mirror of
https://github.com/luau-lang/luau.git
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1278 lines
38 KiB
C++
1278 lines
38 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#include "Luau/AstQuery.h"
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#include "Luau/BuiltinDefinitions.h"
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#include "Luau/Frontend.h"
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#include "Luau/RequireTracer.h"
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#include "Fixture.h"
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#include "doctest.h"
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#include <algorithm>
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using namespace Luau;
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LUAU_FASTFLAG(DebugLuauDeferredConstraintResolution)
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namespace
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{
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struct NaiveModuleResolver : ModuleResolver
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{
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std::optional<ModuleInfo> resolveModuleInfo(const ModuleName& currentModuleName, const AstExpr& pathExpr) override
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{
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if (auto name = pathExprToModuleName(currentModuleName, pathExpr))
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return {{*name, false}};
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return std::nullopt;
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}
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const ModulePtr getModule(const ModuleName& moduleName) const override
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{
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return nullptr;
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}
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bool moduleExists(const ModuleName& moduleName) const override
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{
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return false;
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}
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std::string getHumanReadableModuleName(const ModuleName& moduleName) const override
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{
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return moduleName;
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}
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};
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NaiveModuleResolver naiveModuleResolver;
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struct NaiveFileResolver : NullFileResolver
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{
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std::optional<ModuleInfo> resolveModule(const ModuleInfo* context, AstExpr* expr) override
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{
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if (AstExprGlobal* g = expr->as<AstExprGlobal>())
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{
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if (g->name == "Modules")
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return ModuleInfo{"Modules"};
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if (g->name == "game")
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return ModuleInfo{"game"};
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}
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else if (AstExprIndexName* i = expr->as<AstExprIndexName>())
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{
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if (context)
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return ModuleInfo{context->name + '/' + i->index.value, context->optional};
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}
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else if (AstExprCall* call = expr->as<AstExprCall>(); call && call->self && call->args.size >= 1 && context)
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{
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if (AstExprConstantString* index = call->args.data[0]->as<AstExprConstantString>())
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{
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AstName func = call->func->as<AstExprIndexName>()->index;
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if (func == "GetService" && context->name == "game")
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return ModuleInfo{"game/" + std::string(index->value.data, index->value.size)};
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}
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}
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return std::nullopt;
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}
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};
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} // namespace
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struct FrontendFixture : BuiltinsFixture
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{
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FrontendFixture()
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{
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addGlobalBinding(frontend.globals, "game", builtinTypes->anyType, "@test");
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addGlobalBinding(frontend.globals, "script", builtinTypes->anyType, "@test");
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}
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};
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TEST_SUITE_BEGIN("FrontendTest");
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TEST_CASE_FIXTURE(FrontendFixture, "find_a_require")
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{
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AstStatBlock* program = parse(R"(
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local M = require(Modules.Foo.Bar)
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)");
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NaiveFileResolver naiveFileResolver;
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auto res = traceRequires(&naiveFileResolver, program, "");
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CHECK_EQ(1, res.requireList.size());
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CHECK_EQ(res.requireList[0].first, "Modules/Foo/Bar");
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}
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// It could be argued that this should not work.
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TEST_CASE_FIXTURE(FrontendFixture, "find_a_require_inside_a_function")
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{
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AstStatBlock* program = parse(R"(
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function foo()
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local M = require(Modules.Foo.Bar)
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end
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)");
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NaiveFileResolver naiveFileResolver;
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auto res = traceRequires(&naiveFileResolver, program, "");
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CHECK_EQ(1, res.requireList.size());
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}
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TEST_CASE_FIXTURE(FrontendFixture, "real_source")
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{
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AstStatBlock* program = parse(R"(
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return function()
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local Modules = game:GetService("CoreGui").Gui.Modules
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local Roact = require(Modules.Common.Roact)
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local Rodux = require(Modules.Common.Rodux)
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local AppReducer = require(Modules.LuaApp.AppReducer)
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local AEAppReducer = require(Modules.LuaApp.Reducers.AEReducers.AEAppReducer)
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local AETabList = require(Modules.LuaApp.Components.Avatar.UI.Views.Portrait.AETabList)
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local mockServices = require(Modules.LuaApp.TestHelpers.mockServices)
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local DeviceOrientationMode = require(Modules.LuaApp.DeviceOrientationMode)
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local MockAvatarEditorTheme = require(Modules.LuaApp.TestHelpers.MockAvatarEditorTheming)
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local FFlagAvatarEditorEnableThemes = settings():GetFFlag("AvatarEditorEnableThemes2")
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end
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)");
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NaiveFileResolver naiveFileResolver;
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auto res = traceRequires(&naiveFileResolver, program, "");
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CHECK_EQ(8, res.requireList.size());
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}
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TEST_CASE_FIXTURE(FrontendFixture, "automatically_check_dependent_scripts")
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{
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fileResolver.source["game/Gui/Modules/A"] = "return {hello=5, world=true}";
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fileResolver.source["game/Gui/Modules/B"] = R"(
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local Modules = game:GetService('Gui').Modules
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local A = require(Modules.A)
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return {b_value = A.hello}
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)";
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frontend.check("game/Gui/Modules/B");
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ModulePtr bModule = frontend.moduleResolver.getModule("game/Gui/Modules/B");
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REQUIRE(bModule != nullptr);
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CHECK(bModule->errors.empty());
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Luau::dumpErrors(bModule);
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auto bExports = first(bModule->returnType);
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REQUIRE(!!bExports);
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if (FFlag::DebugLuauDeferredConstraintResolution)
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CHECK_EQ("{ b_value: number }", toString(*bExports));
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else
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CHECK_EQ("{| b_value: number |}", toString(*bExports));
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}
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TEST_CASE_FIXTURE(FrontendFixture, "automatically_check_cyclically_dependent_scripts")
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{
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fileResolver.source["game/Gui/Modules/A"] = R"(
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local Modules = game:GetService('Gui').Modules
