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https://github.com/luau-lang/luau.git
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76bea81a7b
* Optimized operations like instantiation and module export for very large types In our new typechecker: * Typechecking of function calls was rewritten to handle more cases correctly * Fixed a crash that can happen after self-referential type is exported from a module * Fixed a false positive error in string comparison * Added handling of `for...in` variable type annotations and fixed issues with the iterator call inside * Self-referential 'hasProp' and 'setProp' constraints are now handled correctly In our native code generation (jit): * Added '--target' argument to luau-compile to test multiple architectures different from host architecture * GC barrier tag check is skipped if type is already known to be GC-collectable * Added GET_TYPE/GET_TYPEOF instructions for type/typeof fast-calls * Improved code size of interrupt handlers on X64
57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include <string>
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#include <stdint.h>
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struct lua_State;
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namespace Luau
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{
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namespace CodeGen
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{
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bool isSupported();
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void create(lua_State* L);
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// Builds target function and all inner functions
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void compile(lua_State* L, int idx);
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using AnnotatorFn = void (*)(void* context, std::string& result, int fid, int instpos);
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struct AssemblyOptions
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{
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enum Target
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{
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Host,
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A64,
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A64_NoFeatures,
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X64_Windows,
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X64_SystemV,
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};
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Target target = Host;
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bool outputBinary = false;
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bool includeAssembly = false;
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bool includeIr = false;
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bool includeOutlinedCode = false;
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// Optional annotator function can be provided to describe each instruction, it takes function id and sequential instruction id
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AnnotatorFn annotator = nullptr;
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void* annotatorContext = nullptr;
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};
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// Generates assembly for target function and all inner functions
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std::string getAssembly(lua_State* L, int idx, AssemblyOptions options = {});
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using PerfLogFn = void (*)(void* context, uintptr_t addr, unsigned size, const char* symbol);
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void setPerfLog(void* context, PerfLogFn logFn);
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} // namespace CodeGen
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} // namespace Luau
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