luau/tests/ConstraintGraphBuilderFixture.cpp
Andy Friesen 721f6e10fb
Sync to upstream/release/577 (#934)
Lots of things going on this week:

* Fix a crash that could occur in the presence of a cyclic union. We
shouldn't be creating cyclic unions, but we shouldn't be crashing when
they arise either.
* Minor cleanup of `luau_precall`
* Internal change to make L->top handling slightly more uniform
* Optimize SETGLOBAL & GETGLOBAL fallback C functions.
* https://github.com/Roblox/luau/pull/929
* The syntax to the `luau-reduce` commandline tool has changed. It now
accepts a script, a command to execute, and an error to search for. It
no longer automatically passes the script to the command which makes it
a lot more flexible. Also be warned that it edits the script it is
passed **in place**. Do not point it at something that is not in source
control!

New solver

* Switch to a greedier but more fallible algorithm for simplifying union
and intersection types that are created as part of refinement
calculation. This has much better and more predictable performance.
* Fix a constraint cycle in recursive function calls.
* Much improved inference of binary addition. Functions like `function
add(x, y) return x + y end` can now be inferred without annotations. We
also accurately typecheck calls to functions like this.
* Many small bugfixes surrounding things like table indexers
* Add support for indexers on class types. This was previously added to
the old solver; we now add it to the new one for feature parity.

JIT

* https://github.com/Roblox/luau/pull/931
* Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64
* Implement remaining aliases of BFM for A64
* Implement new callinfo flag for A64
* Add instruction simplification for int->num->int conversion chains
* Don't even load execdata for X64 calls
* Treat opcode fallbacks the same as manually written fallbacks

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 12:37:30 -07:00

38 lines
1.3 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "ConstraintGraphBuilderFixture.h"
namespace Luau
{
ConstraintGraphBuilderFixture::ConstraintGraphBuilderFixture()
: Fixture()
, mainModule(new Module)
, forceTheFlag{"DebugLuauDeferredConstraintResolution", true}
{
mainModule->name = "MainModule";
mainModule->humanReadableName = "MainModule";
BlockedType::DEPRECATED_nextIndex = 0;
BlockedTypePack::nextIndex = 0;
}
void ConstraintGraphBuilderFixture::generateConstraints(const std::string& code)
{
AstStatBlock* root = parse(code);
dfg = std::make_unique<DataFlowGraph>(DataFlowGraphBuilder::build(root, NotNull{&ice}));
cgb = std::make_unique<ConstraintGraphBuilder>(mainModule, &arena, NotNull(&moduleResolver), builtinTypes, NotNull(&ice),
frontend.globals.globalScope, /*prepareModuleScope*/ nullptr, &logger, NotNull{dfg.get()});
cgb->visit(root);
rootScope = cgb->rootScope;
constraints = Luau::borrowConstraints(cgb->constraints);
}
void ConstraintGraphBuilderFixture::solve(const std::string& code)
{
generateConstraints(code);
ConstraintSolver cs{NotNull{&normalizer}, NotNull{rootScope}, constraints, "MainModule", NotNull(&moduleResolver), {}, &logger};
cs.run();
}
} // namespace Luau