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local B = require(Modules.B)
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return {}
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)";
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fileResolver.source["game/Gui/Modules/B"] = R"(
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local Modules = game:GetService('Gui').Modules
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local A = require(Modules.A)
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require(Modules.C)
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return {}
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)";
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fileResolver.source["game/Gui/Modules/C"] = R"(
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local Modules = game:GetService('Gui').Modules
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do local A = require(Modules.A) end
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return {}
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)";
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fileResolver.source["game/Gui/Modules/D"] = R"(
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local Modules = game:GetService('Gui').Modules
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do local A = require(Modules.A) end
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return {}
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)";
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CheckResult result1 = frontend.check("game/Gui/Modules/B");
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LUAU_REQUIRE_ERROR_COUNT(4, result1);
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CHECK_MESSAGE(get<ModuleHasCyclicDependency>(result1.errors[0]), "Should have been a ModuleHasCyclicDependency: " << toString(result1.errors[0]));
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CHECK_MESSAGE(get<ModuleHasCyclicDependency>(result1.errors[1]), "Should have been a ModuleHasCyclicDependency: " << toString(result1.errors[1]));
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CHECK_MESSAGE(get<ModuleHasCyclicDependency>(result1.errors[2]), "Should have been a ModuleHasCyclicDependency: " << toString(result1.errors[2]));
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CheckResult result2 = frontend.check("game/Gui/Modules/D");
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LUAU_REQUIRE_ERROR_COUNT(0, result2);
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}
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TEST_CASE_FIXTURE(FrontendFixture, "any_annotation_breaks_cycle")
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{
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fileResolver.source["game/Gui/Modules/A"] = R"(
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local Modules = game:GetService('Gui').Modules
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local B = require(Modules.B)
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return {hello = B.hello}
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)";
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fileResolver.source["game/Gui/Modules/B"] = R"(
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local Modules = game:GetService('Gui').Modules
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local A = require(Modules.A) :: any
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return {hello = A.hello}
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)";
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CheckResult result = frontend.check("game/Gui/Modules/A");
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LUAU_REQUIRE_NO_ERRORS(result);
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}
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TEST_CASE_FIXTURE(FrontendFixture, "nocheck_modules_are_typed")
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{
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fileResolver.source["game/Gui/Modules/A"] = R"(
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--!nocheck
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export type Foo = number
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return {hello = "hi"}
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)";
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fileResolver.source["game/Gui/Modules/B"] = R"(
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--!nonstrict
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export type Foo = number
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return {hello = "hi"}
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)";
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fileResolver.source["game/Gui/Modules/C"] = R"(
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local Modules = game:GetService('Gui').Modules
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local A = require(Modules.A)
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local B = require(Modules.B)
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local five : A.Foo = 5
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)";
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CheckResult result = frontend.check("game/Gui/Modules/C");
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LUAU_REQUIRE_NO_ERRORS(result);
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ModulePtr aModule = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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REQUIRE(bool(aModule));
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std::optional<TypeId> aExports = first(aModule->returnType);
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REQUIRE(bool(aExports));
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ModulePtr bModule = frontend.moduleResolver.getModule("game/Gui/Modules/B");
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REQUIRE(bool(bModule));
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std::optional<TypeId> bExports = first(bModule->returnType);
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REQUIRE(bool(bExports));
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CHECK_EQ(toString(*aExports), toString(*bExports));
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}
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TEST_CASE_FIXTURE(FrontendFixture, "cycle_detection_between_check_and_nocheck")
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{
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fileResolver.source["game/Gui/Modules/A"] = R"(
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local Modules = game:GetService('Gui').Modules
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local B = require(Modules.B)
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return {hello = B.hello}
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)";
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fileResolver.source["game/Gui/Modules/B"] = R"(
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--!nocheck
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local Modules = game:GetService('Gui').Modules
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local A = require(Modules.A)
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return {hello = A.hello}
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)";
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CheckResult result = frontend.check("game/Gui/Modules/A");
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LUAU_REQUIRE_ERROR_COUNT(1, result);
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}
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TEST_CASE_FIXTURE(FrontendFixture, "nocheck_cycle_used_by_checked")
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{
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fileResolver.source["game/Gui/Modules/A"] = R"(
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--!nocheck
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local Modules = game:GetService('Gui').Modules
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local B = require(Modules.B)
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return {hello = B.hello}
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)";
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fileResolver.source["game/Gui/Modules/B"] = R"(
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--!nocheck
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local Modules = game:GetService('Gui').Modules
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local A = require(Modules.A)
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return {hello = A.hello}
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)";
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fileResolver.source["game/Gui/Modules/C"] = R"(
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local Modules = game:GetService('Gui').Modules
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local A = require(Modules.A)
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local B = require(Modules.B)
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return {a=A, b=B}
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)";
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CheckResult result = frontend.check("game/Gui/Modules/C");
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LUAU_REQUIRE_NO_ERRORS(result);
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ModulePtr cModule = frontend.moduleResolver.getModule("game/Gui/Modules/C");
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REQUIRE(bool(cModule));
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std::optional<TypeId> cExports = first(cModule->returnType);
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REQUIRE(bool(cExports));
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if (FFlag::DebugLuauDeferredConstraintResolution)
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CHECK_EQ("{ a: any, b: any }", toString(*cExports));
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else
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CHECK_EQ("{| a: any, b: any |}", toString(*cExports));
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}
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TEST_CASE_FIXTURE(FrontendFixture, "cycle_detection_disabled_in_nocheck")
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{
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fileResolver.source["game/Gui/Modules/A"] = R"(
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--!nocheck
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local Modules = game:GetService('Gui').Modules
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local B = require(Modules.B)
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return {hello = B.hello}
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)";
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fileResolver.source["game/Gui/Modules/B"] = R"(
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--!nocheck
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local Modules = game:GetService('Gui').Modules
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local A = require(Modules.A)
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return {hello = A.hello}
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)";
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CheckResult result = frontend.check("game/Gui/Modules/A");
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LUAU_REQUIRE_NO_ERRORS(result);
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}
