luau/Analysis/include/Luau/ModuleResolver.h
Arseny Kapoulkine 49b0c59eec
Sync to upstream/release/502 (#134)
Changes:
- Support for time tracing for analysis/compiler (not currently exposed
  through CLI)
- Support for type pack arguments in type aliases (#83)
- Basic support for require(path) in luau-analyze
- Add a lint warning for table.move with 0 index as part of
  TableOperation lint
- Remove last STL dependency from Luau.VM
- Minor VS2022 performance tuning

Co-authored-by: Rodactor <rodactor@roblox.com>
2021-11-04 19:34:35 -07:00

74 lines
2.4 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/FileResolver.h"
#include <memory>
#include <optional>
#include <string>
namespace Luau
{
class AstExpr;
struct Module;
using ModulePtr = std::shared_ptr<Module>;
struct ModuleResolver
{
virtual ~ModuleResolver() {}
/** Compute a ModuleName from an AST fragment. This AST fragment is generally the argument to the require() function.
*
* You probably want to implement this with some variation of pathExprToModuleName.
*
* @returns The ModuleInfo if the expression is a syntactically legal path.
* @returns std::nullopt if we are unable to determine whether or not the expression is a valid path. Type inference will
* silently assume that it could succeed in this case.
*
* FIXME: This is clearly not the right behaviour longterm. We'll want to adust this interface to be able to signal
* a) success,
* b) Definitive failure (this expression will absolutely cause require() to fail at runtime), and
* c) uncertainty
*/
virtual std::optional<ModuleInfo> resolveModuleInfo(const ModuleName& currentModuleName, const AstExpr& pathExpr) = 0;
/** Get a typechecked module from its name.
*
* This can return null under two circumstances: the module is unknown at compile time,
* or there's a cycle, and we are still in the middle of typechecking the module.
*/
virtual const ModulePtr getModule(const ModuleName& moduleName) const = 0;
/** Is a module known at compile time?
*
* This function can be used to distinguish the above two cases.
*/
virtual bool moduleExists(const ModuleName& moduleName) const = 0;
virtual std::string getHumanReadableModuleName(const ModuleName& moduleName) const = 0;
};
struct NullModuleResolver : ModuleResolver
{
std::optional<ModuleInfo> resolveModuleInfo(const ModuleName& currentModuleName, const AstExpr& pathExpr) override
{
return std::nullopt;
}
const ModulePtr getModule(const ModuleName& moduleName) const override
{
return nullptr;
}
bool moduleExists(const ModuleName& moduleName) const override
{
return false;
}
std::string getHumanReadableModuleName(const ModuleName& moduleName) const override
{
return moduleName;
}
};
} // namespace Luau