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In this update, we continue to improve the overall stability of the new type solver. We're also shipping some early bits of two new features, one of the language and one of the analysis API: user-defined type functions and an incremental typechecking API. If you use the new solver and want to use all new fixes included in this release, you have to reference an additional Luau flag: ```c++ LUAU_DYNAMIC_FASTINT(LuauTypeSolverRelease) ``` And set its value to `645`: ```c++ DFInt::LuauTypeSolverRelease.value = 645; // Or a higher value for future updates ``` ## New Solver * Fix a crash where scopes are incorrectly accessed cross-module after they've been deallocated by appropriately zeroing out associated scope pointers for free types, generic types, table types, etc. * Fix a crash where we were incorrectly caching results for bound types in generalization. * Eliminated some unnecessary intermediate allocations in the constraint solver and type function infrastructure. * Built some initial groundwork for an incremental typecheck API for use by language servers. * Built an initial technical preview for [user-defined type functions](https://rfcs.luau-lang.org/user-defined-type-functions.html), more work still to come (including calling type functions from other type functions), but adventurous folks wanting to experiment with it can try it out by enabling `FFlag::LuauUserDefinedTypeFunctionsSyntax` and `FFlag::LuauUserDefinedTypeFunction` in their local environment. Special thanks to @joonyoo181 who built up all the initial infrastructure for this during his internship! ## Miscellaneous changes * Fix a compilation error on Ubuntu (fixes #1437) --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Jeremy Yoo <jyoo@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com>
241 lines
5.5 KiB
C++
241 lines
5.5 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Common.h"
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#include <vector>
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#include <memory>
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#include <stdint.h>
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#include <string.h>
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LUAU_FASTFLAG(DebugLuauTimeTracing)
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namespace Luau
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{
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namespace TimeTrace
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{
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double getClock();
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uint32_t getClockMicroseconds();
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} // namespace TimeTrace
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} // namespace Luau
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#if defined(LUAU_ENABLE_TIME_TRACE)
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namespace Luau
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{
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namespace TimeTrace
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{
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struct Token
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{
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const char* name;
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const char* category;
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};
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enum class EventType : uint8_t
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{
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Enter,
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Leave,
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ArgName,
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ArgValue,
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};
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struct Event
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{
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EventType type;
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uint16_t token;
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union
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{
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uint32_t microsec; // 1 hour trace limit
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uint32_t dataPos;
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} data;
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};
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struct GlobalContext;
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struct ThreadContext;
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std::shared_ptr<GlobalContext> getGlobalContext();
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uint16_t createToken(GlobalContext& context, const char* name, const char* category);
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uint32_t createThread(GlobalContext& context, ThreadContext* threadContext);
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void releaseThread(GlobalContext& context, ThreadContext* threadContext);
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void flushEvents(GlobalContext& context, uint32_t threadId, const std::vector<Event>& events, const std::vector<char>& data);
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struct ThreadContext
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{
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ThreadContext()
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: globalContext(getGlobalContext())
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{
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threadId = createThread(*globalContext, this);
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}
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~ThreadContext()
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{
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if (!events.empty())
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flushEvents();
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releaseThread(*globalContext, this);
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}
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void flushEvents()
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{
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static uint16_t flushToken = createToken(*globalContext, "flushEvents", "TimeTrace");
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events.push_back({EventType::Enter, flushToken, {getClockMicroseconds()}});
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TimeTrace::flushEvents(*globalContext, threadId, events, data);
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events.clear();
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data.clear();
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events.push_back({EventType::Leave, 0, {getClockMicroseconds()}});
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}
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void eventEnter(uint16_t token)
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{
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eventEnter(token, getClockMicroseconds());
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}
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void eventEnter(uint16_t token, uint32_t microsec)
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{
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events.push_back({EventType::Enter, token, {microsec}});
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}
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void eventLeave()
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{
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eventLeave(getClockMicroseconds());
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}
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void eventLeave(uint32_t microsec)
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{
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events.push_back({EventType::Leave, 0, {microsec}});
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if (events.size() > kEventFlushLimit)
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flushEvents();
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}
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void eventArgument(const char* name, const char* value)
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{
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uint32_t pos = uint32_t(data.size());
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data.insert(data.end(), name, name + strlen(name) + 1);
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events.push_back({EventType::ArgName, 0, {pos}});
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pos = uint32_t(data.size());
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data.insert(data.end(), value, value + strlen(value) + 1);
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events.push_back({EventType::ArgValue, 0, {pos}});
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}
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std::shared_ptr<GlobalContext> globalContext;
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uint32_t threadId;
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std::vector<Event> events;
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std::vector<char> data;
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static constexpr size_t kEventFlushLimit = 8192;
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};
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using ThreadContextProvider = ThreadContext& (*)();
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inline ThreadContextProvider& threadContextProvider()
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{
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static ThreadContextProvider handler = nullptr;
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return handler;
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}
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ThreadContext& getThreadContext();
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struct Scope
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{
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explicit Scope(uint16_t token)
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: context(getThreadContext())
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{
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if (!FFlag::DebugLuauTimeTracing)
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return;
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context.eventEnter(token);
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}
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~Scope()
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{
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if (!FFlag::DebugLuauTimeTracing)
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return;
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context.eventLeave();
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}
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ThreadContext& context;
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};
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struct OptionalTailScope
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{
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explicit OptionalTailScope(uint16_t token, uint32_t threshold)
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: context(getThreadContext())
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, token(token)
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, threshold(threshold)
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{
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if (!FFlag::DebugLuauTimeTracing)
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return;
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pos = uint32_t(context.events.size());
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microsec = getClockMicroseconds();
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}
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~OptionalTailScope()
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{
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if (!FFlag::DebugLuauTimeTracing)
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return;
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if (pos == context.events.size())
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{
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uint32_t curr = getClockMicroseconds();
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if (curr - microsec > threshold)
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{
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context.eventEnter(token, microsec);
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context.eventLeave(curr);
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}
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}
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}
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ThreadContext& context;
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uint16_t token;
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uint32_t threshold;
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uint32_t microsec;
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uint32_t pos;
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};
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LUAU_NOINLINE uint16_t createScopeData(const char* name, const char* category);
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} // namespace TimeTrace
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} // namespace Luau
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// Regular scope
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#define LUAU_TIMETRACE_SCOPE(name, category) \
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static uint16_t lttScopeStatic = Luau::TimeTrace::createScopeData(name, category); \
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Luau::TimeTrace::Scope lttScope(lttScopeStatic)
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// A scope without nested scopes that may be skipped if the time it took is less than the threshold
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#define LUAU_TIMETRACE_OPTIONAL_TAIL_SCOPE(name, category, microsec) \
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static uint16_t lttScopeStaticOptTail = Luau::TimeTrace::createScopeData(name, category); \
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Luau::TimeTrace::OptionalTailScope lttScope(lttScopeStaticOptTail, microsec)
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// Extra key/value data can be added to regular scopes
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#define LUAU_TIMETRACE_ARGUMENT(name, value) \
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do \
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{ \
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if (FFlag::DebugLuauTimeTracing) \
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lttScope.context.eventArgument(name, value); \
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} while (false)
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#else
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#define LUAU_TIMETRACE_SCOPE(name, category)
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#define LUAU_TIMETRACE_OPTIONAL_TAIL_SCOPE(name, category, microsec)
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#define LUAU_TIMETRACE_ARGUMENT(name, value) \
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do \
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{ \
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} while (false)
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#endif
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