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https://github.com/luau-lang/luau.git
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225 lines
8.0 KiB
C++
225 lines
8.0 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/AssemblyBuilderX64.h"
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#include "EmitCommon.h"
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#include "lobject.h"
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#include "ltm.h"
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// MS x64 ABI reminder:
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// Arguments: rcx, rdx, r8, r9 ('overlapped' with xmm0-xmm3)
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// Return: rax, xmm0
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// Nonvolatile: r12-r15, rdi, rsi, rbx, rbp
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// SIMD: only xmm6-xmm15 are non-volatile, all ymm upper parts are volatile
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// AMD64 ABI reminder:
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// Arguments: rdi, rsi, rdx, rcx, r8, r9 (xmm0-xmm7)
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// Return: rax, rdx, xmm0, xmm1
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// Nonvolatile: r12-r15, rbx, rbp
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// SIMD: all volatile
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namespace Luau
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{
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namespace CodeGen
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{
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enum class IrCondition : uint8_t;
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struct NativeState;
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struct IrOp;
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namespace X64
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{
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struct IrRegAllocX64;
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constexpr uint32_t kFunctionAlignment = 32;
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// Data that is very common to access is placed in non-volatile registers
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constexpr RegisterX64 rState = r15; // lua_State* L
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constexpr RegisterX64 rBase = r14; // StkId base
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constexpr RegisterX64 rNativeContext = r13; // NativeContext* context
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constexpr RegisterX64 rConstants = r12; // TValue* k
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constexpr unsigned kExtraLocals = 3; // Number of 8 byte slots available for specialized local variables specified below
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constexpr unsigned kSpillSlots = 13; // Number of 8 byte slots available for register allocator to spill data into
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static_assert((kExtraLocals + kSpillSlots) * 8 % 16 == 0, "locals have to preserve 16 byte alignment");
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constexpr uint8_t kWindowsFirstNonVolXmmReg = 6;
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constexpr uint8_t kWindowsUsableXmmRegs = 10; // Some xmm regs are non-volatile, we have to balance how many we want to use/preserve
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constexpr uint8_t kSystemVUsableXmmRegs = 16; // All xmm regs are volatile
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inline uint8_t getXmmRegisterCount(ABIX64 abi)
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{
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return abi == ABIX64::SystemV ? kSystemVUsableXmmRegs : kWindowsUsableXmmRegs;
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}
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// Native code is as stackless as the interpreter, so we can place some data on the stack once and have it accessible at any point
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// Stack is separated into sections for different data. See CodeGenX64.cpp for layout overview
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constexpr unsigned kStackAlign = 8; // Bytes we need to align the stack for non-vol xmm register storage
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constexpr unsigned kStackLocalStorage = 8 * kExtraLocals;
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constexpr unsigned kStackSpillStorage = 8 * kSpillSlots;
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constexpr unsigned kStackExtraArgumentStorage = 2 * 8; // Bytes for 5th and 6th function call arguments used under Windows ABI
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constexpr unsigned kStackRegHomeStorage = 4 * 8; // Register 'home' locations that can be used by callees under Windows ABI
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inline unsigned getNonVolXmmStorageSize(ABIX64 abi, uint8_t xmmRegCount)
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{
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if (abi == ABIX64::SystemV)
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return 0;
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// First 6 are volatile
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if (xmmRegCount <= kWindowsFirstNonVolXmmReg)
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return 0;
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LUAU_ASSERT(xmmRegCount <= 16);
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return (xmmRegCount - kWindowsFirstNonVolXmmReg) * 16;
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}
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// Useful offsets to specific parts
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constexpr unsigned kStackOffsetToLocals = kStackExtraArgumentStorage + kStackRegHomeStorage;
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constexpr unsigned kStackOffsetToSpillSlots = kStackOffsetToLocals + kStackLocalStorage;
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inline unsigned getFullStackSize(ABIX64 abi, uint8_t xmmRegCount)
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{
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return kStackOffsetToSpillSlots + kStackSpillStorage + getNonVolXmmStorageSize(abi, xmmRegCount) + kStackAlign;
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}
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constexpr OperandX64 sClosure = qword[rsp + kStackOffsetToLocals + 0]; // Closure* cl
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constexpr OperandX64 sCode = qword[rsp + kStackOffsetToLocals + 8]; // Instruction* code
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constexpr OperandX64 sTemporarySlot = addr[rsp + kStackOffsetToLocals + 16];
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constexpr OperandX64 sSpillArea = addr[rsp + kStackOffsetToSpillSlots];
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inline OperandX64 luauReg(int ri)
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{
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return xmmword[rBase + ri * sizeof(TValue)];
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}
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inline OperandX64 luauRegAddress(int ri)
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{
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return addr[rBase + ri * sizeof(TValue)];
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}
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inline OperandX64 luauRegValue(int ri)
