mirror of
https://github.com/luau-lang/luau.git
synced 2024-11-15 22:35:43 +08:00
8fe95c9963
- TableOperations lint now includes a warning for table.create(N, {}) (which is likely a mistake since the table is shared by all entries) - Type checker now type checks #v when v is a union - Parser now rejects sources that consists of a single unfinished long comment - Work around significant MSVC 2022 performance regression, bringing it more or less in line with MSVC 2019 - Compiler now predicts array size for newly allocated tables when the table is filled in a short loop - Small improvements in compilation throughput (~2% faster) - Implement paged sweeper for GC which improves sweep throughput 2-3x and reduces memory consumption by 8 bytes per object (once it is stabilized we will see additional 8 bytes per object of savings) - Improve Repl Tab completion - Repl now supports -i (interactive mode to run code in context of a script's environment) and -On (to control optimization flags)
806 lines
24 KiB
C++
806 lines
24 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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// This code is based on Lua 5.x implementation licensed under MIT License; see lua_LICENSE.txt for details
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/*
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** Implementation of tables (aka arrays, objects, or hash tables).
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** Tables keep its elements in two parts: an array part and a hash part.
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** Non-negative integer keys are all candidates to be kept in the array
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** part. The actual size of the array is the largest `n' such that at
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** least half the slots between 0 and n are in use.
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** Hash uses a mix of chained scatter table with Brent's variation.
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** A main invariant of these tables is that, if an element is not
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** in its main position (i.e. the `original' position that its hash gives
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** to it), then the colliding element is in its own main position.
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** Hence even when the load factor reaches 100%, performance remains good.
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*/
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#include "ltable.h"
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#include "lstate.h"
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#include "ldebug.h"
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#include "lgc.h"
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#include "lmem.h"
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#include "lnumutils.h"
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#include <string.h>
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// max size of both array and hash part is 2^MAXBITS
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#define MAXBITS 26
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#define MAXSIZE (1 << MAXBITS)
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static_assert(offsetof(LuaNode, val) == 0, "Unexpected Node memory layout, pointer cast in gval2slot is incorrect");
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// TKey is bitpacked for memory efficiency so we need to validate bit counts for worst case
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static_assert(TKey{{NULL}, {0}, LUA_TDEADKEY, 0}.tt == LUA_TDEADKEY, "not enough bits for tt");
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static_assert(TKey{{NULL}, {0}, LUA_TNIL, MAXSIZE - 1}.next == MAXSIZE - 1, "not enough bits for next");
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static_assert(TKey{{NULL}, {0}, LUA_TNIL, -(MAXSIZE - 1)}.next == -(MAXSIZE - 1), "not enough bits for next");
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// reset cache of absent metamethods, cache is updated in luaT_gettm
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#define invalidateTMcache(t) t->flags = 0
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// empty hash data points to dummynode so that we can always dereference it
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const LuaNode luaH_dummynode = {
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{{NULL}, {0}, LUA_TNIL}, /* value */
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{{NULL}, {0}, LUA_TNIL, 0} /* key */
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};
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#define dummynode (&luaH_dummynode)
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// hash is always reduced mod 2^k
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#define hashpow2(t, n) (gnode(t, lmod((n), sizenode(t))))
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#define hashstr(t, str) hashpow2(t, (str)->hash)
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#define hashboolean(t, p) hashpow2(t, p)
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static LuaNode* hashpointer(const Table* t, const void* p)
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{
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// we discard the high 32-bit portion of the pointer on 64-bit platforms as it doesn't carry much entropy anyway
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unsigned int h = unsigned(uintptr_t(p));
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// MurmurHash3 32-bit finalizer
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h ^= h >> 16;
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h *= 0x85ebca6bu;
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h ^= h >> 13;
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h *= 0xc2b2ae35u;
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h ^= h >> 16;
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return hashpow2(t, h);
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}
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static LuaNode* hashnum(const Table* t, double n)
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{
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static_assert(sizeof(double) == sizeof(unsigned int) * 2, "expected a 8-byte double");
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unsigned int i[2];
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memcpy(i, &n, sizeof(i));
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// mask out sign bit to make sure -0 and 0 hash to the same value
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uint32_t h1 = i[0];
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uint32_t h2 = i[1] & 0x7fffffff;
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// finalizer from MurmurHash64B
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const uint32_t m = 0x5bd1e995;
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h1 ^= h2 >> 18;
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h1 *= m;
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h2 ^= h1 >> 22;
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h2 *= m;
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h1 ^= h2 >> 17;
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h1 *= m;
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h2 ^= h1 >> 19;
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h2 *= m;
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// ... truncated to 32-bit output (normally hash is equal to (uint64_t(h1) << 32) | h2, but we only really need the lower 32-bit half)
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return hashpow2(t, h2);
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}
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static LuaNode* hashvec(const Table* t, const float* v)
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{
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unsigned int i[LUA_VECTOR_SIZE];
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memcpy(i, v, sizeof(i));
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// convert -0 to 0 to make sure they hash to the same value
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i[0] = (i[0] == 0x8000000) ? 0 : i[0];
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i[1] = (i[1] == 0x8000000) ? 0 : i[1];
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i[2] = (i[2] == 0x8000000) ? 0 : i[2];
