mirror of
https://github.com/luau-lang/luau.git
synced 2024-11-16 06:45:44 +08:00
36e0e64715
* Include `windows.h` rather than `Windows.h` to make things compile on MinGW. * Custom implementation of timegm/os.time for all platforms * Disable builtin constant folding when getfenv/setfenv are used * Fixes https://github.com/Roblox/luau/issues/1042 * Fixes https://github.com/Roblox/luau/issues/1043 New Type Checker * Initial work toward type states. * Rework most overloadable operators to use type families. * Initial work toward our new nonstrict mode. Native Codegen * Fix native code generation for dead loops * Annotate top-level functions as cold * Slightly smaller/faster x64 Luau calls * emitInstCall used to not set savedpc itself, but now it does for consistency with all other implementations * Implement cmov support for X64 * Fix assertion in luau-compile when module is empty * Optimize A64 calls at some code size cost * Inline constant array index offset into the load/store instruction * Increase x64 spill slots from 5 to 13 --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com>
99 lines
2.7 KiB
C++
99 lines
2.7 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
|
|
#pragma once
|
|
|
|
#include <string>
|
|
|
|
#include <stddef.h>
|
|
#include <stdint.h>
|
|
|
|
struct lua_State;
|
|
|
|
namespace Luau
|
|
{
|
|
namespace CodeGen
|
|
{
|
|
|
|
enum CodeGenFlags
|
|
{
|
|
// Only run native codegen for modules that have been marked with --!native
|
|
CodeGen_OnlyNativeModules = 1 << 0,
|
|
// Run native codegen for functions that the compiler considers not profitable
|
|
CodeGen_ColdFunctions = 1 << 1,
|
|
};
|
|
|
|
enum class CodeGenCompilationResult
|
|
{
|
|
Success, // Successfully generated code for at least one function
|
|
NothingToCompile, // There were no new functions to compile
|
|
|
|
CodeGenNotInitialized, // Native codegen system is not initialized
|
|
CodeGenFailed, // Native codegen failed due to an internal compiler error
|
|
AllocationFailed, // Native codegen failed due to an allocation error
|
|
};
|
|
|
|
struct CompilationStats
|
|
{
|
|
size_t bytecodeSizeBytes = 0;
|
|
size_t nativeCodeSizeBytes = 0;
|
|
size_t nativeDataSizeBytes = 0;
|
|
size_t nativeMetadataSizeBytes = 0;
|
|
|
|
uint32_t functionsCompiled = 0;
|
|
};
|
|
|
|
using AllocationCallback = void(void* context, void* oldPointer, size_t oldSize, void* newPointer, size_t newSize);
|
|
|
|
bool isSupported();
|
|
|
|
void create(lua_State* L, AllocationCallback* allocationCallback, void* allocationCallbackContext);
|
|
void create(lua_State* L);
|
|
|
|
// Builds target function and all inner functions
|
|
CodeGenCompilationResult compile(lua_State* L, int idx, unsigned int flags = 0, CompilationStats* stats = nullptr);
|
|
|
|
using AnnotatorFn = void (*)(void* context, std::string& result, int fid, int instpos);
|
|
|
|
struct AssemblyOptions
|
|
{
|
|
enum Target
|
|
{
|
|
Host,
|
|
A64,
|
|
A64_NoFeatures,
|
|
X64_Windows,
|
|
X64_SystemV,
|
|
};
|
|
|
|
Target target = Host;
|
|
|
|
bool outputBinary = false;
|
|
|
|
bool includeAssembly = false;
|
|
bool includeIr = false;
|
|
bool includeOutlinedCode = false;
|
|
|
|
// Optional annotator function can be provided to describe each instruction, it takes function id and sequential instruction id
|
|
AnnotatorFn annotator = nullptr;
|
|
void* annotatorContext = nullptr;
|
|
};
|
|
|
|
struct LoweringStats
|
|
{
|
|
int spillsToSlot = 0;
|
|
int spillsToRestore = 0;
|
|
unsigned maxSpillSlotsUsed = 0;
|
|
|
|
int regAllocErrors = 0;
|
|
int loweringErrors = 0;
|
|
};
|
|
|
|
// Generates assembly for target function and all inner functions
|
|
std::string getAssembly(lua_State* L, int idx, AssemblyOptions options = {}, LoweringStats* stats = nullptr);
|
|
|
|
using PerfLogFn = void (*)(void* context, uintptr_t addr, unsigned size, const char* symbol);
|
|
|
|
void setPerfLog(void* context, PerfLogFn logFn);
|
|
|
|
} // namespace CodeGen
|
|
} // namespace Luau
|