luau/CodeGen/include/Luau/CodeGen.h
vegorov-rbx 76bea81a7b
Sync to upstream/release/582 (#960)
* Optimized operations like instantiation and module export for very
large types

In our new typechecker:
* Typechecking of function calls was rewritten to handle more cases
correctly
* Fixed a crash that can happen after self-referential type is exported
from a module
* Fixed a false positive error in string comparison
* Added handling of `for...in` variable type annotations and fixed
issues with the iterator call inside
* Self-referential 'hasProp' and 'setProp' constraints are now handled
correctly
 
In our native code generation (jit):
* Added '--target' argument to luau-compile to test multiple
architectures different from host architecture
* GC barrier tag check is skipped if type is already known to be
GC-collectable
* Added GET_TYPE/GET_TYPEOF instructions for type/typeof fast-calls
* Improved code size of interrupt handlers on X64
2023-06-23 23:19:39 -07:00

57 lines
1.3 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include <string>
#include <stdint.h>
struct lua_State;
namespace Luau
{
namespace CodeGen
{
bool isSupported();
void create(lua_State* L);
// Builds target function and all inner functions
void compile(lua_State* L, int idx);
using AnnotatorFn = void (*)(void* context, std::string& result, int fid, int instpos);
struct AssemblyOptions
{
enum Target
{
Host,
A64,
A64_NoFeatures,
X64_Windows,
X64_SystemV,
};
Target target = Host;
bool outputBinary = false;
bool includeAssembly = false;
bool includeIr = false;
bool includeOutlinedCode = false;
// Optional annotator function can be provided to describe each instruction, it takes function id and sequential instruction id
AnnotatorFn annotator = nullptr;
void* annotatorContext = nullptr;
};
// Generates assembly for target function and all inner functions
std::string getAssembly(lua_State* L, int idx, AssemblyOptions options = {});
using PerfLogFn = void (*)(void* context, uintptr_t addr, unsigned size, const char* symbol);
void setPerfLog(void* context, PerfLogFn logFn);
} // namespace CodeGen
} // namespace Luau