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// scramble bits to make sure that integer coordinates have entropy in lower bits
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i[0] ^= i[0] >> 17;
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i[1] ^= i[1] >> 17;
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i[2] ^= i[2] >> 17;
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// Optimized Spatial Hashing for Collision Detection of Deformable Objects
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unsigned int h = (i[0] * 73856093) ^ (i[1] * 19349663) ^ (i[2] * 83492791);
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#if LUA_VECTOR_SIZE == 4
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i[3] = (i[3] == 0x8000000) ? 0 : i[3];
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i[3] ^= i[3] >> 17;
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h ^= i[3] * 39916801;
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#endif
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return hashpow2(t, h);
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}
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/*
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** returns the `main' position of an element in a table (that is, the index
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** of its hash value)
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*/
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static LuaNode* mainposition(const Table* t, const TValue* key)
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{
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switch (ttype(key))
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{
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case LUA_TNUMBER:
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return hashnum(t, nvalue(key));
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case LUA_TVECTOR:
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return hashvec(t, vvalue(key));
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case LUA_TSTRING:
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return hashstr(t, tsvalue(key));
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case LUA_TBOOLEAN:
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return hashboolean(t, bvalue(key));
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case LUA_TLIGHTUSERDATA:
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return hashpointer(t, pvalue(key));
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default:
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return hashpointer(t, gcvalue(key));
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}
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}
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/*
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** returns the index for `key' if `key' is an appropriate key to live in
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** the array part of the table, -1 otherwise.
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*/
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static int arrayindex(double key)
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{
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int i;
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luai_num2int(i, key);
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return luai_numeq(cast_num(i), key) ? i : -1;
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}
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/*
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** returns the index of a `key' for table traversals. First goes all
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** elements in the array part, then elements in the hash part. The
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** beginning of a traversal is signalled by -1.
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*/
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static int findindex(lua_State* L, Table* t, StkId key)
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{
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int i;
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if (ttisnil(key))
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return -1; /* first iteration */
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i = ttisnumber(key) ? arrayindex(nvalue(key)) : -1;
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if (0 < i && i <= t->sizearray) /* is `key' inside array part? */
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return i - 1; /* yes; that's the index (corrected to C) */
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else
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{
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LuaNode* n = mainposition(t, key);
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for (;;)
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{ /* check whether `key' is somewhere in the chain */
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/* key may be dead already, but it is ok to use it in `next' */
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if (luaO_rawequalKey(gkey(n), key) || (ttype(gkey(n)) == LUA_TDEADKEY && iscollectable(key) && gcvalue(gkey(n)) == gcvalue(key)))
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{
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i = cast_int(n - gnode(t, 0)); /* key index in hash table */
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/* hash elements are numbered after array ones */
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return i + t->sizearray;
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}
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if (gnext(n) == 0)
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break;
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n += gnext(n);
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}
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luaG_runerror(L, "invalid key to 'next'"); /* key not found */
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}
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}
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int luaH_next(lua_State* L, Table* t, StkId key)
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{
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int i = findindex(L, t, key); /* find original element */
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for (i++; i < t->sizearray; i++)
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{ /* try first array part */
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if (!ttisnil(&t->array[i]))
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{ /* a non-nil value? */
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setnvalue(key, cast_num(i + 1));
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setobj2s(L, key + 1, &t->array[i]);
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return 1;
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}
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}
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for (i -= t->sizearray; i < sizenode(t); i++)
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{ /* then hash part */
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if (!ttisnil(gval(gnode(t, i))))
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{ /* a non-nil value? */
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getnodekey(L, key, gnode(t, i));
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setobj2s(L, key + 1, gval(gnode(t, i)));
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return 1;
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}
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}
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return 0; /* no more elements */
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}
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/*
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** {=============================================================
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** Rehash
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** ==============================================================
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*/
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#define maybesetaboundary(t, boundary) \
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{ \
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if (t->aboundary <= 0) \
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t->aboundary = -int(boundary); \
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}
