luau/CodeGen/include/Luau/UnwindBuilderWin.h
vegorov-rbx d141a5c48d
Sync to upstream/release/572 (#899)
* Fixed exported types not being suggested in autocomplete
* `T...` is now convertible to `...any` (Fixes
https://github.com/Roblox/luau/issues/767)
* Fixed issue with `T?` not being convertible to `T | T` or `T?`
(sometimes when internal pointer identity is different)
* Fixed potential crash in missing table key error suggestion to use a
similar existing key
* `lua_topointer` now returns a pointer for strings

C++ API Changes:
* `prepareModuleScope` callback has moved from TypeChecker to Frontend
* For LSPs, AstQuery functions (and `isWithinComment`) can be used
without full Frontend data

A lot of changes in our two experimental components as well.

In our work on the new type-solver, the following issues were fixed:
* Fixed table union and intersection indexing
* Correct custom type environments are now used
* Fixed issue with values of `free & number` type not accepted in
numeric operations

And these are the changes in native code generation (JIT):
* arm64 lowering is almost complete with support for 99% of IR commands
and all fastcalls
* Fixed x64 assembly encoding for extended byte registers
* More external x64 calls are aware of register allocator
* `math.min`/`math.max` with more than 2 arguments are now lowered to IR
as well
* Fixed correctness issues with `math` library calls with multiple
results in variadic context and with x64 register conflicts
* x64 register allocator learnt to restore values from VM memory instead
of always using stack spills
* x64 exception unwind information now supports multiple functions and
fixes function start offset in Dwarf2 info
2023-04-14 11:06:22 -07:00

83 lines
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C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/RegisterX64.h"
#include "UnwindBuilder.h"
#include <vector>
namespace Luau
{
namespace CodeGen
{
// This struct matches the layout of x64 RUNTIME_FUNCTION from winnt.h
struct UnwindFunctionWin
{
uint32_t beginOffset;
uint32_t endOffset;
uint32_t unwindInfoOffset;
};
// This struct matches the layout of x64 UNWIND_INFO from ehdata.h
struct UnwindInfoWin
{
uint8_t version : 3;
uint8_t flags : 5;
uint8_t prologsize;
uint8_t unwindcodecount;
uint8_t framereg : 4;
uint8_t frameregoff : 4;
};
// This struct matches the layout of UNWIND_CODE from ehdata.h
struct UnwindCodeWin
{
uint8_t offset;
uint8_t opcode : 4;
uint8_t opinfo : 4;
};
class UnwindBuilderWin : public UnwindBuilder
{
public:
void setBeginOffset(size_t beginOffset) override;
size_t getBeginOffset() const override;
void startInfo() override;
void startFunction() override;
void spill(int espOffset, X64::RegisterX64 reg) override;
void save(X64::RegisterX64 reg) override;
void allocStack(int size) override;
void setupFrameReg(X64::RegisterX64 reg, int espOffset) override;
void finishFunction(uint32_t beginOffset, uint32_t endOffset) override;
void finishInfo() override;
size_t getSize() const override;
size_t getFunctionCount() const override;
void finalize(char* target, size_t offset, void* funcAddress, size_t funcSize) const override;
private:
size_t beginOffset = 0;
static const unsigned kRawDataLimit = 1024;
uint8_t rawData[kRawDataLimit];
uint8_t* rawDataPos = rawData;
std::vector<UnwindFunctionWin> unwindFunctions;
// Windows unwind codes are written in reverse, so we have to collect them all first
std::vector<UnwindCodeWin> unwindCodes;
uint8_t prologSize = 0;
X64::RegisterX64 frameReg = X64::noreg;
uint8_t frameRegOffset = 0;
uint32_t stackOffset = 0;
};
} // namespace CodeGen
} // namespace Luau