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TEST_CASE_FIXTURE(FrontendFixture, "cycle_errors_can_be_fixed")
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{
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fileResolver.source["game/Gui/Modules/A"] = R"(
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local Modules = game:GetService('Gui').Modules
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local B = require(Modules.B)
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return {hello = B.hello}
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)";
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fileResolver.source["game/Gui/Modules/B"] = R"(
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local Modules = game:GetService('Gui').Modules
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local A = require(Modules.A)
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return {hello = A.hello}
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)";
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CheckResult result1 = frontend.check("game/Gui/Modules/A");
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LUAU_REQUIRE_ERROR_COUNT(2, result1);
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CHECK_MESSAGE(get<ModuleHasCyclicDependency>(result1.errors[0]), "Should have been a ModuleHasCyclicDependency: " << toString(result1.errors[0]));
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CHECK_MESSAGE(get<ModuleHasCyclicDependency>(result1.errors[1]), "Should have been a ModuleHasCyclicDependency: " << toString(result1.errors[1]));
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fileResolver.source["game/Gui/Modules/B"] = R"(
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return {hello = 42}
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)";
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frontend.markDirty("game/Gui/Modules/B");
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CheckResult result2 = frontend.check("game/Gui/Modules/A");
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LUAU_REQUIRE_NO_ERRORS(result2);
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}
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TEST_CASE_FIXTURE(FrontendFixture, "cycle_error_paths")
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{
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fileResolver.source["game/Gui/Modules/A"] = R"(
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local Modules = game:GetService('Gui').Modules
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local B = require(Modules.B)
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return {hello = B.hello}
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)";
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fileResolver.source["game/Gui/Modules/B"] = R"(
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local Modules = game:GetService('Gui').Modules
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local A = require(Modules.A)
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return {hello = A.hello}
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)";
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CheckResult result = frontend.check("game/Gui/Modules/A");
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LUAU_REQUIRE_ERROR_COUNT(2, result);
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auto ce1 = get<ModuleHasCyclicDependency>(result.errors[0]);
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REQUIRE(ce1);
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CHECK_EQ(result.errors[0].moduleName, "game/Gui/Modules/B");
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REQUIRE_EQ(ce1->cycle.size(), 2);
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CHECK_EQ(ce1->cycle[0], "game/Gui/Modules/A");
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CHECK_EQ(ce1->cycle[1], "game/Gui/Modules/B");
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auto ce2 = get<ModuleHasCyclicDependency>(result.errors[1]);
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REQUIRE(ce2);
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CHECK_EQ(result.errors[1].moduleName, "game/Gui/Modules/A");
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REQUIRE_EQ(ce2->cycle.size(), 2);
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CHECK_EQ(ce2->cycle[0], "game/Gui/Modules/B");
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CHECK_EQ(ce2->cycle[1], "game/Gui/Modules/A");
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}
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TEST_CASE_FIXTURE(FrontendFixture, "cycle_incremental_type_surface")
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{
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fileResolver.source["game/A"] = R"(
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return {hello = 2}
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)";
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CheckResult result = frontend.check("game/A");
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LUAU_REQUIRE_NO_ERRORS(result);
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fileResolver.source["game/A"] = R"(
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local me = require(game.A)
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return {hello = 2}
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)";
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frontend.markDirty("game/A");
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result = frontend.check("game/A");
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LUAU_REQUIRE_ERRORS(result);
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auto ty = requireType("game/A", "me");
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CHECK_EQ(toString(ty), "any");
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}
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TEST_CASE_FIXTURE(FrontendFixture, "cycle_incremental_type_surface_longer")
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{
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fileResolver.source["game/A"] = R"(
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return {mod_a = 2}
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)";
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CheckResult result = frontend.check("game/A");
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LUAU_REQUIRE_NO_ERRORS(result);
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fileResolver.source["game/B"] = R"(
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local me = require(game.A)
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return {mod_b = 4}
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)";
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result = frontend.check("game/B");
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LUAU_REQUIRE_NO_ERRORS(result);
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fileResolver.source["game/A"] = R"(
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local me = require(game.B)
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return {mod_a_prime = 3}
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)";
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frontend.markDirty("game/A");
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frontend.markDirty("game/B");
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result = frontend.check("game/A");
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LUAU_REQUIRE_ERRORS(result);
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TypeId tyA = requireType("game/A", "me");
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CHECK_EQ(toString(tyA), "any");
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result = frontend.check("game/B");
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LUAU_REQUIRE_ERRORS(result);
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TypeId tyB = requireType("game/B", "me");
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CHECK_EQ(toString(tyB), "any");
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}
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TEST_CASE_FIXTURE(FrontendFixture, "cycle_incremental_type_surface_exports")
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{
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fileResolver.source["game/A"] = R"(
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local b = require(game.B)
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export type atype = { x: b.btype }
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return {mod_a = 1}
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)";
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fileResolver.source["game/B"] = R"(
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export type btype = { x: number }
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local function bf()
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local a = require(game.A)
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local bfl : a.atype = nil
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return {bfl.x}
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end
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return {mod_b = 2}
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)";
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ToStringOptions opts;
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opts.exhaustive = true;
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CheckResult resultA = frontend.check("game/A");
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LUAU_REQUIRE_ERRORS(resultA);
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CheckResult resultB = frontend.check("game/B");
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LUAU_REQUIRE_ERRORS(resultB);
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TypeId tyB = requireExportedType("game/B", "btype");
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if (FFlag::DebugLuauDeferredConstraintResolution)
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CHECK_EQ(toString(tyB, opts), "{ x: number }");
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else
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CHECK_EQ(toString(tyB, opts), "{| x: number |}");
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TypeId tyA = requireExportedType("game/A", "atype");
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if (FFlag::DebugLuauDeferredConstraintResolution)
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CHECK_EQ(toString(tyA, opts), "{ x: any }");
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|
else
|
|
CHECK_EQ(toString(tyA, opts), "{| x: any |}");
|
|
|
|
frontend.markDirty("game/B");
|
|
resultB = frontend.check("game/B");
|
|
LUAU_REQUIRE_ERRORS(resultB);
|
|
|
|
tyB = requireExportedType("game/B", "btype");
|
|
if (FFlag::DebugLuauDeferredConstraintResolution)
|
|
CHECK_EQ(toString(tyB, opts), "{ x: number }");
|
|
else
|
|
CHECK_EQ(toString(tyB, opts), "{| x: number |}");
|
|
|
|
tyA = requireExportedType("game/A", "atype");
|
|
if (FFlag::DebugLuauDeferredConstraintResolution)
|
|
CHECK_EQ(toString(tyA, opts), "{ x: any }");
|
|
else
|
|
CHECK_EQ(toString(tyA, opts), "{| x: any |}");
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "dont_reparse_clean_file_when_linting")
|
|
{
|
|
fileResolver.source["Modules/A"] = R"(
|
|
local t = {}
|
|
|
|
for i=#t,1 do
|
|
end
|
|
|
|
for i=#t,1,-1 do
|
|
end
|
|
)";
|
|
|
|
configResolver.defaultConfig.enabledLint.enableWarning(LintWarning::Code_ForRange);
|
|
|
|
lintModule("Modules/A");
|
|
|
|
fileResolver.source["Modules/A"] = R"(
|
|
-- We have fixed the lint error, but we did not tell the Frontend that the file is changed!