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#define getaboundary(t) (t->aboundary < 0 ? -t->aboundary : t->sizearray)
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static int computesizes(int nums[], int* narray)
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{
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int i;
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int twotoi; /* 2^i */
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int a = 0; /* number of elements smaller than 2^i */
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int na = 0; /* number of elements to go to array part */
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int n = 0; /* optimal size for array part */
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for (i = 0, twotoi = 1; twotoi / 2 < *narray; i++, twotoi *= 2)
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{
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if (nums[i] > 0)
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{
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a += nums[i];
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if (a > twotoi / 2)
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{ /* more than half elements present? */
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n = twotoi; /* optimal size (till now) */
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na = a; /* all elements smaller than n will go to array part */
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}
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}
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if (a == *narray)
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break; /* all elements already counted */
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}
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*narray = n;
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LUAU_ASSERT(*narray / 2 <= na && na <= *narray);
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return na;
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}
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static int countint(double key, int* nums)
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{
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int k = arrayindex(key);
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if (0 < k && k <= MAXSIZE)
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{ /* is `key' an appropriate array index? */
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nums[ceillog2(k)]++; /* count as such */
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return 1;
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}
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else
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return 0;
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}
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static int numusearray(const Table* t, int* nums)
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{
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int lg;
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int ttlg; /* 2^lg */
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int ause = 0; /* summation of `nums' */
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int i = 1; /* count to traverse all array keys */
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for (lg = 0, ttlg = 1; lg <= MAXBITS; lg++, ttlg *= 2)
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{ /* for each slice */
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int lc = 0; /* counter */
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int lim = ttlg;
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if (lim > t->sizearray)
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{
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lim = t->sizearray; /* adjust upper limit */
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if (i > lim)
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break; /* no more elements to count */
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}
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/* count elements in range (2^(lg-1), 2^lg] */
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for (; i <= lim; i++)
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{
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if (!ttisnil(&t->array[i - 1]))
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lc++;
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}
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nums[lg] += lc;
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ause += lc;
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}
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return ause;
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}
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static int numusehash(const Table* t, int* nums, int* pnasize)
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{
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int totaluse = 0; /* total number of elements */
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int ause = 0; /* summation of `nums' */
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int i = sizenode(t);
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while (i--)
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{
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LuaNode* n = &t->node[i];
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if (!ttisnil(gval(n)))
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{
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if (ttisnumber(gkey(n)))
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ause += countint(nvalue(gkey(n)), nums);
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totaluse++;
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}
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}
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*pnasize += ause;
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return totaluse;
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}
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static void setarrayvector(lua_State* L, Table* t, int size)
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{
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if (size > MAXSIZE)
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luaG_runerror(L, "table overflow");
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luaM_reallocarray(L, t->array, t->sizearray, size, TValue, t->memcat);
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TValue* array = t->array;
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for (int i = t->sizearray; i < size; i++)
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setnilvalue(&array[i]);
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t->sizearray = size;
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}
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static void setnodevector(lua_State* L, Table* t, int size)
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{
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int lsize;
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if (size == 0)
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{ /* no elements to hash part? */
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t->node = cast_to(LuaNode*, dummynode); /* use common `dummynode' */
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lsize = 0;
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}
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else
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{
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int i;
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lsize = ceillog2(size);
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if (lsize > MAXBITS)
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luaG_runerror(L, "table overflow");
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size = twoto(lsize);
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t->node = luaM_newarray(L, size, LuaNode, t->memcat);
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for (i = 0; i < size; i++)
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{
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LuaNode* n = gnode(t, i);
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gnext(n) = 0;
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setnilvalue(gkey(n));
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setnilvalue(gval(n));
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}
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}
