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* Work toward affording parallel type checking * The interface to `LazyType` has changed: * `LazyType` now takes a second callback that is passed the `LazyType&` itself. This new callback is responsible for populating the field `TypeId LazyType::unwrapped`. Multithreaded implementations should acquire a lock in this callback. * Modules now retain their `humanReadableNames`. This reduces the number of cases where type checking has to call back to a `ModuleResolver`. * https://github.com/Roblox/luau/pull/902 * Add timing info to the Luau REPL compilation output We've also fixed some bugs and crashes in the new solver as we march toward readiness. * Thread ICEs (Internal Compiler Errors) back to the Frontend properly * Refinements are no longer applied to lvalues * More miscellaneous stability improvements Lots of activity in the new JIT engine: * Implement register spilling/restore for A64 * Correct Luau IR value restore location tracking * Fixed use-after-free in x86 register allocator spill restore * Use btz for bit tests * Finish branch assembly support for A64 * Codesize and performance improvements for A64 * The bit32 library has been implemented for arm and x64 --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> |
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apicalls.lua | ||
assert.lua | ||
attrib.lua | ||
basic.lua | ||
bitwise.lua | ||
calls.lua | ||
clear.lua | ||
closure.lua | ||
constructs.lua | ||
coroutine.lua | ||
coverage.lua | ||
datetime.lua | ||
debug.lua | ||
debugger.lua | ||
errors.lua | ||
events.lua | ||
exceptions.lua | ||
gc.lua | ||
ifelseexpr.lua | ||
interrupt.lua | ||
iter.lua | ||
literals.lua | ||
locals.lua | ||
math.lua | ||
move.lua | ||
native.lua | ||
ndebug_upvalues.lua | ||
pcall.lua | ||
pm.lua | ||
safeenv.lua | ||
sort.lua | ||
strconv.lua | ||
stringinterp.lua | ||
strings.lua | ||
tables.lua | ||
tmerror.lua | ||
tpack.lua | ||
types.lua | ||
userdata.lua | ||
utf8.lua | ||
vararg.lua | ||
vector.lua |