mirror of
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36e0e64715
* Include `windows.h` rather than `Windows.h` to make things compile on MinGW. * Custom implementation of timegm/os.time for all platforms * Disable builtin constant folding when getfenv/setfenv are used * Fixes https://github.com/Roblox/luau/issues/1042 * Fixes https://github.com/Roblox/luau/issues/1043 New Type Checker * Initial work toward type states. * Rework most overloadable operators to use type families. * Initial work toward our new nonstrict mode. Native Codegen * Fix native code generation for dead loops * Annotate top-level functions as cold * Slightly smaller/faster x64 Luau calls * emitInstCall used to not set savedpc itself, but now it does for consistency with all other implementations * Implement cmov support for X64 * Fix assertion in luau-compile when module is empty * Optimize A64 calls at some code size cost * Inline constant array index offset into the load/store instruction * Increase x64 spill slots from 5 to 13 --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> |
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.. | ||
lapi.cpp | ||
lapi.h | ||
laux.cpp | ||
lbaselib.cpp | ||
lbitlib.cpp | ||
lbuiltins.cpp | ||
lbuiltins.h | ||
lbytecode.h | ||
lcommon.h | ||
lcorolib.cpp | ||
ldblib.cpp | ||
ldebug.cpp | ||
ldebug.h | ||
ldo.cpp | ||
ldo.h | ||
lfunc.cpp | ||
lfunc.h | ||
lgc.cpp | ||
lgc.h | ||
lgcdebug.cpp | ||
linit.cpp | ||
lmathlib.cpp | ||
lmem.cpp | ||
lmem.h | ||
lnumprint.cpp | ||
lnumutils.h | ||
lobject.cpp | ||
lobject.h | ||
loslib.cpp | ||
lperf.cpp | ||
lstate.cpp | ||
lstate.h | ||
lstring.cpp | ||
lstring.h | ||
lstrlib.cpp | ||
ltable.cpp | ||
ltable.h | ||
ltablib.cpp | ||
ltm.cpp | ||
ltm.h | ||
ludata.cpp | ||
ludata.h | ||
lutf8lib.cpp | ||
lvm.h | ||
lvmexecute.cpp | ||
lvmload.cpp | ||
lvmutils.cpp |