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7105c81579
# What's changed? * Fixed a bug in type cloning by maintaining persistent types. * We now parse imprecise integer literals to report the imprecision as a warning to developers. * Add a compiler flag to specify the name of the statistics output file. ### New type solver * Renamed `ConstraintGraphBuilder` to `ConstraintGenerator` * LValues now take into account the type being assigned during constraint generation. * Normalization performance has been improved by 33% by replacing the an internal usage of `std::unordered_set` with `DenseHashMap`. * Normalization now has a helper to identify types that are equivalent to `unknown`, which is being used to fix some bugs in subtyping. * Uses of the old unifier in the new type solver have been eliminated. * Improved error explanations for subtyping errors in `TypeChecker2`. ### Native code generation * Expanded some of the statistics recorded during compilation to include the number of instructions and blocks. * Introduce instruction and block count limiters for controlling what bytecode is translated into native code. * Implement code generation for byteswap instruction. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com>
67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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namespace Luau
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{
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struct Position
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{
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unsigned int line, column;
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Position(unsigned int line, unsigned int column)
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: line(line)
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, column(column)
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{
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}
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bool operator==(const Position& rhs) const;
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bool operator!=(const Position& rhs) const;
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bool operator<(const Position& rhs) const;
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bool operator>(const Position& rhs) const;
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bool operator<=(const Position& rhs) const;
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bool operator>=(const Position& rhs) const;
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void shift(const Position& start, const Position& oldEnd, const Position& newEnd);
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};
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struct Location
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{
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Position begin, end;
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Location()
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: begin(0, 0)
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, end(0, 0)
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{
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}
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Location(const Position& begin, const Position& end)
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: begin(begin)
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, end(end)
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{
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}
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Location(const Position& begin, unsigned int length)
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: begin(begin)
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, end(begin.line, begin.column + length)
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{
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}
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Location(const Location& begin, const Location& end)
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: begin(begin.begin)
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, end(end.end)
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{
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}
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bool operator==(const Location& rhs) const;
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bool operator!=(const Location& rhs) const;
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bool encloses(const Location& l) const;
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bool overlaps(const Location& l) const;
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bool contains(const Position& p) const;
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bool containsClosed(const Position& p) const;
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void extend(const Location& other);
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void shift(const Position& start, const Position& oldEnd, const Position& newEnd);
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};
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} // namespace Luau
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