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9c588be16d
# What's changed? * Check interrupt handler inside the pattern match engine to eliminate potential for programs to hang during string library function execution. * Allow iteration over table properties to pass the old type solver. ### Native Code Generation * Use in-place memory operands for math library operations on x64. * Replace opaque bools with separate enum classes in IrDump to improve code maintainability. * Translate operations on inferred vectors to IR. * Enable support for debugging native-compiled functions in Roblox Studio. ### New Type Solver * Rework type inference for boolean and string literals to introduce bounded free types (bounded below by the singleton type, and above by the primitive type) and reworked primitive type constraint to decide which is the appropriate type for the literal. * Introduce `FunctionCheckConstraint` to handle bidirectional typechecking for function calls, pushing the expected parameter types from the function onto the arguments. * Introduce `union` and `intersect` type families to compute deferred simplified unions and intersections to be employed by the constraint generation logic in the new solver. * Implement support for expanding the domain of local types in `Unifier2`. * Rework type inference for iteration variables bound by for in loops to use local types. * Change constraint blocking logic to use a set to prevent accidental re-blocking. * Add logic to detect missing return statements in functions. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
313 lines
13 KiB
C++
313 lines
13 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Constraint.h"
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#include "Luau/DenseHash.h"
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#include "Luau/Error.h"
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#include "Luau/Location.h"
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#include "Luau/Module.h"
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#include "Luau/Normalize.h"
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#include "Luau/ToString.h"
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#include "Luau/Type.h"
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#include "Luau/TypeCheckLimits.h"
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#include "Luau/TypeFwd.h"
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#include "Luau/Variant.h"
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#include <utility>
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#include <vector>
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namespace Luau
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{
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struct DcrLogger;
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// TypeId, TypePackId, or Constraint*. It is impossible to know which, but we
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// never dereference this pointer.
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using BlockedConstraintId = Variant<TypeId, TypePackId, const Constraint*>;
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struct HashBlockedConstraintId
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{
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size_t operator()(const BlockedConstraintId& bci) const;
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};
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struct ModuleResolver;
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struct InstantiationSignature
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{
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TypeFun fn;
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std::vector<TypeId> arguments;
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std::vector<TypePackId> packArguments;
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bool operator==(const InstantiationSignature& rhs) const;
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bool operator!=(const InstantiationSignature& rhs) const
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{
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return !((*this) == rhs);
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}
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};
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struct HashInstantiationSignature
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{
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size_t operator()(const InstantiationSignature& signature) const;
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};
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struct ConstraintSolver
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{
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NotNull<TypeArena> arena;
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NotNull<BuiltinTypes> builtinTypes;
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InternalErrorReporter iceReporter;
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NotNull<Normalizer> normalizer;
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// The entire set of constraints that the solver is trying to resolve.
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std::vector<NotNull<Constraint>> constraints;
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NotNull<Scope> rootScope;
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ModuleName currentModuleName;
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// Constraints that the solver has generated, rather than sourcing from the
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// scope tree.
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std::vector<std::unique_ptr<Constraint>> solverConstraints;
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// This includes every constraint that has not been fully solved.
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// A constraint can be both blocked and unsolved, for instance.
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std::vector<NotNull<const Constraint>> unsolvedConstraints;
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// A mapping of constraint pointer to how many things the constraint is
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// blocked on. Can be empty or 0 for constraints that are not blocked on
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// anything.
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std::unordered_map<NotNull<const Constraint>, size_t> blockedConstraints;
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// A mapping of type/pack pointers to the constraints they block.
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std::unordered_map<BlockedConstraintId, DenseHashSet<const Constraint*>, HashBlockedConstraintId> blocked;
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// Memoized instantiations of type aliases.
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DenseHashMap<InstantiationSignature, TypeId, HashInstantiationSignature> instantiatedAliases{{}};
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// Breadcrumbs for where a free type's upper bound was expanded. We use
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// these to provide more helpful error messages when a free type is solved
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// as never unexpectedly.
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DenseHashMap<TypeId, std::vector<std::pair<Location, TypeId>>> upperBoundContributors{nullptr};
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// A mapping from free types to the number of unresolved constraints that mention them.
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DenseHashMap<TypeId, size_t> unresolvedConstraints{{}};
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// Recorded errors that take place within the solver.