|
|
-- Therefore, we expect Frontend to reuse the results from previous lint.
|
|
)";
|
|
|
|
LintResult lintResult = lintModule("Modules/A");
|
|
|
|
CHECK_EQ(1, lintResult.warnings.size());
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "dont_recheck_script_that_hasnt_been_marked_dirty")
|
|
{
|
|
fileResolver.source["game/Gui/Modules/A"] = "return {hello=5, world=true}";
|
|
fileResolver.source["game/Gui/Modules/B"] = R"(
|
|
local Modules = game:GetService('Gui').Modules
|
|
local A = require(Modules.A)
|
|
return {b_value = A.hello}
|
|
)";
|
|
|
|
frontend.check("game/Gui/Modules/B");
|
|
|
|
fileResolver.source["game/Gui/Modules/A"] =
|
|
"Massively incorrect syntax haha oops! However! The frontend doesn't know that this file needs reparsing!";
|
|
|
|
frontend.check("game/Gui/Modules/B");
|
|
|
|
ModulePtr bModule = frontend.moduleResolver.getModule("game/Gui/Modules/B");
|
|
CHECK(bModule->errors.empty());
|
|
Luau::dumpErrors(bModule);
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "recheck_if_dependent_script_is_dirty")
|
|
{
|
|
fileResolver.source["game/Gui/Modules/A"] = "return {hello=5, world=true}";
|
|
fileResolver.source["game/Gui/Modules/B"] = R"(
|
|
local Modules = game:GetService('Gui').Modules
|
|
local A = require(Modules.A)
|
|
return {b_value = A.hello}
|
|
)";
|
|
|
|
frontend.check("game/Gui/Modules/B");
|
|
|
|
fileResolver.source["game/Gui/Modules/A"] = "return {hello='hi!'}";
|
|
frontend.markDirty("game/Gui/Modules/A");
|
|
|
|
frontend.check("game/Gui/Modules/B");
|
|
|
|
ModulePtr bModule = frontend.moduleResolver.getModule("game/Gui/Modules/B");
|
|
CHECK(bModule->errors.empty());
|
|
Luau::dumpErrors(bModule);
|
|
|
|
auto bExports = first(bModule->returnType);
|
|
REQUIRE(!!bExports);
|
|
|
|
if (FFlag::DebugLuauDeferredConstraintResolution)
|
|
CHECK_EQ("{ b_value: string }", toString(*bExports));
|
|
else
|
|
CHECK_EQ("{| b_value: string |}", toString(*bExports));
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "mark_non_immediate_reverse_deps_as_dirty")
|
|
{
|
|
fileResolver.source["game/Gui/Modules/A"] = "return {hello=5, world=true}";
|
|
fileResolver.source["game/Gui/Modules/B"] = R"(
|
|
return require(game:GetService('Gui').Modules.A)
|
|
)";
|
|
fileResolver.source["game/Gui/Modules/C"] = R"(
|
|
local Modules = game:GetService('Gui').Modules
|
|
local B = require(Modules.B)
|
|
return {c_value = B.hello}
|
|
)";
|
|
|
|
frontend.check("game/Gui/Modules/C");
|
|
|
|
std::vector<Luau::ModuleName> markedDirty;
|
|
frontend.markDirty("game/Gui/Modules/A", &markedDirty);
|
|
|
|
REQUIRE(markedDirty.size() == 3);
|
|
CHECK(std::find(markedDirty.begin(), markedDirty.end(), "game/Gui/Modules/A") != markedDirty.end());
|
|
CHECK(std::find(markedDirty.begin(), markedDirty.end(), "game/Gui/Modules/B") != markedDirty.end());
|
|
CHECK(std::find(markedDirty.begin(), markedDirty.end(), "game/Gui/Modules/C") != markedDirty.end());
|
|
}
|
|
|
|
#if 0
|
|
// Does not work yet. :(
|
|
TEST_CASE_FIXTURE(FrontendFixture, "recheck_if_dependent_script_has_a_parse_error")
|
|
{
|
|
fileResolver.source["Modules/A"] = "oh no a syntax error";
|
|
fileResolver.source["Modules/B"] = R"(
|
|
local Modules = {}
|
|
local A = require(Modules.A)
|
|
return {}
|
|
)";
|
|
|
|
CheckResult result = frontend.check("Modules/B");
|
|
LUAU_REQUIRE_ERROR_COUNT(1, result);
|
|
CHECK_EQ("Modules/A", result.errors[0].moduleName);
|
|
|
|
CheckResult result2 = frontend.check("Modules/B");
|
|
LUAU_REQUIRE_ERROR_COUNT(1, result2);
|
|
CHECK_EQ(result2.errors[0], result.errors[0]);
|
|
}
|
|
#endif
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "produce_errors_for_unchanged_file_with_a_syntax_error")
|
|
{
|
|
fileResolver.source["Modules/A"] = "oh no a blatant syntax error!!";
|
|
|
|
CheckResult one = frontend.check("Modules/A");
|
|
CheckResult two = frontend.check("Modules/A");
|
|
|
|
CHECK(!one.errors.empty());
|
|
CHECK(!two.errors.empty());
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "produce_errors_for_unchanged_file_with_errors")
|
|
{
|
|
fileResolver.source["Modules/A"] = "local p: number = 'oh no a type error'";
|
|
|
|
frontend.check("Modules/A");
|
|
|
|
fileResolver.source["Modules/A"] = "local p = 4 -- We have fixed the problem, but we didn't tell the frontend, so it will not recheck this file!";
|
|
CheckResult secondResult = frontend.check("Modules/A");
|
|
|
|
CHECK_EQ(1, secondResult.errors.size());
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "reports_errors_from_multiple_sources")
|
|
{
|
|
fileResolver.source["game/Gui/Modules/A"] = R"(
|
|
local a: number = 'oh no a type error'
|
|
return {a=a}
|
|
)";
|
|
|
|
fileResolver.source["game/Gui/Modules/B"] = R"(
|
|
local Modules = script.Parent
|
|
local A = require(Modules.A)
|
|
local b: number = 'another one! This is quite distressing!'