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t->lsizenode = cast_byte(lsize);
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t->nodemask8 = cast_byte((1 << lsize) - 1);
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t->lastfree = size; /* all positions are free */
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}
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static void resize(lua_State* L, Table* t, int nasize, int nhsize)
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{
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if (nasize > MAXSIZE || nhsize > MAXSIZE)
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luaG_runerror(L, "table overflow");
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int oldasize = t->sizearray;
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int oldhsize = t->lsizenode;
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LuaNode* nold = t->node; /* save old hash ... */
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if (nasize > oldasize) /* array part must grow? */
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setarrayvector(L, t, nasize);
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/* create new hash part with appropriate size */
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setnodevector(L, t, nhsize);
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if (nasize < oldasize)
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{ /* array part must shrink? */
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t->sizearray = nasize;
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/* re-insert elements from vanishing slice */
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for (int i = nasize; i < oldasize; i++)
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{
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if (!ttisnil(&t->array[i]))
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setobjt2t(L, luaH_setnum(L, t, i + 1), &t->array[i]);
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}
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/* shrink array */
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luaM_reallocarray(L, t->array, oldasize, nasize, TValue, t->memcat);
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}
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/* re-insert elements from hash part */
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for (int i = twoto(oldhsize) - 1; i >= 0; i--)
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{
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LuaNode* old = nold + i;
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if (!ttisnil(gval(old)))
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{
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TValue ok;
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getnodekey(L, &ok, old);
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setobjt2t(L, luaH_set(L, t, &ok), gval(old));
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}
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}
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if (nold != dummynode)
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luaM_freearray(L, nold, twoto(oldhsize), LuaNode, t->memcat); /* free old array */
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}
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void luaH_resizearray(lua_State* L, Table* t, int nasize)
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{
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int nsize = (t->node == dummynode) ? 0 : sizenode(t);
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resize(L, t, nasize, nsize);
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}
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void luaH_resizehash(lua_State* L, Table* t, int nhsize)
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{
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resize(L, t, t->sizearray, nhsize);
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}
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static void rehash(lua_State* L, Table* t, const TValue* ek)
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{
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int nums[MAXBITS + 1]; /* nums[i] = number of keys between 2^(i-1) and 2^i */
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for (int i = 0; i <= MAXBITS; i++)
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nums[i] = 0; /* reset counts */
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int nasize = numusearray(t, nums); /* count keys in array part */
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int totaluse = nasize; /* all those keys are integer keys */
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totaluse += numusehash(t, nums, &nasize); /* count keys in hash part */
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/* count extra key */
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if (ttisnumber(ek))
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nasize += countint(nvalue(ek), nums);
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totaluse++;
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/* compute new size for array part */
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int na = computesizes(nums, &nasize);
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/* resize the table to new computed sizes */
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resize(L, t, nasize, totaluse - na);
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}
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/*
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** }=============================================================
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*/
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Table* luaH_new(lua_State* L, int narray, int nhash)
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{
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Table* t = luaM_newgco(L, Table, sizeof(Table), L->activememcat);
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luaC_link(L, t, LUA_TTABLE);
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t->metatable = NULL;
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t->flags = cast_byte(~0);
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t->array = NULL;
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t->sizearray = 0;
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t->lastfree = 0;
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t->lsizenode = 0;
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t->readonly = 0;
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t->safeenv = 0;
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t->nodemask8 = 0;
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t->node = cast_to(LuaNode*, dummynode);
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if (narray > 0)
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setarrayvector(L, t, narray);
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if (nhash > 0)
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setnodevector(L, t, nhash);
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return t;
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}
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void luaH_free(lua_State* L, Table* t, lua_Page* page)
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{
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if (t->node != dummynode)
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luaM_freearray(L, t->node, sizenode(t), LuaNode, t->memcat);
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luaM_freearray(L, t->array, t->sizearray, TValue, t->memcat);
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luaM_freegco(L, t, sizeof(Table), t->memcat, page);
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}
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static LuaNode* getfreepos(Table* t)
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{
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while (t->lastfree > 0)
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{
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t->lastfree--;
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LuaNode* n = gnode(t, t->lastfree);
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if (ttisnil(gkey(n)))
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return n;
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}
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return NULL; /* could not find a free place */
