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d141a5c48d
* Fixed exported types not being suggested in autocomplete * `T...` is now convertible to `...any` (Fixes https://github.com/Roblox/luau/issues/767) * Fixed issue with `T?` not being convertible to `T | T` or `T?` (sometimes when internal pointer identity is different) * Fixed potential crash in missing table key error suggestion to use a similar existing key * `lua_topointer` now returns a pointer for strings C++ API Changes: * `prepareModuleScope` callback has moved from TypeChecker to Frontend * For LSPs, AstQuery functions (and `isWithinComment`) can be used without full Frontend data A lot of changes in our two experimental components as well. In our work on the new type-solver, the following issues were fixed: * Fixed table union and intersection indexing * Correct custom type environments are now used * Fixed issue with values of `free & number` type not accepted in numeric operations And these are the changes in native code generation (JIT): * arm64 lowering is almost complete with support for 99% of IR commands and all fastcalls * Fixed x64 assembly encoding for extended byte registers * More external x64 calls are aware of register allocator * `math.min`/`math.max` with more than 2 arguments are now lowered to IR as well * Fixed correctness issues with `math` library calls with multiple results in variadic context and with x64 register conflicts * x64 register allocator learnt to restore values from VM memory instead of always using stack spills * x64 exception unwind information now supports multiple functions and fixes function start offset in Dwarf2 info
41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#include <string>
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#include "Luau/BuiltinDefinitions.h"
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#include "Luau/Common.h"
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#include "Luau/Frontend.h"
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#include "Luau/Linter.h"
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#include "Luau/ModuleResolver.h"
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#include "Luau/Parser.h"
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extern "C" int LLVMFuzzerTestOneInput(const uint8_t* Data, size_t Size)
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{
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Luau::ParseOptions options;
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Luau::Allocator allocator;
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Luau::AstNameTable names(allocator);
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Luau::ParseResult parseResult = Luau::Parser::parse(reinterpret_cast<const char*>(Data), Size, names, allocator, options);
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// "static" here is to accelerate fuzzing process by only creating and populating the type environment once
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static Luau::NullFileResolver fileResolver;
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static Luau::NullConfigResolver configResolver;
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static Luau::Frontend frontend{&fileResolver, &configResolver};
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static int once = (Luau::registerBuiltinGlobals(frontend, frontend.globals, false), 1);
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(void)once;
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static int once2 = (Luau::freeze(frontend.globals.globalTypes), 1);
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(void)once2;
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if (parseResult.errors.empty())
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{
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Luau::TypeChecker typeck(frontend.globals.globalScope, &frontend.moduleResolver, frontend.builtinTypes, &frontend.iceHandler);
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Luau::LintOptions lintOptions;
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lintOptions.warningMask = ~0ull;
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Luau::lint(parseResult.root, names, typeck.globalScope, nullptr, {}, lintOptions);
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}
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return 0;
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}
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