|
|
{FFlag::LuauSolverV2, true},
|
|
{FFlag::StudioReportLuauAny2, true},
|
|
};
|
|
|
|
fileResolver.source["game/Gui/Modules/A"] = R"(
|
|
local x = 2
|
|
local x: any = 2, 3
|
|
local x: any, y = 1, 2
|
|
local x: number, y: any, z, h: nil = 1, nil
|
|
)";
|
|
|
|
CheckResult result1 = frontend.check("game/Gui/Modules/A");
|
|
LUAU_REQUIRE_NO_ERRORS(result1);
|
|
|
|
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
|
|
|
|
LUAU_ASSERT(module->ats.typeInfo.size() == 3);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::VarAnnot);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].node == "local x: any = 2, 3");
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(ATSFixture, "table_uses_any")
|
|
{
|
|
ScopedFastFlag sff[] = {
|
|
{FFlag::LuauSolverV2, true},
|
|
{FFlag::StudioReportLuauAny2, true},
|
|
};
|
|
|
|
fileResolver.source["game/Gui/Modules/A"] = R"(
|
|
local x: any = 0
|
|
local y: number
|
|
local z = {x=x, y=y} -- not catching this
|
|
)";
|
|
|
|
CheckResult result1 = frontend.check("game/Gui/Modules/A");
|
|
LUAU_REQUIRE_NO_ERRORS(result1);
|
|
|
|
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
|
|
|
|
LUAU_ASSERT(module->ats.typeInfo.size() == 1);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::VarAnnot);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].node == "local x: any = 0");
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(ATSFixture, "typeof_any")
|
|
{
|
|
ScopedFastFlag sff[] = {
|
|
{FFlag::LuauSolverV2, true},
|
|
{FFlag::StudioReportLuauAny2, true},
|
|
};
|
|
|
|
fileResolver.source["game/Gui/Modules/A"] = R"(
|
|
local x: any = 0
|
|
function some1(x: typeof(x))
|
|
end
|
|
)";
|
|
|
|
CheckResult result1 = frontend.check("game/Gui/Modules/A");
|
|
LUAU_REQUIRE_NO_ERRORS(result1);
|
|
|
|
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
|
|
|
|
LUAU_ASSERT(module->ats.typeInfo.size() == 2);
|
|
LUAU_ASSERT(module->ats.typeInfo[1].code == Pattern::FuncArg);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].node == "function some1(x: typeof(x))\n end");
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(ATSFixture, "table_type_assigned")
|
|
{
|
|
ScopedFastFlag sff[] = {
|
|
{FFlag::LuauSolverV2, true},
|
|
{FFlag::StudioReportLuauAny2, true},
|
|
};
|
|
|
|
fileResolver.source["game/Gui/Modules/A"] = R"(
|
|
local x: { x: any?} = {x = 1}
|
|
local z: { x : any, y : number? } -- not catching this
|
|
z.x = "bigfatlongstring"
|
|
z.y = nil
|
|
)";
|
|
|
|
CheckResult result1 = frontend.check("game/Gui/Modules/A");
|
|
LUAU_REQUIRE_NO_ERRORS(result1);
|
|
|
|
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
|
|
|
|
LUAU_ASSERT(module->ats.typeInfo.size() == 2);
|
|
LUAU_ASSERT(module->ats.typeInfo[1].code == Pattern::Assign);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].node == "local x: { x: any?} = {x = 1}");
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(ATSFixture, "simple_func_wo_ret")
|
|
{
|
|
ScopedFastFlag sff[] = {
|
|
{FFlag::LuauSolverV2, true},
|
|
{FFlag::StudioReportLuauAny2, true},
|
|
};
|
|
|
|
fileResolver.source["game/Gui/Modules/A"] = R"(
|
|
function some(x: any)
|
|
end
|
|
)";
|
|
|
|
CheckResult result1 = frontend.check("game/Gui/Modules/A");
|
|
LUAU_REQUIRE_NO_ERRORS(result1);
|
|
|
|
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
|
|
|
|
LUAU_ASSERT(module->ats.typeInfo.size() == 1);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::FuncArg);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].node == "function some(x: any)\n end");
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(ATSFixture, "simple_func_w_ret")
|
|
{
|
|
ScopedFastFlag sff[] = {
|
|
{FFlag::LuauSolverV2, true},
|
|
{FFlag::StudioReportLuauAny2, true},
|
|
};
|
|
|
|
fileResolver.source["game/Gui/Modules/A"] = R"(
|
|
function other(y: number): any
|
|
return "gotcha!"
