luau/CodeGen/include/Luau/UnwindBuilder.h
aaron c8fe77c268
Sync to upstream/release/627 (#1266)
### What's new?

* Removed new `table.move` optimization because of correctness problems.

### New Type Solver

* Improved error messages for type families to describe what's wrong in
more detail, and ideally without using the term `type family` at all.
* Change `boolean` and `string` singletons in type checking to report
errors to the user when they've gotten an impossible type (indicating a
type error from their context).
* Split debugging flags for type family reduction
(`DebugLuauLogTypeFamilies`) from general solver logging
(`DebugLuauLogSolver`).
* Improve type simplification to support patterns like `(number |
string) | (string | number)` becoming `number | string`.

### Native Code Generation

* Use templated `luaV_doarith` to speedup vector operation fallbacks.
* Various small changes to better support arm64 on Windows.

### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: James McNellis <jmcnellis@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-05-26 10:09:09 -07:00

63 lines
1.9 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/RegisterA64.h"
#include "Luau/RegisterX64.h"
#include <initializer_list>
#include <vector>
#include <stddef.h>
#include <stdint.h>
namespace Luau
{
namespace CodeGen
{
// This value is used in 'finishFunction' to mark the function that spans to the end of the whole code block
static uint32_t kFullBlockFunction = ~0u;
class UnwindBuilder
{
public:
enum Arch
{
X64,
A64
};
virtual ~UnwindBuilder() = default;
virtual void setBeginOffset(size_t beginOffset) = 0;
virtual size_t getBeginOffset() const = 0;
virtual void startInfo(Arch arch) = 0;
virtual void startFunction() = 0;
virtual void finishFunction(uint32_t beginOffset, uint32_t endOffset) = 0;
virtual void finishInfo() = 0;
// A64-specific; prologue must look like this:
// sub sp, sp, stackSize
// store sequence that saves regs to [sp..sp+regs.size*8) in the order specified in regs; regs should start with x29, x30 (fp, lr)
// mov x29, sp
virtual void prologueA64(uint32_t prologueSize, uint32_t stackSize, std::initializer_list<A64::RegisterA64> regs) = 0;
// X64-specific; prologue must look like this:
// optional, indicated by setupFrame:
// push rbp
// mov rbp, rsp
// push reg in the order specified in regs
// sub rsp, stackSize
virtual void prologueX64(uint32_t prologueSize, uint32_t stackSize, bool setupFrame, std::initializer_list<X64::RegisterX64> gpr,
const std::vector<X64::RegisterX64>& simd) = 0;
virtual size_t getUnwindInfoSize(size_t blockSize) const = 0;
// This will place the unwinding data at the target address and might update values of some fields
virtual size_t finalize(char* target, size_t offset, void* funcAddress, size_t blockSize) const = 0;
};
} // namespace CodeGen
} // namespace Luau