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ErrorVec errors;
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NotNull<ModuleResolver> moduleResolver;
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std::vector<RequireCycle> requireCycles;
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DcrLogger* logger;
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TypeCheckLimits limits;
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explicit ConstraintSolver(NotNull<Normalizer> normalizer, NotNull<Scope> rootScope, std::vector<NotNull<Constraint>> constraints,
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ModuleName moduleName, NotNull<ModuleResolver> moduleResolver, std::vector<RequireCycle> requireCycles, DcrLogger* logger,
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TypeCheckLimits limits);
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// Randomize the order in which to dispatch constraints
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void randomize(unsigned seed);
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/**
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* Attempts to dispatch all pending constraints and reach a type solution
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* that satisfies all of the constraints.
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**/
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void run();
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bool isDone();
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void finalizeModule();
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/** Attempt to dispatch a constraint. Returns true if it was successful. If
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* tryDispatch() returns false, the constraint remains in the unsolved set
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* and will be retried later.
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*/
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bool tryDispatch(NotNull<const Constraint> c, bool force);
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bool tryDispatch(const SubtypeConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const PackSubtypeConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const GeneralizationConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const InstantiationConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const IterableConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const NameConstraint& c, NotNull<const Constraint> constraint);
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bool tryDispatch(const TypeAliasExpansionConstraint& c, NotNull<const Constraint> constraint);
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bool tryDispatch(const FunctionCallConstraint& c, NotNull<const Constraint> constraint);
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bool tryDispatch(const FunctionCheckConstraint& c, NotNull<const Constraint> constraint);
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bool tryDispatch(const PrimitiveTypeConstraint& c, NotNull<const Constraint> constraint);
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bool tryDispatch(const HasPropConstraint& c, NotNull<const Constraint> constraint);
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bool tryDispatch(const SetPropConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const SetIndexerConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const SingletonOrTopTypeConstraint& c, NotNull<const Constraint> constraint);
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bool tryDispatch(const UnpackConstraint& c, NotNull<const Constraint> constraint);
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bool tryDispatch(const SetOpConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const ReduceConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const ReducePackConstraint& c, NotNull<const Constraint> constraint, bool force);
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// for a, ... in some_table do
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// also handles __iter metamethod
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bool tryDispatchIterableTable(TypeId iteratorTy, const IterableConstraint& c, NotNull<const Constraint> constraint, bool force);
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// for a, ... in next_function, t, ... do
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bool tryDispatchIterableFunction(
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TypeId nextTy, TypeId tableTy, TypeId firstIndexTy, const IterableConstraint& c, NotNull<const Constraint> constraint, bool force);
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std::pair<std::vector<TypeId>, std::optional<TypeId>> lookupTableProp(
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TypeId subjectType, const std::string& propName, bool suppressSimplification = false);
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std::pair<std::vector<TypeId>, std::optional<TypeId>> lookupTableProp(
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TypeId subjectType, const std::string& propName, bool suppressSimplification, DenseHashSet<TypeId>& seen);
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void block(NotNull<const Constraint> target, NotNull<const Constraint> constraint);
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/**
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* Block a constraint on the resolution of a Type.
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* @returns false always. This is just to allow tryDispatch to return the result of block()
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*/
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bool block(TypeId target, NotNull<const Constraint> constraint);
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bool block(TypePackId target, NotNull<const Constraint> constraint);
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// Block on every target
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template<typename T>
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bool block(const T& targets, NotNull<const Constraint> constraint)
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{
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for (TypeId target : targets)
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block(target, constraint);
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return false;
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}
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/**
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* For all constraints that are blocked on one constraint, make them block
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* on a new constraint.
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* @param source the constraint to copy blocks from.
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* @param addition the constraint that other constraints should now block on.
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*/
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void inheritBlocks(NotNull<const Constraint> source, NotNull<const Constraint> addition);
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// Traverse the type. If any pending types are found, block the constraint
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// on them.
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//
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// Returns false if a type blocks the constraint.
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//
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// FIXME: This use of a boolean for the return result is an appalling
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// interface.
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bool blockOnPendingTypes(TypeId target, NotNull<const Constraint> constraint);
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bool blockOnPendingTypes(TypePackId target, NotNull<const Constraint> constraint);
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void unblock(NotNull<const Constraint> progressed);
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void unblock(TypeId progressed, Location location);
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void unblock(TypePackId progressed, Location location);
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void unblock(const std::vector<TypeId>& types, Location location);
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void unblock(const std::vector<TypePackId>& packs, Location location);
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/**
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* @returns true if the TypeId is in a blocked state.
