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c755875479
- Implemented [Require by String with Relative Paths](https://github.com/luau-lang/rfcs/blob/master/docs/new-require-by-string-semantics.md) RFC - Implemented [Require by String with Aliases](https://github.com/luau-lang/rfcs/blob/master/docs/require-by-string-aliases.md) RFC with support for `paths` and `alias` arrays in .luarc - Added SUBRK and DIVRK bytecode instructions to speed up constant-number and constant/number operations - Added `--vector-lib`, `--vector-ctor` and `--vector-type` options to luau-compile to support code with vectors New Solver - Correctness fixes to subtyping - Improvements to dataflow analysis Native Code Generation - Added bytecode analysis pass to predict type tags used in operations - Fixed rare cases of numerical loops being generated without an interrupt instruction - Restored optimization data propagation into the linear block - Duplicate buffer length checks are optimized away Miscellaneous - Small performance improvements to new non-strict mode - Introduced more scripts for fuzzing Luau and processing the results, including fuzzer build support for CMake Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "lua.h"
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#include "lualib.h"
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#include "Luau/Config.h"
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#include <string>
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#include <string_view>
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class RequireResolver
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{
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public:
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std::string chunkname;
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std::string absolutePath;
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std::string sourceCode;
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enum class ModuleStatus
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{
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Cached,
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FileRead,
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NotFound
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};
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struct ResolvedRequire
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{
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ModuleStatus status;
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std::string chunkName;
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std::string absolutePath;
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std::string sourceCode;
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};
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[[nodiscard]] ResolvedRequire static resolveRequire(lua_State* L, std::string path);
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private:
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std::string pathToResolve;
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std::string_view sourceChunkname;
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RequireResolver(lua_State* L, std::string path);
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ModuleStatus findModule();
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lua_State* L;
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Luau::Config config;
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std::string lastSearchedDir;
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bool isConfigFullyResolved = false;
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bool isRequireAllowed(std::string_view sourceChunkname);
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bool shouldSearchPathsArray();
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void resolveAndStoreDefaultPaths();
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ModuleStatus findModuleImpl();
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std::optional<std::string> getRequiringContextAbsolute();
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std::string getRequiringContextRelative();
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void substituteAliasIfPresent(std::string& path);
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std::optional<std::string> getAlias(std::string alias);
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void parseNextConfig();
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void parseConfigInDirectory(const std::string& path);
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};
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