luau/Analysis/include/Luau/OverloadResolution.h
Junseo Yoo ce8495a69e
Sync to upstream/release/637 (#1354)
# What's Changed?

- Code refactoring with a new clang-format
- More bug fixes / test case fixes in the new solver

## New Solver

- More precise telemetry collection of `any` types
- Simplification of two completely disjoint tables combines them into a
single table that inherits all properties / indexers
- Refining a `never & <anything>` does not produce type family types nor
constraints
- Silence "inference failed to complete" error when it is the only error
reported

---
### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Dibri Nsofor <dnsofor@roblox.com>
Co-authored-by: Jeremy Yoo <jyoo@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-08-02 07:30:04 -07:00

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C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Ast.h"
#include "Luau/InsertionOrderedMap.h"
#include "Luau/NotNull.h"
#include "Luau/TypeFwd.h"
#include "Luau/Location.h"
#include "Luau/Error.h"
#include "Luau/Subtyping.h"
namespace Luau
{
struct BuiltinTypes;
struct TypeArena;
struct Scope;
struct InternalErrorReporter;
struct TypeCheckLimits;
struct Subtyping;
class Normalizer;
struct OverloadResolver
{
enum Analysis
{
Ok,
TypeIsNotAFunction,
ArityMismatch,
OverloadIsNonviable, // Arguments were incompatible with the overloads parameters but were otherwise compatible by arity
};
OverloadResolver(
NotNull<BuiltinTypes> builtinTypes,
NotNull<TypeArena> arena,
NotNull<Normalizer> normalizer,
NotNull<Scope> scope,
NotNull<InternalErrorReporter> reporter,
NotNull<TypeCheckLimits> limits,
Location callLocation
);
NotNull<BuiltinTypes> builtinTypes;
NotNull<TypeArena> arena;
NotNull<Normalizer> normalizer;
NotNull<Scope> scope;
NotNull<InternalErrorReporter> ice;
NotNull<TypeCheckLimits> limits;
Subtyping subtyping;
Location callLoc;
// Resolver results
std::vector<TypeId> ok;
std::vector<TypeId> nonFunctions;
std::vector<std::pair<TypeId, ErrorVec>> arityMismatches;
std::vector<std::pair<TypeId, ErrorVec>> nonviableOverloads;
InsertionOrderedMap<TypeId, std::pair<OverloadResolver::Analysis, size_t>> resolution;
std::pair<OverloadResolver::Analysis, TypeId> selectOverload(TypeId ty, TypePackId args);
void resolve(TypeId fnTy, const TypePack* args, AstExpr* selfExpr, const std::vector<AstExpr*>* argExprs);
private:
std::optional<ErrorVec> testIsSubtype(const Location& location, TypeId subTy, TypeId superTy);
std::optional<ErrorVec> testIsSubtype(const Location& location, TypePackId subTy, TypePackId superTy);
std::pair<Analysis, ErrorVec> checkOverload(
TypeId fnTy,
const TypePack* args,
AstExpr* fnLoc,
const std::vector<AstExpr*>* argExprs,
bool callMetamethodOk = true
);
static bool isLiteral(AstExpr* expr);
LUAU_NOINLINE
std::pair<Analysis, ErrorVec> checkOverload_(
TypeId fnTy,
const FunctionType* fn,
const TypePack* args,
AstExpr* fnExpr,
const std::vector<AstExpr*>* argExprs
);
size_t indexof(Analysis analysis);
void add(Analysis analysis, TypeId ty, ErrorVec&& errors);
};
struct SolveResult
{
enum OverloadCallResult
{
Ok,
CodeTooComplex,
OccursCheckFailed,
NoMatchingOverload,
};
OverloadCallResult result;
std::optional<TypePackId> typePackId; // nullopt if result != Ok
TypeId overloadToUse = nullptr;
TypeId inferredTy = nullptr;
DenseHashMap<TypeId, std::vector<TypeId>> expandedFreeTypes{nullptr};
};
// Helper utility, presently used for binary operator type functions.
//
// Given a function and a set of arguments, select a suitable overload.
SolveResult solveFunctionCall(
NotNull<TypeArena> arena,
NotNull<BuiltinTypes> builtinTypes,
NotNull<Normalizer> normalizer,
NotNull<InternalErrorReporter> iceReporter,
NotNull<TypeCheckLimits> limits,
NotNull<Scope> scope,
const Location& location,
TypeId fn,
TypePackId argsPack
);
} // namespace Luau