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d458d240cd
* Definition files can now ascribe indexers to class types. (https://github.com/Roblox/luau/pull/949) * Remove --compile support from the REPL. You can just use luau-compile instead. * When an exception is thrown during parallel typechecking (usually an ICE), we now gracefully stop typechecking and drain active workers before rethrowing the exception. New solver * Include more source location information when we hit an internal compiler error * Improve the logic that simplifies intersections of tables JIT * Save testable type annotations to bytecode * Improve block placement for linearized blocks * Add support for lea reg, [rip+offset] for labels * Unify X64 and A64 codegen for RETURN * Outline interrupt handlers for X64 * Remove global rArgN in favor of build.abi * Change A64 INTERRUPT lowering to match X64 --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
103 lines
3.4 KiB
Lua
103 lines
3.4 KiB
Lua
-- This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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local bench = {}
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bench.runs = 20
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bench.extraRuns = 4
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function bench.runCode(f, description)
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-- Under Callgrind, run the test only once and measure just the execution cost
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if callgrind and callgrind("running") then
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if collectgarbage then collectgarbage() end
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callgrind("zero")
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f() -- unfortunately we can't easily separate setup cost from runtime cost in f unless it calls callgrind()
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callgrind("dump", description)
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return
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end
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local timeTable = {}
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for i = 1,bench.runs + bench.extraRuns do
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-- try to run GC if it's available
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if collectgarbage then
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pcall(function()
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collectgarbage()
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end)
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end
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local ts0 = os.clock()
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local result = f()
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local ts1 = os.clock()
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-- If test case doesn't return a duration (if only a part of code is measured) we will measure full execution time here
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if not result then
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result = ts1 - ts0
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end
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table.insert(timeTable, result)
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end
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table.sort(timeTable)
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for i = 1,bench.extraRuns do
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table.remove(timeTable, #timeTable)
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end
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-- Output test name followed by each result
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local report = "|><|"..description
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for _,v in ipairs(timeTable) do
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report = report .. "|><|" .. (v * 1000)
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end
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report = report .. "||_||"
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print(report)
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end
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-- This function acts a bit like a Unix "fork" operation
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-- When it is first called it clones `scriptInstance` and starts executing
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-- the cloned script parented to an Actor. When the cloned script calls "runScriptCodeUnderActor"
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-- it will run 'f' and print out the provided 'description'.
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--
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-- The function returns 'true' if it was invoked from a script running under an Actor
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-- and 'false' otherwise.
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--
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-- Example usage:
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-- local bench = script and require(script.Parent.bench_support) or require("bench_support")
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-- function testFunc()
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-- ...
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-- end
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-- bench.runScriptCodeUnderActor(script, testFunc, "test function")
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function bench.runScriptCodeUnderActor(scriptInstance, f, description)
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if scriptInstance:GetActor() then
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-- If this function was called from an Actor script, just run the function provided using runCode
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bench.runCode(f, description)
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return true
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else
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-- If this function was not called from an Actor script, clone the script and place it under
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-- Actor instance.
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-- Create an Actor to run the script under
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local actor = Instance.new("Actor")
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-- Clone this script (i.e. the bench_support module) and place it under the Actor where
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-- the script script would expect it to be when using 'require'.
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local benchModule = script:Clone()
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benchModule.Parent = actor
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-- Clone the scriptInstance
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local actorScript = scriptInstance:Clone()
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-- Enable the script since `scriptInstance` may be started by roblox-cli without ever being enabled.
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actorScript.Disabled = false
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actorScript.Parent = actor
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-- Add the actor to the workspace which will start executing the cloned script.
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-- Note: the script needs to be placed under a instance that implements 'IScriptFilter'
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-- (which workspace does) or it will never start executing.
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actor.Parent = workspace
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return false
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end
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end
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return bench
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