luau/Analysis/include/Luau/Substitution.h
2022-02-17 17:18:01 -08:00

213 lines
6.6 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Module.h"
#include "Luau/ModuleResolver.h"
#include "Luau/TypePack.h"
#include "Luau/TypeVar.h"
#include "Luau/DenseHash.h"
// We provide an implementation of substitution on types,
// which recursively replaces types by other types.
// Examples include quantification (replacing free types by generics)
// and instantiation (replacing generic types by free ones).
//
// To implement a substitution, implement a subclass of `Substitution`
// and provide implementations of `isDirty` (which should be true for types that
// should be replaced) and `clean` which replaces any dirty types.
//
// struct MySubst : Substitution
// {
// bool isDirty(TypeId ty) override { ... }
// bool isDirty(TypePackId tp) override { ... }
// TypeId clean(TypeId ty) override { ... }
// TypePackId clean(TypePackId tp) override { ... }
// bool ignoreChildren(TypeId ty) override { ... }
// bool ignoreChildren(TypePackId tp) override { ... }
// };
//
// For example, `Instantiation` in `TypeInfer.cpp` uses this.
// The implementation of substitution tries not to copy types
// unnecessarily. It first finds all the types which can reach
// a dirty type, and either cleans them (if they are dirty)
// or clones them (if they are not). It then updates the children
// of the newly created types. When considering reachability,
// we do not consider the children of any type where ignoreChildren(ty) is true.
// There is a gotcha for cyclic types, which means we can't just use
// a straightforward DFS. For example:
//
// type T = { f : () -> T, g: () -> number, h: X }
//
// If X is dirty, and is being replaced by X' then the result should be:
//
// type T' = { f : () -> T', g: () -> number, h: X' }
//
// that is the type of `f` is replaced, but the type of `g` is not.
//
// For this reason, we first use Tarjan's algorithm to find strongly
// connected components. If any type in an SCC can reach a dirty type,
// them the whole SCC can. For instance, in the above example,
// `T`, and the type of `f` are in the same SCC, which is why `f` gets
// replaced.
namespace Luau
{
struct TxnLog;
enum class TarjanResult
{
TooManyChildren,
Ok
};
struct TarjanWorklistVertex
{
int index;
int currEdge;
int lastEdge;
};
// Tarjan's algorithm for finding the SCCs in a cyclic structure.
// https://en.wikipedia.org/wiki/Tarjan%27s_strongly_connected_components_algorithm
struct Tarjan
{
// Vertices (types and type packs) are indexed, using pre-order traversal.
DenseHashMap<TypeId, int> typeToIndex{nullptr};
DenseHashMap<TypePackId, int> packToIndex{nullptr};
std::vector<TypeId> indexToType;
std::vector<TypePackId> indexToPack;
// Tarjan keeps a stack of vertices where we're still in the process
// of finding their SCC.
std::vector<int> stack;
std::vector<bool> onStack;
// Tarjan calculates the lowlink for each vertex,
// which is the lowest ancestor index reachable from the vertex.
std::vector<int> lowlink;
int childCount = 0;
// This should never be null; ensure you initialize it before calling
// substitution methods.
const TxnLog* log = nullptr;
std::vector<TypeId> edgesTy;
std::vector<TypePackId> edgesTp;
std::vector<TarjanWorklistVertex> worklist;
// This is hot code, so we optimize recursion to a stack.
TarjanResult loop();
// Find or create the index for a vertex.
// Return a boolean which is `true` if it's a freshly created index.
std::pair<int, bool> indexify(TypeId ty);
std::pair<int, bool> indexify(TypePackId tp);
// Recursively visit all the children of a vertex
void visitChildren(TypeId ty, int index);
void visitChildren(TypePackId tp, int index);
void visitChild(TypeId ty);
void visitChild(TypePackId ty);
// Visit the root vertex.
TarjanResult visitRoot(TypeId ty);
TarjanResult visitRoot(TypePackId ty);
// Each subclass gets called back once for each edge,
// and once for each SCC.
virtual void visitEdge(int index, int parentIndex) {}
virtual void visitSCC(int index) {}
// Each subclass can decide to ignore some nodes.
virtual bool ignoreChildren(TypeId ty)
{
return false;
}
virtual bool ignoreChildren(TypePackId ty)
{
return false;
}
};
// We use Tarjan to calculate dirty bits. We set `dirty[i]` true
// if the vertex with index `i` can reach a dirty vertex.
struct FindDirty : Tarjan
{
std::vector<bool> dirty;
// Get/set the dirty bit for an index (grows the vector if needed)
bool getDirty(int index);
void setDirty(int index, bool d);
// Find all the dirty vertices reachable from `t`.
TarjanResult findDirty(TypeId t);
TarjanResult findDirty(TypePackId t);
// We find dirty vertices using Tarjan
void visitEdge(int index, int parentIndex) override;
void visitSCC(int index) override;
// Subclasses should say which vertices are dirty,
// and what to do with dirty vertices.
virtual bool isDirty(TypeId ty) = 0;
virtual bool isDirty(TypePackId tp) = 0;
virtual void foundDirty(TypeId ty) = 0;
virtual void foundDirty(TypePackId tp) = 0;
};
// And finally substitution, which finds all the reachable dirty vertices
// and replaces them with clean ones.
struct Substitution : FindDirty
{
protected:
Substitution(const TxnLog* log_, TypeArena* arena)
: arena(arena)
{
log = log_;
LUAU_ASSERT(log);
LUAU_ASSERT(arena);
}
public:
TypeArena* arena;
DenseHashMap<TypeId, TypeId> newTypes{nullptr};
DenseHashMap<TypePackId, TypePackId> newPacks{nullptr};
std::optional<TypeId> substitute(TypeId ty);
std::optional<TypePackId> substitute(TypePackId tp);
TypeId replace(TypeId ty);
TypePackId replace(TypePackId tp);
void replaceChildren(TypeId ty);
void replaceChildren(TypePackId tp);
TypeId clone(TypeId ty);
TypePackId clone(TypePackId tp);
// Substitutions use Tarjan to find dirty nodes and replace them
void foundDirty(TypeId ty) override;
void foundDirty(TypePackId tp) override;
// Implementing subclasses define how to clean a dirty type.
virtual TypeId clean(TypeId ty) = 0;
virtual TypePackId clean(TypePackId tp) = 0;
// Helper functions to create new types (used by subclasses)
template<typename T>
TypeId addType(const T& tv)
{
return arena->addType(tv);
}
template<typename T>
TypePackId addTypePack(const T& tp)
{
return arena->addTypePack(TypePackVar{tp});
}
};
} // namespace Luau