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c755875479
- Implemented [Require by String with Relative Paths](https://github.com/luau-lang/rfcs/blob/master/docs/new-require-by-string-semantics.md) RFC - Implemented [Require by String with Aliases](https://github.com/luau-lang/rfcs/blob/master/docs/require-by-string-aliases.md) RFC with support for `paths` and `alias` arrays in .luarc - Added SUBRK and DIVRK bytecode instructions to speed up constant-number and constant/number operations - Added `--vector-lib`, `--vector-ctor` and `--vector-type` options to luau-compile to support code with vectors New Solver - Correctness fixes to subtyping - Improvements to dataflow analysis Native Code Generation - Added bytecode analysis pass to predict type tags used in operations - Fixed rare cases of numerical loops being generated without an interrupt instruction - Restored optimization data propagation into the linear block - Duplicate buffer length checks are optimized away Miscellaneous - Small performance improvements to new non-strict mode - Introduced more scripts for fuzzing Luau and processing the results, including fuzzer build support for CMake Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
53 lines
1.0 KiB
C++
53 lines
1.0 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Common.h"
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#include <string.h>
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template<typename T>
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struct ScopedFValue
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{
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private:
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Luau::FValue<T>* value = nullptr;
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T oldValue = T();
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public:
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ScopedFValue(Luau::FValue<T>& fvalue, T newValue)
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{
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value = &fvalue;
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oldValue = fvalue.value;
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fvalue.value = newValue;
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}
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ScopedFValue(const ScopedFValue&) = delete;
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ScopedFValue& operator=(const ScopedFValue&) = delete;
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ScopedFValue(ScopedFValue&& rhs)
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{
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value = rhs.value;
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oldValue = rhs.oldValue;
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rhs.value = nullptr;
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}
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ScopedFValue& operator=(ScopedFValue&& rhs)
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{
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value = rhs.value;
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oldValue = rhs.oldValue;
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rhs.value = nullptr;
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return *this;
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}
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~ScopedFValue()
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{
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if (value)
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value->value = oldValue;
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}
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};
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using ScopedFastFlag = ScopedFValue<bool>;
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using ScopedFastInt = ScopedFValue<int>;
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