|
|
end
|
|
)";
|
|
|
|
CheckResult result1 = frontend.check("game/Gui/Modules/A");
|
|
LUAU_REQUIRE_NO_ERRORS(result1);
|
|
|
|
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
|
|
|
|
LUAU_ASSERT(module->ats.typeInfo.size() == 1);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::FuncRet);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].node == "function other(y: number): any\n return 'gotcha!'\n end");
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(ATSFixture, "nested_local")
|
|
{
|
|
ScopedFastFlag sff[] = {
|
|
{FFlag::LuauSolverV2, true},
|
|
{FFlag::StudioReportLuauAny2, true},
|
|
};
|
|
|
|
fileResolver.source["game/Gui/Modules/A"] = R"(
|
|
function cool(y: number): number
|
|
local g: any = "gratatataaa"
|
|
return y
|
|
end
|
|
)";
|
|
|
|
CheckResult result1 = frontend.check("game/Gui/Modules/A");
|
|
LUAU_REQUIRE_NO_ERRORS(result1);
|
|
|
|
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
|
|
|
|
LUAU_ASSERT(module->ats.typeInfo.size() == 1);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::VarAnnot);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].node == "function cool(y: number): number\n local g: any = 'gratatataaa'\n return y\n end");
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(ATSFixture, "generic_func")
|
|
{
|
|
ScopedFastFlag sff[] = {
|
|
{FFlag::LuauSolverV2, true},
|
|
{FFlag::StudioReportLuauAny2, true},
|
|
};
|
|
|
|
fileResolver.source["game/Gui/Modules/A"] = R"(
|
|
function reverse<T>(a: {T}, b: any): {T}
|
|
return a
|
|
end
|
|
)";
|
|
|
|
CheckResult result1 = frontend.check("game/Gui/Modules/A");
|
|
LUAU_REQUIRE_NO_ERRORS(result1);
|
|
|
|
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
|
|
|
|
LUAU_ASSERT(module->ats.typeInfo.size() == 1);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::FuncArg);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].node == "function reverse<T>(a: {T}, b: any): {T}\n return a\n end");
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(ATSFixture, "type_alias_any")
|
|
{
|
|
ScopedFastFlag sff[] = {
|
|
{FFlag::LuauSolverV2, true},
|
|
{FFlag::StudioReportLuauAny2, true},
|
|
};
|
|
|
|
fileResolver.source["game/Gui/Modules/A"] = R"(
|
|
type Clear = any
|
|
local z: Clear = "zip"
|
|
)";
|
|
|
|
CheckResult result1 = frontend.check("game/Gui/Modules/A");
|
|
LUAU_REQUIRE_NO_ERRORS(result1);
|
|
|
|
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
|
|
|
|
LUAU_ASSERT(module->ats.typeInfo.size() == 2);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::Alias);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].node == "type Clear = any");
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(ATSFixture, "multi_module_any")
|
|
{
|
|
ScopedFastFlag sff[] = {
|
|
{FFlag::LuauSolverV2, true},
|
|
{FFlag::StudioReportLuauAny2, true},
|
|
};
|
|
|
|
fileResolver.source["game/A"] = R"(
|
|
export type MyFunction = (number, string) -> (any)
|
|
)";
|
|
|
|
fileResolver.source["game/B"] = R"(
|
|
local MyFunc = require(script.Parent.A)
|
|
type Clear = any
|
|
local z: Clear = "zip"
|
|
)";
|
|
|
|
fileResolver.source["game/Gui/Modules/A"] = R"(
|
|
local Modules = game:GetService('Gui').Modules
|
|
local B = require(Modules.B)
|
|
return {hello = B.hello}
|
|
)";
|
|
|
|
CheckResult result = frontend.check("game/B");
|
|
LUAU_REQUIRE_ERROR_COUNT(1, result);
|
|
|
|
ModulePtr module = frontend.moduleResolver.getModule("game/B");
|
|
|
|
LUAU_ASSERT(module->ats.typeInfo.size() == 2);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::Alias);
|
|
LUAU_ASSERT(module->ats.typeInfo[0].node == "type Clear = any");
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(ATSFixture, "cast_on_cyclic_req")
|
|
{
|
|
ScopedFastFlag sff[] = {
|
|
{FFlag::LuauSolverV2, true},
|
|
{FFlag::StudioReportLuauAny2, true},
|
|
};
|
|
|
|
fileResolver.source["game/A"] = R"(
|
|
local a = require(script.Parent.B) -- not resolving this module
|
|
export type MyFunction = (number, string) -> (any)
|
|
)";
|
|
|
|
fileResolver.source["game/B"] = R"(
|
|
local MyFunc = require(script.Parent.A) :: any
|
|
type Clear = any
|
|
local z: Clear = "zip"
|
|
)";
|
|
|
|
CheckResult result = frontend.check("game/B");
|
|
LUAU_REQUIRE_ERROR_COUNT(0, result);
|
|
|
|
ModulePtr module = frontend.moduleResolver.getModule("game/B");
|
|
|
|
LUAU_ASSERT(module->ats.typeInfo.size() == 3);
|
|
LUAU_ASSERT(module->ats.typeInfo[1].code == Pattern::Alias);
|
|
LUAU_ASSERT(module->ats.typeInfo[1].node == "type Clear = any");
|
|
}
|
|
|
|
|
|
TEST_SUITE_END();
|