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}
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|
/*
|
|
** inserts a new key into a hash table; first, check whether key's main
|
|
** position is free. If not, check whether colliding node is in its main
|
|
** position or not: if it is not, move colliding node to an empty place and
|
|
** put new key in its main position; otherwise (colliding node is in its main
|
|
** position), new key goes to an empty position.
|
|
*/
|
|
static TValue* newkey(lua_State* L, Table* t, const TValue* key)
|
|
{
|
|
LuaNode* mp = mainposition(t, key);
|
|
if (!ttisnil(gval(mp)) || mp == dummynode)
|
|
{
|
|
LuaNode* othern;
|
|
LuaNode* n = getfreepos(t); /* get a free place */
|
|
if (n == NULL)
|
|
{ /* cannot find a free place? */
|
|
rehash(L, t, key); /* grow table */
|
|
return luaH_set(L, t, key); /* re-insert key into grown table */
|
|
}
|
|
LUAU_ASSERT(n != dummynode);
|
|
TValue mk;
|
|
getnodekey(L, &mk, mp);
|
|
othern = mainposition(t, &mk);
|
|
if (othern != mp)
|
|
{ /* is colliding node out of its main position? */
|
|
/* yes; move colliding node into free position */
|
|
while (othern + gnext(othern) != mp)
|
|
othern += gnext(othern); /* find previous */
|
|
gnext(othern) = cast_int(n - othern); /* redo the chain with `n' in place of `mp' */
|
|
*n = *mp; /* copy colliding node into free pos. (mp->next also goes) */
|
|
if (gnext(mp) != 0)
|
|
{
|
|
gnext(n) += cast_int(mp - n); /* correct 'next' */
|
|
gnext(mp) = 0; /* now 'mp' is free */
|
|
}
|
|
setnilvalue(gval(mp));
|
|
}
|
|
else
|
|
{ /* colliding node is in its own main position */
|
|
/* new node will go into free position */
|
|
if (gnext(mp) != 0)
|
|
gnext(n) = cast_int((mp + gnext(mp)) - n); /* chain new position */
|
|
else
|
|
LUAU_ASSERT(gnext(n) == 0);
|
|
gnext(mp) = cast_int(n - mp);
|
|
mp = n;
|
|
}
|
|
}
|
|
setnodekey(L, mp, key);
|
|
luaC_barriert(L, t, key);
|
|
LUAU_ASSERT(ttisnil(gval(mp)));
|
|
return gval(mp);
|
|
}
|
|
|
|
/*
|
|
** search function for integers
|
|
*/
|
|
const TValue* luaH_getnum(Table* t, int key)
|
|
{
|
|
/* (1 <= key && key <= t->sizearray) */
|
|
if (cast_to(unsigned int, key - 1) < cast_to(unsigned int, t->sizearray))
|
|
return &t->array[key - 1];
|
|
else if (t->node != dummynode)
|
|
{
|
|
double nk = cast_num(key);
|
|
LuaNode* n = hashnum(t, nk);
|
|
for (;;)
|
|
{ /* check whether `key' is somewhere in the chain */
|
|
if (ttisnumber(gkey(n)) && luai_numeq(nvalue(gkey(n)), nk))
|
|
return gval(n); /* that's it */
|
|
if (gnext(n) == 0)
|
|
break;
|
|
n += gnext(n);
|
|
}
|
|
return luaO_nilobject;
|
|
}
|
|
else
|
|
return luaO_nilobject;
|
|
}
|
|
|
|
/*
|
|
** search function for strings
|
|
*/
|
|
const TValue* luaH_getstr(Table* t, TString* key)
|
|
{
|
|
LuaNode* n = hashstr(t, key);
|
|
for (;;)
|
|
{ /* check whether `key' is somewhere in the chain */
|
|
if (ttisstring(gkey(n)) && tsvalue(gkey(n)) == key)
|
|
return gval(n); /* that's it */
|
|
if (gnext(n) == 0)
|
|
break;
|
|
n += gnext(n);
|
|
}
|
|
return luaO_nilobject;
|
|
}
|
|
|
|
/*
|
|
** main search function
|
|
*/
|
|
const TValue* luaH_get(Table* t, const TValue* key)