|
|
)";
|
|
|
|
CheckResult result = frontend.check("game/Gui/Modules/B");
|
|
LUAU_REQUIRE_ERROR_COUNT(2, result);
|
|
|
|
CHECK_EQ("game/Gui/Modules/A", result.errors[0].moduleName);
|
|
CHECK_EQ("game/Gui/Modules/B", result.errors[1].moduleName);
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "report_require_to_nonexistent_file")
|
|
{
|
|
fileResolver.source["Modules/A"] = R"(
|
|
local Modules = script
|
|
local B = require(Modules.B)
|
|
)";
|
|
|
|
CheckResult result = frontend.check("Modules/A");
|
|
LUAU_REQUIRE_ERROR_COUNT(1, result);
|
|
|
|
std::string s = toString(result.errors[0]);
|
|
CHECK_MESSAGE(get<UnknownRequire>(result.errors[0]), "Should have been an UnknownRequire: " << toString(result.errors[0]));
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "ignore_require_to_nonexistent_file")
|
|
{
|
|
fileResolver.source["Modules/A"] = R"(
|
|
local Modules = script
|
|
local B = require(Modules.B) :: any
|
|
)";
|
|
|
|
CheckResult result = frontend.check("Modules/A");
|
|
LUAU_REQUIRE_NO_ERRORS(result);
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "report_syntax_error_in_required_file")
|
|
{
|
|
fileResolver.source["Modules/A"] = "oh no a gross breach of syntax";
|
|
fileResolver.source["Modules/B"] = R"(
|
|
local Modules = script.Parent
|
|
local A = require(Modules.A)
|
|
)";
|
|
|
|
CheckResult result = frontend.check("Modules/B");
|
|
LUAU_REQUIRE_ERRORS(result);
|
|
|
|
CHECK_EQ("Modules/A", result.errors[0].moduleName);
|
|
|
|
bool b = std::any_of(begin(result.errors), end(result.errors), [](auto&& e) -> bool {
|
|
return get<SyntaxError>(e);
|
|
});
|
|
if (!b)
|
|
{
|
|
CHECK_MESSAGE(false, "Expected a syntax error!");
|
|
dumpErrors(result);
|
|
}
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "re_report_type_error_in_required_file")
|
|
{
|
|
fileResolver.source["Modules/A"] = R"(
|
|
local n: number = 'five'
|
|
return {n=n}
|
|
)";
|
|
|
|
fileResolver.source["Modules/B"] = R"(
|
|
local Modules = script.Parent
|
|
local A = require(Modules.A)
|
|
print(A.n)
|
|
)";
|
|
|
|
CheckResult result = frontend.check("Modules/B");
|
|
LUAU_REQUIRE_ERROR_COUNT(1, result);
|
|
|
|
CheckResult result2 = frontend.check("Modules/B");
|
|
LUAU_REQUIRE_ERROR_COUNT(1, result2);
|
|
|
|
CHECK_EQ("Modules/A", result.errors[0].moduleName);
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "accumulate_cached_errors")
|
|
{
|
|
fileResolver.source["Modules/A"] = R"(
|
|
local n: number = 'five'
|
|
return {n=n}
|
|
)";
|
|
|
|
fileResolver.source["Modules/B"] = R"(
|
|
local Modules = script.Parent
|
|
local A = require(Modules.A)
|
|
local b: number = 'seven'
|
|
print(A, b)
|
|
)";
|
|
|
|
CheckResult result1 = frontend.check("Modules/B");
|
|
|
|
LUAU_REQUIRE_ERROR_COUNT(2, result1);
|
|
|
|
CHECK_EQ("Modules/A", result1.errors[0].moduleName);
|
|
CHECK_EQ("Modules/B", result1.errors[1].moduleName);
|
|
|
|
CheckResult result2 = frontend.check("Modules/B");
|
|
|
|
LUAU_REQUIRE_ERROR_COUNT(2, result2);
|
|
|
|
CHECK_EQ("Modules/A", result2.errors[0].moduleName);
|
|
CHECK_EQ("Modules/B", result2.errors[1].moduleName);
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "accumulate_cached_errors_in_consistent_order")
|
|
{
|
|
fileResolver.source["Modules/A"] = R"(
|
|
a = 1
|
|
b = 2
|
|
local Modules = script.Parent
|
|
local A = require(Modules.B)
|
|
)";
|
|
|
|
fileResolver.source["Modules/B"] = R"(
|
|
d = 3
|
|
e = 4
|
|
return {}
|
|
)";
|
|
|
|
CheckResult result1 = frontend.check("Modules/A");
|
|
|
|
LUAU_REQUIRE_ERROR_COUNT(4, result1);
|
|
|
|
CHECK_EQ("Modules/A", result1.errors[2].moduleName);
|
|
CHECK_EQ("Modules/A", result1.errors[3].moduleName);
|
|
|
|
CHECK_EQ("Modules/B", result1.errors[0].moduleName);
|
|
CHECK_EQ("Modules/B", result1.errors[1].moduleName);
|
|
|
|
CheckResult result2 = frontend.check("Modules/A");
|
|
CHECK_EQ(4, result2.errors.size());
|
|
|
|
for (size_t i = 0; i < result1.errors.size(); ++i)
|
|
CHECK_EQ(result1.errors[i], result2.errors[i]);