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*/
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bool isBlocked(TypeId ty);
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/**
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* @returns true if the TypePackId is in a blocked state.
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*/
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bool isBlocked(TypePackId tp);
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/**
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* Returns whether the constraint is blocked on anything.
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* @param constraint the constraint to check.
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*/
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bool isBlocked(NotNull<const Constraint> constraint);
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/**
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* Creates a new Unifier and performs a single unification operation. Commits
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* the result.
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* @param subType the sub-type to unify.
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* @param superType the super-type to unify.
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* @returns optionally a unification too complex error if unification failed
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*/
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std::optional<TypeError> unify(NotNull<Scope> scope, Location location, TypeId subType, TypeId superType);
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/**
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* Creates a new Unifier and performs a single unification operation. Commits
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* the result.
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* @param subPack the sub-type pack to unify.
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* @param superPack the super-type pack to unify.
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*/
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ErrorVec unify(NotNull<Scope> scope, Location location, TypePackId subPack, TypePackId superPack);
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/** Pushes a new solver constraint to the solver.
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* @param cv the body of the constraint.
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**/
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NotNull<Constraint> pushConstraint(NotNull<Scope> scope, const Location& location, ConstraintV cv);
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/**
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* Attempts to resolve a module from its module information. Returns the
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* module-level return type of the module, or the error type if one cannot
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* be found. Reports errors to the solver if the module cannot be found or
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* the require is illegal.
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* @param module the module information to look up.
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* @param location the location where the require is taking place; used for
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* error locations.
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**/
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TypeId resolveModule(const ModuleInfo& module, const Location& location);
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void reportError(TypeErrorData&& data, const Location& location);
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void reportError(TypeError e);
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/**
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* Checks the existing set of constraints to see if there exist any that contain
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* the provided free type, indicating that it is not yet ready to be replaced by
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* one of its bounds.
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* @param ty the free type that to check for related constraints
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* @returns whether or not it is unsafe to replace the free type by one of its bounds
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*/
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bool hasUnresolvedConstraints(TypeId ty);
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private:
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/** Helper used by tryDispatch(SubtypeConstraint) and
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* tryDispatch(PackSubtypeConstraint)
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*
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* Attempts to unify subTy with superTy. If doing so would require unifying
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* BlockedTypes, fail and block the constraint on those BlockedTypes.
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*
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* If unification fails, replace all free types with errorType.
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*
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* If unification succeeds, unblock every type changed by the unification.
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*/
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template <typename TID>
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bool tryUnify(NotNull<const Constraint> constraint, TID subTy, TID superTy);
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/**
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* Bind a BlockedType to another type while taking care not to bind it to
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* itself in the case that resultTy == blockedTy. This can happen if we
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* have a tautological constraint. When it does, we must instead bind
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* blockedTy to a fresh type belonging to an appropriate scope.
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*
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* To determine which scope is appropriate, we also accept rootTy, which is
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* to be the type that contains blockedTy.
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*/
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void bindBlockedType(TypeId blockedTy, TypeId resultTy, TypeId rootTy, Location location);
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/**
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* Marks a constraint as being blocked on a type or type pack. The constraint
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* solver will not attempt to dispatch blocked constraints until their
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* dependencies have made progress.
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* @param target the type or type pack pointer that the constraint is blocked on.
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* @param constraint the constraint to block.
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**/
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bool block_(BlockedConstraintId target, NotNull<const Constraint> constraint);
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/**
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* Informs the solver that progress has been made on a type or type pack. The
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* solver will wake up all constraints that are blocked on the type or type pack,
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* and will resume attempting to dispatch them.
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* @param progressed the type or type pack pointer that has progressed.
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**/
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void unblock_(BlockedConstraintId progressed);
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TypeId errorRecoveryType() const;
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TypePackId errorRecoveryTypePack() const;
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TypePackId anyifyModuleReturnTypePackGenerics(TypePackId tp);
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void throwTimeLimitError();
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void throwUserCancelError();
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ToStringOptions opts;
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};
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void dump(NotNull<Scope> rootScope, struct ToStringOptions& opts);
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} // namespace Luau
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