|
|
{
|
|
switch (ttype(key))
|
|
{
|
|
case LUA_TNIL:
|
|
return luaO_nilobject;
|
|
case LUA_TSTRING:
|
|
return luaH_getstr(t, tsvalue(key));
|
|
case LUA_TNUMBER:
|
|
{
|
|
int k;
|
|
double n = nvalue(key);
|
|
luai_num2int(k, n);
|
|
if (luai_numeq(cast_num(k), nvalue(key))) /* index is int? */
|
|
return luaH_getnum(t, k); /* use specialized version */
|
|
/* else go through */
|
|
}
|
|
default:
|
|
{
|
|
LuaNode* n = mainposition(t, key);
|
|
for (;;)
|
|
{ /* check whether `key' is somewhere in the chain */
|
|
if (luaO_rawequalKey(gkey(n), key))
|
|
return gval(n); /* that's it */
|
|
if (gnext(n) == 0)
|
|
break;
|
|
n += gnext(n);
|
|
}
|
|
return luaO_nilobject;
|
|
}
|
|
}
|
|
}
|
|
|
|
TValue* luaH_set(lua_State* L, Table* t, const TValue* key)
|
|
{
|
|
const TValue* p = luaH_get(t, key);
|
|
invalidateTMcache(t);
|
|
if (p != luaO_nilobject)
|
|
return cast_to(TValue*, p);
|
|
else
|
|
{
|
|
if (ttisnil(key))
|
|
luaG_runerror(L, "table index is nil");
|
|
else if (ttisnumber(key) && luai_numisnan(nvalue(key)))
|
|
luaG_runerror(L, "table index is NaN");
|
|
else if (ttisvector(key) && luai_vecisnan(vvalue(key)))
|
|
luaG_runerror(L, "table index contains NaN");
|
|
return newkey(L, t, key);
|
|
}
|
|
}
|
|
|
|
TValue* luaH_setnum(lua_State* L, Table* t, int key)
|
|
{
|
|
/* (1 <= key && key <= t->sizearray) */
|
|
if (cast_to(unsigned int, key - 1) < cast_to(unsigned int, t->sizearray))
|
|
return &t->array[key - 1];
|
|
/* hash fallback */
|
|
const TValue* p = luaH_getnum(t, key);
|
|
if (p != luaO_nilobject)
|
|
return cast_to(TValue*, p);
|
|
else
|
|
{
|
|
TValue k;
|
|
setnvalue(&k, cast_num(key));
|
|
return newkey(L, t, &k);
|
|
}
|
|
}
|
|
|
|
TValue* luaH_setstr(lua_State* L, Table* t, TString* key)
|
|
{
|
|
const TValue* p = luaH_getstr(t, key);
|
|
invalidateTMcache(t);
|
|
if (p != luaO_nilobject)
|
|
return cast_to(TValue*, p);
|
|
else
|
|
{
|
|
TValue k;
|
|
setsvalue(L, &k, key);
|
|
return newkey(L, t, &k);
|
|
}
|
|
}
|
|
|
|
static LUAU_NOINLINE int unbound_search(Table* t, unsigned int j)
|
|
{
|
|
unsigned int i = j; /* i is zero or a present index */
|
|
j++;
|
|
/* find `i' and `j' such that i is present and j is not */
|
|
while (!ttisnil(luaH_getnum(t, j)))
|
|
{
|
|
i = j;
|
|
j *= 2;
|
|
if (j > cast_to(unsigned int, INT_MAX))
|
|
{ /* overflow? */
|
|
/* table was built with bad purposes: resort to linear search */
|
|
i = 1;
|
|
while (!ttisnil(luaH_getnum(t, i)))
|
|
i++;
|
|
return i - 1;
|
|
}
|
|
}
|
|
/* now do a binary search between them */
|
|
while (j - i > 1)
|
|
{
|
|
unsigned int m = (i + j) / 2;
|
|
if (ttisnil(luaH_getnum(t, m)))
|
|
j = m;
|
|
else
|
|
i = m;
|
|
}
|
|
return i;
|
|
}
|
|
|
|
static int updateaboundary(Table* t, int boundary)
|
|
{
|
|
if (boundary < t->sizearray && ttisnil(&t->array[boundary - 1]))
|
|
{
|
|
if (boundary >= 2 && !ttisnil(&t->array[boundary - 2]))
|
|
{
|
|
maybesetaboundary(t, boundary - 1);
|
|
return boundary - 1;
|
|
}
|
|
}
|
|
else if (boundary + 1 < t->sizearray && !ttisnil(&t->array[boundary]) && ttisnil(&t->array[boundary + 1]))
|
|
{
|
|
maybesetaboundary(t, boundary + 1);