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "test_pruneParentSegments")
|
|
{
|
|
CHECK_EQ(std::optional<std::string>{"Modules/Enum/ButtonState"},
|
|
pathExprToModuleName("", {"Modules", "LuaApp", "DeprecatedDarkTheme", "Parent", "Parent", "Enum", "ButtonState"}));
|
|
CHECK_EQ(std::optional<std::string>{"workspace/Foo/Bar/Baz"}, pathExprToModuleName("workspace/Foo/Quux", {"script", "Parent", "Bar", "Baz"}));
|
|
CHECK_EQ(std::nullopt, pathExprToModuleName("", {}));
|
|
CHECK_EQ(std::optional<std::string>{"script"}, pathExprToModuleName("", {"script"}));
|
|
CHECK_EQ(std::optional<std::string>{"script/Parent"}, pathExprToModuleName("", {"script", "Parent"}));
|
|
CHECK_EQ(std::optional<std::string>{"script"}, pathExprToModuleName("", {"script", "Parent", "Parent"}));
|
|
CHECK_EQ(std::optional<std::string>{"script"}, pathExprToModuleName("", {"script", "Test", "Parent"}));
|
|
CHECK_EQ(std::optional<std::string>{"script/Parent"}, pathExprToModuleName("", {"script", "Test", "Parent", "Parent"}));
|
|
CHECK_EQ(std::optional<std::string>{"script/Parent"}, pathExprToModuleName("", {"script", "Test", "Parent", "Test", "Parent", "Parent"}));
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "test_lint_uses_correct_config")
|
|
{
|
|
fileResolver.source["Module/A"] = R"(
|
|
local t = {}
|
|
|
|
for i=#t,1 do
|
|
end
|
|
)";
|
|
|
|
configResolver.configFiles["Module/A"].enabledLint.enableWarning(LintWarning::Code_ForRange);
|
|
|
|
auto result = lintModule("Module/A");
|
|
CHECK_EQ(1, result.warnings.size());
|
|
|
|
configResolver.configFiles["Module/A"].enabledLint.disableWarning(LintWarning::Code_ForRange);
|
|
frontend.markDirty("Module/A");
|
|
|
|
auto result2 = lintModule("Module/A");
|
|
CHECK_EQ(0, result2.warnings.size());
|
|
|
|
LintOptions overrideOptions;
|
|
|
|
overrideOptions.enableWarning(LintWarning::Code_ForRange);
|
|
frontend.markDirty("Module/A");
|
|
|
|
auto result3 = lintModule("Module/A", overrideOptions);
|
|
CHECK_EQ(1, result3.warnings.size());
|
|
|
|
overrideOptions.disableWarning(LintWarning::Code_ForRange);
|
|
frontend.markDirty("Module/A");
|
|
|
|
auto result4 = lintModule("Module/A", overrideOptions);
|
|
CHECK_EQ(0, result4.warnings.size());
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "lint_results_are_only_for_checked_module")
|
|
{
|
|
fileResolver.source["Module/A"] = R"(
|
|
local _ = 0b10000000000000000000000000000000000000000000000000000000000000000
|
|
)";
|
|
|
|
fileResolver.source["Module/B"] = R"(
|
|
require(script.Parent.A)
|
|
local _ = 0x10000000000000000
|
|
)";
|
|
|
|
LintResult lintResult = lintModule("Module/B");
|
|
CHECK_EQ(1, lintResult.warnings.size());
|
|
|
|
// Check cached result
|
|
lintResult = lintModule("Module/B");
|
|
CHECK_EQ(1, lintResult.warnings.size());
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "discard_type_graphs")
|
|
{
|
|
Frontend fe{&fileResolver, &configResolver, {false}};
|
|
|
|
fileResolver.source["Module/A"] = R"(
|
|
local a = {1,2,3,4,5}
|
|
)";
|
|
|
|
CheckResult result = fe.check("Module/A");
|
|
|
|
ModulePtr module = fe.moduleResolver.getModule("Module/A");
|
|
|
|
CHECK_EQ(0, module->internalTypes.types.size());
|
|
CHECK_EQ(0, module->internalTypes.typePacks.size());
|
|
CHECK_EQ(0, module->astTypes.size());
|
|
CHECK_EQ(0, module->astResolvedTypes.size());
|
|
CHECK_EQ(0, module->astResolvedTypePacks.size());
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "it_should_be_safe_to_stringify_errors_when_full_type_graph_is_discarded")
|
|
{
|
|
Frontend fe{&fileResolver, &configResolver, {false}};
|
|
|
|
fileResolver.source["Module/A"] = R"(
|
|
--!strict
|
|
local a: {Count: number} = {count='five'}
|
|
)";
|
|
|
|
CheckResult result = fe.check("Module/A");
|
|
|
|
REQUIRE_EQ(1, result.errors.size());
|
|
|
|
// When this test fails, it is because the TypeIds needed by the error have been deallocated.
|
|
// It is thus basically impossible to predict what will happen when this assert is evaluated.
