luau/Analysis/include/Luau/ToDot.h
Arseny Kapoulkine 32fb6d10a7
Sync to upstream/release/506 (#270)
- Fix some cases where type checking would overflow the native stack
- Improve autocomplete behavior when assigning a partially written function call (not currently exposed through command line tools)
- Improve autocomplete type inference feedback for some expressions where previously the type would not be known
- Improve quantification performance during type checking for large types
- Improve type checking for table literals when the expected type of the table is known because of a type annotation
- Fix type checking errors in cases where required module has errors in the resulting type
- Fix debug line information for multi-line chained call sequences (Add function name information for "attempt to call a nil value" #255)
- lua_newuserdata now takes 2 arguments to match Lua/LuaJIT APIs better; lua_newuserdatatagged should be used if the third argument was non-0.
- lua_ref can no longer be used with LUA_REGISTRYINDEX to prevent mistakes when migrating Lua FFI (Inconsistency with lua_ref #247)
- Fix assertions and possible crashes when executing script code indirectly via metatable dispatch from lua_equal/lua_lessthan/lua_getfield/etc. (Hitting a crash in an assert after lua_equal is called. #259)
- Fix flamegraph scripts to run under Python 2
2021-12-02 22:41:04 -08:00

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C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Common.h"
#include <string>
namespace Luau
{
struct TypeVar;
using TypeId = const TypeVar*;
struct TypePackVar;
using TypePackId = const TypePackVar*;
struct ToDotOptions
{
bool showPointers = true; // Show pointer value in the node label
bool duplicatePrimitives = true; // Display primitive types and 'any' as separate nodes
};
std::string toDot(TypeId ty, const ToDotOptions& opts);
std::string toDot(TypePackId tp, const ToDotOptions& opts);
std::string toDot(TypeId ty);
std::string toDot(TypePackId tp);
void dumpDot(TypeId ty);
void dumpDot(TypePackId tp);
} // namespace Luau