luau/Analysis/include/Luau/Config.h
Arseny Kapoulkine d01addc625 Sync to upstream/release/501 (#20)
Co-authored-by: Rodactor <rodactor@roblox.com>
2021-11-01 14:52:34 -07:00

59 lines
1.3 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Linter.h"
#include "Luau/ParseOptions.h"
#include <string>
#include <optional>
#include <vector>
namespace Luau
{
using ModuleName = std::string;
constexpr const char* kConfigName = ".luaurc";
struct Config
{
Config()
{
enabledLint.setDefaults();
}
Mode mode = Mode::NoCheck;
ParseOptions parseOptions;
LintOptions enabledLint;
LintOptions fatalLint;
bool lintErrors = false;
bool typeErrors = true;
std::vector<std::string> globals;
};
struct ConfigResolver
{
virtual ~ConfigResolver() {}
virtual const Config& getConfig(const ModuleName& name) const = 0;
};
struct NullConfigResolver : ConfigResolver
{
Config defaultConfig;
virtual const Config& getConfig(const ModuleName& name) const override;
};
std::optional<std::string> parseModeString(Mode& mode, const std::string& modeString, bool compat = false);
std::optional<std::string> parseLintRuleString(
LintOptions& enabledLints, LintOptions& fatalLints, const std::string& warningName, const std::string& value, bool compat = false);
std::optional<std::string> parseConfig(const std::string& contents, Config& config, bool compat = false);
} // namespace Luau