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aafea36235
Previous benchmark require fix wasn't actually working correctly for the old style require (or running in Lua).
57 lines
1.4 KiB
Lua
57 lines
1.4 KiB
Lua
local function prequire(name) local success, result = pcall(require, name); return if success then result else nil end
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local bench = script and require(script.Parent.bench_support) or prequire("bench_support") or require("../bench_support")
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function test()
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-- The Computer Language Benchmarks Game
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-- http://benchmarksgame.alioth.debian.org/
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-- contributed by Mike Pall
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local function BottomUpTree(item, depth)
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if depth > 0 then
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local i = item + item
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depth = depth - 1
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local left, right = BottomUpTree(i-1, depth), BottomUpTree(i, depth)
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return { item, left, right }
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else
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return { item }
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end
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end
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local function ItemCheck(tree)
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if tree[2] then
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return tree[1] + ItemCheck(tree[2]) - ItemCheck(tree[3])
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else
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return tree[1]
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end
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end
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local N = 10
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local mindepth = 4
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local maxdepth = mindepth + 2
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if maxdepth < N then maxdepth = N end
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local ts0 = os.clock()
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do
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local stretchdepth = maxdepth + 1
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local stretchtree = BottomUpTree(0, stretchdepth)
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end
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local longlivedtree = BottomUpTree(0, maxdepth)
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for depth=mindepth,maxdepth,2 do
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local iterations = 2 ^ (maxdepth - depth + mindepth)
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local check = 0
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for i=1,iterations do
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check = check + ItemCheck(BottomUpTree(1, depth)) +
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ItemCheck(BottomUpTree(-1, depth))
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end
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end
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local ts1 = os.clock()
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return ts1 - ts0
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end
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bench.runCode(test, "BinaryTree") |