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https://github.com/luau-lang/luau.git
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fd6250cf9d
### What's Changed - Improve readability of unions and intersections by limiting the number of elements of those types that can be presented on a single line (gated under `FFlag::LuauToStringSimpleCompositeTypesSingleLine`) - Adds a new option to the compiler `--record-stats` to record and output compilation statistics - `if...then...else` expressions are now optimized into `AND/OR` form when possible. ### VM - Add a new `buffer` type to Luau based on the [buffer RFC](https://github.com/Roblox/luau/pull/739) and additional C API functions to work with it; this release does not include the library. - Internal C API to work with string buffers has been updated to align with Lua version more closely ### Native Codegen - Added support for new X64 instruction (rev) and new A64 instruction (bswap) in the assembler - Simplified the way numerical loop condition is translated to IR ### New Type Solver - Operator inference now handled by type families - Created a new system called `Type Paths` to explain why subtyping tests fail in order to improve the quality of error messages. - Systematic changes to implement Data Flow analysis in the new solver (`Breadcrumb` removed and replaced with `RefinementKey`) --- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com>
94 lines
1.8 KiB
C++
94 lines
1.8 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Location.h"
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#include "Luau/LValue.h"
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#include "Luau/Variant.h"
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#include "Luau/TypeFwd.h"
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#include <vector>
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namespace Luau
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{
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struct TruthyPredicate;
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struct IsAPredicate;
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struct TypeGuardPredicate;
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struct EqPredicate;
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struct AndPredicate;
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struct OrPredicate;
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struct NotPredicate;
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using Predicate = Variant<TruthyPredicate, IsAPredicate, TypeGuardPredicate, EqPredicate, AndPredicate, OrPredicate, NotPredicate>;
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using PredicateVec = std::vector<Predicate>;
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struct TruthyPredicate
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{
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LValue lvalue;
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Location location;
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};
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struct IsAPredicate
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{
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LValue lvalue;
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Location location;
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TypeId ty;
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};
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struct TypeGuardPredicate
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{
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LValue lvalue;
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Location location;
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std::string kind; // TODO: When singleton types arrive, replace this with `TypeId ty;`
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bool isTypeof;
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};
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struct EqPredicate
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{
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LValue lvalue;
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TypeId type;
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Location location;
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};
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struct AndPredicate
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{
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PredicateVec lhs;
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PredicateVec rhs;
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AndPredicate(PredicateVec&& lhs, PredicateVec&& rhs);
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};
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struct OrPredicate
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{
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PredicateVec lhs;
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PredicateVec rhs;
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OrPredicate(PredicateVec&& lhs, PredicateVec&& rhs);
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};
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struct NotPredicate
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{
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PredicateVec predicates;
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};
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// Outside definition works around clang 15 issue where vector instantiation is triggered while Predicate is still incomplete
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inline AndPredicate::AndPredicate(PredicateVec&& lhs, PredicateVec&& rhs)
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: lhs(std::move(lhs))
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, rhs(std::move(rhs))
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{
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}
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inline OrPredicate::OrPredicate(PredicateVec&& lhs, PredicateVec&& rhs)
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: lhs(std::move(lhs))
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, rhs(std::move(rhs))
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{
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}
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template<typename T>
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const T* get(const Predicate& predicate)
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{
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return get_if<T>(&predicate);
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}
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} // namespace Luau
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