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# What's changed? * Compiler now targets bytecode version 5 by default, this includes support for vector type literals and sub/div opcodes with a constant on lhs ### New Type Solver * Normalizer type inhabitance check has been optimized * Added ability to reduce cyclic `and`/`or` type families ### Native Code Generation * `CodeGen::compile` now returns more specific causes of a code generation failure * Fixed linking issues on platforms that don't support unwind frame data registration --- ### Internal Contributors Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com>
13 lines
559 B
C
13 lines
559 B
C
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Common.h"
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#if defined(LUAU_ASSERTENABLED)
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#define CODEGEN_ASSERT(expr) ((void)(!!(expr) || (Luau::assertCallHandler(#expr, __FILE__, __LINE__, __FUNCTION__) && (LUAU_DEBUGBREAK(), 0))))
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#elif defined(CODEGEN_ENABLE_ASSERT_HANDLER)
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#define CODEGEN_ASSERT(expr) ((void)(!!(expr) || Luau::assertCallHandler(#expr, __FILE__, __LINE__, __FUNCTION__)))
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#else
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#define CODEGEN_ASSERT(expr) (void)sizeof(!!(expr))
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#endif
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