luau/Analysis/include/Luau/Linter.h
vegorov-rbx d98256bb80
Sync to upstream/release/590 (#1008)
* Better indentation in multi-line type mismatch error messages
* Error message clone can no longer cause a stack overflow (when
typechecking with retainFullTypeGraphs set to false); fixes
https://github.com/Roblox/luau/issues/975
* `string.format` with %s is now ~2x faster on strings smaller than 100
characters

Native code generation:
* All VM side exits will block return to the native execution of the
current function to preserve correctness
* Fixed executable page allocation on Apple platforms when using
hardened runtime
* Added statistics for code generation (no. of functions compiler,
memory used for different areas)
* Fixed issue with function entry type checks performed more that once
in some functions
2023-08-11 07:42:37 -07:00

34 lines
783 B
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/LinterConfig.h"
#include "Luau/Location.h"
#include <memory>
#include <string>
#include <vector>
namespace Luau
{
struct AstName;
class AstStat;
class AstNameTable;
struct TypeChecker;
struct Module;
using ScopePtr = std::shared_ptr<struct Scope>;
struct LintResult
{
std::vector<LintWarning> errors;
std::vector<LintWarning> warnings;
};
std::vector<LintWarning> lint(AstStat* root, const AstNameTable& names, const ScopePtr& env, const Module* module,
const std::vector<HotComment>& hotcomments, const LintOptions& options);
std::vector<AstName> getDeprecatedGlobals(const AstNameTable& names);
} // namespace Luau