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543de6e939
# General Updates * Fix some cases where documentation symbols would not be available when mouseovering at certain positions in the code * Scaffolding to help embedders have more control over how `typeof(x)` refines types * Refinements to require-by-string semantics. See https://github.com/luau-lang/rfcs/pull/56 for details. * Fix for https://github.com/luau-lang/luau/issues/1405 # New Solver * Fix many crashes (thanks you for your bug reports!) * Type functions can now call each other * Type functions all evaluate in a single VM. This should improve typechecking performance and reduce memory use. * `export type function` is now forbidden and fails with a clear error message * Type functions that access locals in the surrounding environment are now properly a parse error * You can now use `:setindexer(types.never, types.never)` to delete an indexer from a table type. # Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
66 lines
1.4 KiB
C++
66 lines
1.4 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/LinterConfig.h"
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#include "Luau/ParseOptions.h"
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#include <optional>
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#include <string>
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#include <unordered_map>
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#include <vector>
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namespace Luau
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{
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using ModuleName = std::string;
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constexpr const char* kConfigName = ".luaurc";
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struct Config
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{
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Config();
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Mode mode = Mode::Nonstrict;
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ParseOptions parseOptions;
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LintOptions enabledLint;
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LintOptions fatalLint;
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bool lintErrors = false;
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bool typeErrors = true;
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std::vector<std::string> globals;
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std::unordered_map<std::string, std::string> aliases;
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};
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struct ConfigResolver
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{
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virtual ~ConfigResolver() {}
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virtual const Config& getConfig(const ModuleName& name) const = 0;
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};
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struct NullConfigResolver : ConfigResolver
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{
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Config defaultConfig;
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virtual const Config& getConfig(const ModuleName& name) const override;
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};
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std::optional<std::string> parseModeString(Mode& mode, const std::string& modeString, bool compat = false);
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std::optional<std::string> parseLintRuleString(
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LintOptions& enabledLints,
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LintOptions& fatalLints,
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const std::string& warningName,
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const std::string& value,
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bool compat = false
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);
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bool isValidAlias(const std::string& alias);
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std::optional<std::string> parseConfig(const std::string& contents, Config& config, bool compat = false);
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} // namespace Luau
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