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ce8495a69e
# What's Changed? - Code refactoring with a new clang-format - More bug fixes / test case fixes in the new solver ## New Solver - More precise telemetry collection of `any` types - Simplification of two completely disjoint tables combines them into a single table that inherits all properties / indexers - Refining a `never & <anything>` does not produce type family types nor constraints - Silence "inference failed to complete" error when it is the only error reported --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Dibri Nsofor <dnsofor@roblox.com> Co-authored-by: Jeremy Yoo <jyoo@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/NotNull.h"
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#include "Luau/Substitution.h"
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#include "Luau/TypeFwd.h"
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#include <memory>
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namespace Luau
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{
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struct TypeArena;
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struct Scope;
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struct InternalErrorReporter;
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using ScopePtr = std::shared_ptr<Scope>;
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// A substitution which replaces free types by any
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struct Anyification : Substitution
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{
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Anyification(
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TypeArena* arena,
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NotNull<Scope> scope,
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NotNull<BuiltinTypes> builtinTypes,
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InternalErrorReporter* iceHandler,
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TypeId anyType,
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TypePackId anyTypePack
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);
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Anyification(
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TypeArena* arena,
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const ScopePtr& scope,
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NotNull<BuiltinTypes> builtinTypes,
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InternalErrorReporter* iceHandler,
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TypeId anyType,
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TypePackId anyTypePack
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);
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NotNull<Scope> scope;
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NotNull<BuiltinTypes> builtinTypes;
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InternalErrorReporter* iceHandler;
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TypeId anyType;
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TypePackId anyTypePack;
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bool normalizationTooComplex = false;
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bool isDirty(TypeId ty) override;
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bool isDirty(TypePackId tp) override;
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TypeId clean(TypeId ty) override;
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TypePackId clean(TypePackId tp) override;
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bool ignoreChildren(TypeId ty) override;
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bool ignoreChildren(TypePackId ty) override;
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};
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} // namespace Luau
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