|
|
// It could segfault, or you could see weird type names like the empty string or <VALUELESS BY EXCEPTION>
|
|
if (FFlag::DebugLuauDeferredConstraintResolution)
|
|
REQUIRE_EQ(
|
|
"Table type 'a' not compatible with type '{ Count: number }' because the former is missing field 'Count'", toString(result.errors[0]));
|
|
else
|
|
REQUIRE_EQ(
|
|
"Table type 'a' not compatible with type '{| Count: number |}' because the former is missing field 'Count'", toString(result.errors[0]));
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "trace_requires_in_nonstrict_mode")
|
|
{
|
|
fileResolver.source["Module/A"] = R"(
|
|
--!nonstrict
|
|
local module = {}
|
|
|
|
function module.f(arg: number)
|
|
print('f', arg)
|
|
end
|
|
|
|
return module
|
|
)";
|
|
|
|
fileResolver.source["Module/B"] = R"(
|
|
--!nonstrict
|
|
local A = require(script.Parent.A)
|
|
|
|
print(A.g(5)) -- Key 'g' not found
|
|
print(A.f('five')) -- Type mismatch number and string
|
|
print(A.f(5)) -- OK
|
|
)";
|
|
|
|
CheckResult result = frontend.check("Module/B");
|
|
|
|
LUAU_REQUIRE_ERROR_COUNT(2, result);
|
|
|
|
CHECK_EQ(4, result.errors[0].location.begin.line);
|
|
CHECK_EQ(5, result.errors[1].location.begin.line);
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "environments")
|
|
{
|
|
ScopePtr testScope = frontend.addEnvironment("test");
|
|
|
|
unfreeze(frontend.globals.globalTypes);
|
|
frontend.loadDefinitionFile(frontend.globals, testScope, R"(
|
|
export type Foo = number | string
|
|
)",
|
|
"@test", /* captureComments */ false);
|
|
freeze(frontend.globals.globalTypes);
|
|
|
|
fileResolver.source["A"] = R"(
|
|
--!nonstrict
|
|
local foo: Foo = 1
|
|
)";
|
|
|
|
fileResolver.source["B"] = R"(
|
|
--!nonstrict
|
|
local foo: Foo = 1
|
|
)";
|
|
|
|
fileResolver.environments["A"] = "test";
|
|
|
|
CheckResult resultA = frontend.check("A");
|
|
LUAU_REQUIRE_NO_ERRORS(resultA);
|
|
|
|
CheckResult resultB = frontend.check("B");
|
|
LUAU_REQUIRE_ERROR_COUNT(1, resultB);
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "ast_node_at_position")
|
|
{
|
|
check(R"(
|
|
local t = {}
|
|
|
|
function t:aa() end
|
|
|
|
t:
|
|
)");
|
|
|
|
SourceModule* module = getMainSourceModule();
|
|
Position pos = module->root->location.end;
|
|
AstNode* node = findNodeAtPosition(*module, pos);
|
|
|
|
REQUIRE(node);
|
|
REQUIRE(bool(node->asExpr()));
|
|
|
|
++pos.column;
|
|
AstNode* node2 = findNodeAtPosition(*module, pos);
|
|
CHECK_EQ(node, node2);
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "stats_are_not_reset_between_checks")
|
|
{
|
|
fileResolver.source["Module/A"] = R"(
|
|
--!strict
|
|
local B = require(script.Parent.B)
|
|
local foo = B.foo + 1
|
|
)";
|
|
|
|
fileResolver.source["Module/B"] = R"(
|
|
--!strict
|
|
return {foo = 1}
|
|
)";
|
|
|
|
CheckResult r1 = frontend.check("Module/A");
|
|
LUAU_REQUIRE_NO_ERRORS(r1);
|
|
|
|
Frontend::Stats stats1 = frontend.stats;
|
|
CHECK_EQ(2, stats1.files);
|
|
|
|
frontend.markDirty("Module/A");
|
|
frontend.markDirty("Module/B");
|
|
|
|
CheckResult r2 = frontend.check("Module/A");
|
|
LUAU_REQUIRE_NO_ERRORS(r2);
|
|
Frontend::Stats stats2 = frontend.stats;
|
|
|
|
CHECK_EQ(4, stats2.files);
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "clearStats")
|
|
{
|
|
fileResolver.source["Module/A"] = R"(
|
|
--!strict
|
|
local B = require(script.Parent.B)
|
|
local foo = B.foo + 1
|
|
)";
|
|
|
|
fileResolver.source["Module/B"] = R"(
|
|
--!strict
|
|
return {foo = 1}
|
|
)";
|
|
|
|
CheckResult r1 = frontend.check("Module/A");
|
|
LUAU_REQUIRE_NO_ERRORS(r1);
|
|
|
|
Frontend::Stats stats1 = frontend.stats;
|
|
CHECK_EQ(2, stats1.files);
|
|
|
|
frontend.markDirty("Module/A");
|
|
frontend.markDirty("Module/B");
|
|
|
|
frontend.clearStats();
|
|
CheckResult r2 = frontend.check("Module/A");
|
|
LUAU_REQUIRE_NO_ERRORS(r2);
|
|
Frontend::Stats stats2 = frontend.stats;
|
|
|
|
CHECK_EQ(2, stats2.files);
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "typecheck_twice_for_ast_types")
|
|
{
|
|
fileResolver.source["Module/A"] = R"(
|
|
local a = 1
|
|
)";
|
|
|
|
CheckResult result = frontend.check("Module/A");
|
|
|
|
ModulePtr module = frontend.moduleResolver.getModule("Module/A");
|
|
|
|
REQUIRE_EQ(module->astTypes.size(), 1);
|
|
auto it = module->astTypes.begin();
|
|
CHECK_EQ(toString(it->second), "number");
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "imported_table_modification_2")
|
|
{
|
|
frontend.options.retainFullTypeGraphs = false;
|
|
|
|
fileResolver.source["Module/A"] = R"(
|
|
--!nonstrict
|
|
local a = {}
|
|
a.x = 1
|
|
return a;
|
|
)";
|
|
|
|
fileResolver.source["Module/B"] = R"(
|
|
--!nonstrict
|
|
local a = require(script.Parent.A)
|
|
local b = {}
|
|
function a:b() end -- this should error, since A doesn't define a:b()
|
|
return b
|
|
)";
|
|
|
|
fileResolver.source["Module/C"] = R"(
|
|
--!nonstrict
|
|
local a = require(script.Parent.A)
|
|
local b = require(script.Parent.B)
|
|
a:b() -- this should error, since A doesn't define a:b()
|
|
)";
|
|
|
|
CheckResult resultA = frontend.check("Module/A");
|
|
LUAU_REQUIRE_NO_ERRORS(resultA);
|
|
|
|
CheckResult resultB = frontend.check("Module/B");
|
|
LUAU_REQUIRE_ERRORS(resultB);
|
|
|
|
CheckResult resultC = frontend.check("Module/C");
|
|
LUAU_REQUIRE_ERRORS(resultC);
|
|
}
|
|
|
|
// This test does not use TEST_CASE_FIXTURE because we need to set a flag before
|
|
// the fixture is constructed.
|
|
TEST_CASE("no_use_after_free_with_type_fun_instantiation")
|
|
{
|
|
// This flag forces this test to crash if there's a UAF in this code.
