luau/Analysis/include/Luau/Set.h
2023-11-10 10:05:48 -08:00

106 lines
2.3 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/DenseHash.h"
namespace Luau
{
template<typename T>
using SetHashDefault = std::conditional_t<std::is_pointer_v<T>, DenseHashPointer, std::hash<T>>;
// This is an implementation of `unordered_set` using `DenseHashMap<T, bool>` to support erasure.
// This lets us work around `DenseHashSet` limitations and get a more traditional set interface.
template<typename T, typename Hash = SetHashDefault<T>>
class Set
{
private:
DenseHashMap<T, bool, Hash> mapping;
size_t entryCount = 0;
public:
Set(const T& empty_key)
: mapping{empty_key}
{
}
bool insert(const T& element)
{
bool& entry = mapping[element];
bool fresh = !entry;
if (fresh)
{
entry = true;
entryCount++;
}
return fresh;
}
template<class Iterator>
void insert(Iterator begin, Iterator end)
{
for (Iterator it = begin; it != end; ++it)
insert(*it);
}
void erase(const T& element)
{
bool& entry = mapping[element];
if (entry)
{
entry = false;
entryCount--;
}
}
void clear()
{
mapping.clear();
entryCount = 0;
}
size_t size() const
{
return entryCount;
}
bool empty() const
{
return entryCount == 0;
}
size_t count(const T& element) const
{
const bool* entry = mapping.find(element);
return (entry && *entry) ? 1 : 0;
}
bool contains(const T& element) const
{
return count(element) != 0;
}
bool operator==(const Set<T>& there) const
{
// if the sets are unequal sizes, then they cannot possibly be equal.
if (size() != there.size())
return false;
// otherwise, we'll need to check that every element we have here is in `there`.
for (auto [elem, present] : mapping)
{
// if it's not, we'll return `false`
if (present && there.contains(elem))
return false;
}
// otherwise, we've proven the two equal!
return true;
}
};
} // namespace Luau