|
|
return boundary + 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
** Try to find a boundary in table `t'. A `boundary' is an integer index
|
|
** such that t[i] is non-nil and t[i+1] is nil (and 0 if t[1] is nil).
|
|
*/
|
|
int luaH_getn(Table* t)
|
|
{
|
|
int boundary = getaboundary(t);
|
|
|
|
if (boundary > 0)
|
|
{
|
|
if (!ttisnil(&t->array[t->sizearray - 1]) && t->node == dummynode)
|
|
return t->sizearray; /* fast-path: the end of the array in `t' already refers to a boundary */
|
|
if (boundary < t->sizearray && !ttisnil(&t->array[boundary - 1]) && ttisnil(&t->array[boundary]))
|
|
return boundary; /* fast-path: boundary already refers to a boundary in `t' */
|
|
|
|
int foundboundary = updateaboundary(t, boundary);
|
|
if (foundboundary > 0)
|
|
return foundboundary;
|
|
}
|
|
|
|
int j = t->sizearray;
|
|
|
|
if (j > 0 && ttisnil(&t->array[j - 1]))
|
|
{
|
|
// "branchless" binary search from Array Layouts for Comparison-Based Searching, Paul Khuong, Pat Morin, 2017.
|
|
// note that clang is cmov-shy on cmovs around memory operands, so it will compile this to a branchy loop.
|
|
TValue* base = t->array;
|
|
int rest = j;
|
|
while (int half = rest >> 1)
|
|
{
|
|
base = ttisnil(&base[half]) ? base : base + half;
|
|
rest -= half;
|
|
}
|
|
int boundary = !ttisnil(base) + int(base - t->array);
|
|
maybesetaboundary(t, boundary);
|
|
return boundary;
|
|
}
|
|
/* else must find a boundary in hash part */
|
|
else if (t->node == dummynode) /* hash part is empty? */
|
|
return j; /* that is easy... */
|
|
else
|
|
return unbound_search(t, j);
|
|
}
|
|
|
|
Table* luaH_clone(lua_State* L, Table* tt)
|
|
{
|
|
Table* t = luaM_newgco(L, Table, sizeof(Table), L->activememcat);
|
|
luaC_link(L, t, LUA_TTABLE);
|
|
t->metatable = tt->metatable;
|
|
t->flags = tt->flags;
|
|
t->array = NULL;
|
|
t->sizearray = 0;
|
|
t->lsizenode = 0;
|
|
t->nodemask8 = 0;
|
|
t->readonly = 0;
|
|
t->safeenv = 0;
|
|
t->node = cast_to(LuaNode*, dummynode);
|
|
t->lastfree = 0;
|
|
|
|
if (tt->sizearray)
|
|
{
|
|
t->array = luaM_newarray(L, tt->sizearray, TValue, t->memcat);
|
|
maybesetaboundary(t, getaboundary(tt));
|
|
t->sizearray = tt->sizearray;
|
|
|
|
memcpy(t->array, tt->array, t->sizearray * sizeof(TValue));
|
|
}
|
|
|
|
if (tt->node != dummynode)
|
|
{
|
|
int size = 1 << tt->lsizenode;
|
|
t->node = luaM_newarray(L, size, LuaNode, t->memcat);
|
|
t->lsizenode = tt->lsizenode;
|
|
t->nodemask8 = tt->nodemask8;
|
|
memcpy(t->node, tt->node, size * sizeof(LuaNode));
|
|
t->lastfree = tt->lastfree;
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
void luaH_clear(Table* tt)
|
|
{
|
|
/* clear array part */
|
|
for (int i = 0; i < tt->sizearray; ++i)
|
|
{
|
|
setnilvalue(&tt->array[i]);
|
|
}
|
|
|
|
maybesetaboundary(tt, 0);
|
|
|
|
/* clear hash part */
|
|
if (tt->node != dummynode)
|
|
{
|
|
int size = sizenode(tt);
|
|
tt->lastfree = size;
|
|
for (int i = 0; i < size; ++i)
|
|
{
|
|
LuaNode* n = gnode(tt, i);
|
|
setnilvalue(gkey(n));
|
|
setnilvalue(gval(n));
|
|
gnext(n) = 0;
|
|
}
|
|
}
|
|
|
|
/* back to empty -> no tag methods present */
|
|
tt->flags = cast_byte(~0);
|
|
}
|