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46110524ef
Co-authored-by: Rodactor <rodactor@roblox.com>
40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#include <string>
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#include "Luau/TypeInfer.h"
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#include "Luau/Linter.h"
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#include "Luau/BuiltinDefinitions.h"
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#include "Luau/ModuleResolver.h"
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#include "Luau/Common.h"
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extern "C" int LLVMFuzzerTestOneInput(const uint8_t* Data, size_t Size)
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{
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Luau::ParseOptions options;
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Luau::Allocator allocator;
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Luau::AstNameTable names(allocator);
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Luau::ParseResult parseResult = Luau::Parser::parse(reinterpret_cast<const char*>(Data), Size, names, allocator, options);
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// "static" here is to accelerate fuzzing process by only creating and populating the type environment once
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static Luau::NullModuleResolver moduleResolver;
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static Luau::InternalErrorReporter iceHandler;
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static Luau::TypeChecker sharedEnv(&moduleResolver, &iceHandler);
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static int once = (Luau::registerBuiltinTypes(sharedEnv), 1);
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(void)once;
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static int once2 = (Luau::freeze(sharedEnv.globalTypes), 1);
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(void)once2;
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if (parseResult.errors.empty())
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{
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Luau::TypeChecker typeck(&moduleResolver, &iceHandler);
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typeck.globalScope = sharedEnv.globalScope;
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Luau::LintOptions lintOptions;
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lintOptions.warningMask = ~0ull;
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Luau::lint(parseResult.root, names, typeck.globalScope, nullptr, lintOptions);
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}
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return 0;
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}
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