|
|
ScopedFastFlag sff_DebugLuauFreezeArena("DebugLuauFreezeArena", true);
|
|
|
|
FrontendFixture fix;
|
|
|
|
fix.fileResolver.source["Module/A"] = R"(
|
|
export type Foo<V> = typeof(setmetatable({}, {}))
|
|
return false;
|
|
)";
|
|
|
|
fix.fileResolver.source["Module/B"] = R"(
|
|
local A = require(script.Parent.A)
|
|
export type Foo<V> = A.Foo<V>
|
|
return false;
|
|
)";
|
|
|
|
// We don't care about the result. That we haven't crashed is enough.
|
|
fix.frontend.check("Module/B");
|
|
}
|
|
|
|
TEST_CASE("check_without_builtin_next")
|
|
{
|
|
TestFileResolver fileResolver;
|
|
TestConfigResolver configResolver;
|
|
Frontend frontend(&fileResolver, &configResolver);
|
|
|
|
fileResolver.source["Module/A"] = "for k,v in 2 do end";
|
|
fileResolver.source["Module/B"] = "return next";
|
|
|
|
// We don't care about the result. That we haven't crashed is enough.
|
|
frontend.check("Module/A");
|
|
frontend.check("Module/B");
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "reexport_cyclic_type")
|
|
{
|
|
fileResolver.source["Module/A"] = R"(
|
|
type F<T> = (set: G<T>) -> ()
|
|
|
|
export type G<T> = {
|
|
forEach: (a: F<T>) -> (),
|
|
}
|
|
|
|
function X<T>(a: F<T>): ()
|
|
end
|
|
|
|
return X
|
|
)";
|
|
|
|
fileResolver.source["Module/B"] = R"(
|
|
--!strict
|
|
local A = require(script.Parent.A)
|
|
|
|
export type G<T> = A.G<T>
|
|
|
|
return {
|
|
A = A,
|
|
}
|
|
)";
|
|
|
|
CheckResult result = frontend.check("Module/B");
|
|
|
|
LUAU_REQUIRE_NO_ERRORS(result);
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "reexport_type_alias")
|
|
{
|
|
fileResolver.source["Module/A"] = R"(
|
|
type KeyOfTestEvents = "test-file-start" | "test-file-success" | "test-file-failure" | "test-case-result"
|
|
type MyAny = any
|
|
|
|
export type TestFileEvent<T = KeyOfTestEvents> = (
|
|
eventName: T,
|
|
args: any --[[ ROBLOX TODO: Unhandled node for type: TSIndexedAccessType ]] --[[ TestEvents[T] ]]
|
|
) -> MyAny
|
|
|
|
return {}
|
|
)";
|
|
|
|
fileResolver.source["Module/B"] = R"(
|
|
--!strict
|
|
local A = require(script.Parent.A)
|
|
|
|
export type TestFileEvent = A.TestFileEvent
|
|
)";
|
|
|
|
CheckResult result = frontend.check("Module/B");
|
|
|
|
LUAU_REQUIRE_NO_ERRORS(result);
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(BuiltinsFixture, "module_scope_check")
|
|
{
|
|
frontend.prepareModuleScope = [this](const ModuleName& name, const ScopePtr& scope, bool forAutocomplete) {
|
|
scope->bindings[Luau::AstName{"x"}] = Luau::Binding{frontend.globals.builtinTypes->numberType};
|
|
};
|
|
|
|
fileResolver.source["game/A"] = R"(
|
|
local a = x
|
|
)";
|
|
|
|
CheckResult result = frontend.check("game/A");
|
|
LUAU_REQUIRE_NO_ERRORS(result);
|
|
|
|
auto ty = requireType("game/A", "a");
|
|
CHECK_EQ(toString(ty), "number");
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "parse_only")
|
|
{
|
|
fileResolver.source["game/Gui/Modules/A"] = R"(
|
|
local a: number = 'oh no a type error'
|
|
return {a=a}
|
|
)";
|
|
|
|
fileResolver.source["game/Gui/Modules/B"] = R"(
|
|
local Modules = script.Parent
|
|
local A = require(Modules.A)
|
|
local b: number = 2
|
|
)";
|
|
|
|
frontend.parse("game/Gui/Modules/B");
|
|
|
|
REQUIRE(frontend.sourceNodes.count("game/Gui/Modules/A"));
|
|
REQUIRE(frontend.sourceNodes.count("game/Gui/Modules/B"));
|
|
|
|
auto node = frontend.sourceNodes["game/Gui/Modules/B"];
|
|
CHECK_EQ(node->requireSet.count("game/Gui/Modules/A"), 1);
|
|
REQUIRE_EQ(node->requireLocations.size(), 1);
|
|
CHECK_EQ(node->requireLocations[0].second, Luau::Location(Position(2, 18), Position(2, 36)));
|
|
|
|
// Early parse doesn't cause typechecking to be skipped
|
|
CheckResult result = frontend.check("game/Gui/Modules/B");
|
|
LUAU_REQUIRE_ERROR_COUNT(1, result);
|
|
|
|
CHECK_EQ("game/Gui/Modules/A", result.errors[0].moduleName);
|
|
CHECK_EQ("Type 'string' could not be converted into 'number'", toString(result.errors[0]));
|
|
}
|
|
|
|
TEST_CASE_FIXTURE(FrontendFixture, "markdirty_early_return")
|
|
{
|
|
ScopedFastFlag fflag("CorrectEarlyReturnInMarkDirty", true);
|
|
|
|
constexpr char moduleName[] = "game/Gui/Modules/A";
|
|
fileResolver.source[moduleName] = R"(
|
|
return 1
|
|
)";
|
|
|
|
{
|
|
std::vector<ModuleName> markedDirty;
|
|
frontend.markDirty(moduleName, &markedDirty);
|
|
CHECK(markedDirty.empty());
|
|
}
|
|
|
|
frontend.parse(moduleName);
|
|
|
|
{
|
|
std::vector<ModuleName> markedDirty;
|
|
frontend.markDirty(moduleName, &markedDirty);
|
|
CHECK(!markedDirty.empty());
|
|
}
|
|
}
|
|
|
|
TEST_SUITE_END();
|