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{
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return qword[rBase + ri * sizeof(TValue) + offsetof(TValue, value)];
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}
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inline OperandX64 luauRegTag(int ri)
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{
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return dword[rBase + ri * sizeof(TValue) + offsetof(TValue, tt)];
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}
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inline OperandX64 luauRegValueInt(int ri)
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{
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return dword[rBase + ri * sizeof(TValue) + offsetof(TValue, value)];
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}
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inline OperandX64 luauRegValueVector(int ri, int index)
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{
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return dword[rBase + ri * sizeof(TValue) + offsetof(TValue, value) + (sizeof(float) * index)];
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}
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inline OperandX64 luauConstant(int ki)
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{
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return xmmword[rConstants + ki * sizeof(TValue)];
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}
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inline OperandX64 luauConstantAddress(int ki)
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{
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return addr[rConstants + ki * sizeof(TValue)];
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}
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inline OperandX64 luauConstantTag(int ki)
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{
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return dword[rConstants + ki * sizeof(TValue) + offsetof(TValue, tt)];
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}
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inline OperandX64 luauConstantValue(int ki)
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{
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return qword[rConstants + ki * sizeof(TValue) + offsetof(TValue, value)];
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}
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inline OperandX64 luauNodeKeyValue(RegisterX64 node)
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{
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return qword[node + offsetof(LuaNode, key) + offsetof(TKey, value)];
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}
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// Note: tag has dirty upper bits
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inline OperandX64 luauNodeKeyTag(RegisterX64 node)
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{
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return dword[node + offsetof(LuaNode, key) + kOffsetOfTKeyTagNext];
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}
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inline void setLuauReg(AssemblyBuilderX64& build, RegisterX64 tmp, int ri, OperandX64 op)
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{
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LUAU_ASSERT(op.cat == CategoryX64::mem);
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build.vmovups(tmp, op);
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build.vmovups(luauReg(ri), tmp);
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}
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inline void jumpIfTagIs(AssemblyBuilderX64& build, int ri, lua_Type tag, Label& label)
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{
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build.cmp(luauRegTag(ri), tag);
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build.jcc(ConditionX64::Equal, label);
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}
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inline void jumpIfTagIsNot(AssemblyBuilderX64& build, int ri, lua_Type tag, Label& label)
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{
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build.cmp(luauRegTag(ri), tag);
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build.jcc(ConditionX64::NotEqual, label);
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}
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// Note: fallthrough label should be placed after this condition
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inline void jumpIfFalsy(AssemblyBuilderX64& build, int ri, Label& target, Label& fallthrough)
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{
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jumpIfTagIs(build, ri, LUA_TNIL, target); // false if nil
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jumpIfTagIsNot(build, ri, LUA_TBOOLEAN, fallthrough); // true if not nil or boolean
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build.cmp(luauRegValueInt(ri), 0);
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build.jcc(ConditionX64::Equal, target); // true if boolean value is 'true'
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}
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// Note: fallthrough label should be placed after this condition
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inline void jumpIfTruthy(AssemblyBuilderX64& build, int ri, Label& target, Label& fallthrough)
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{
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jumpIfTagIs(build, ri, LUA_TNIL, fallthrough); // false if nil
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jumpIfTagIsNot(build, ri, LUA_TBOOLEAN, target); // true if not nil or boolean
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build.cmp(luauRegValueInt(ri), 0);
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build.jcc(ConditionX64::NotEqual, target); // true if boolean value is 'true'
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}
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void jumpOnNumberCmp(AssemblyBuilderX64& build, RegisterX64 tmp, OperandX64 lhs, OperandX64 rhs, IrCondition cond, Label& label);
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ConditionX64 getConditionInt(IrCondition cond);
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void getTableNodeAtCachedSlot(AssemblyBuilderX64& build, RegisterX64 tmp, RegisterX64 node, RegisterX64 table, int pcpos);
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void convertNumberToIndexOrJump(AssemblyBuilderX64& build, RegisterX64 tmp, RegisterX64 numd, RegisterX64 numi, Label& label);
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void callArithHelper(IrRegAllocX64& regs, AssemblyBuilderX64& build, int ra, int rb, OperandX64 c, TMS tm);
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void callLengthHelper(IrRegAllocX64& regs, AssemblyBuilderX64& build, int ra, int rb);
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void callGetTable(IrRegAllocX64& regs, AssemblyBuilderX64& build, int rb, OperandX64 c, int ra);
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void callSetTable(IrRegAllocX64& regs, AssemblyBuilderX64& build, int rb, OperandX64 c, int ra);
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void checkObjectBarrierConditions(AssemblyBuilderX64& build, RegisterX64 tmp, RegisterX64 object, IrOp ra, int ratag, Label& skip);
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void callBarrierObject(IrRegAllocX64& regs, AssemblyBuilderX64& build, RegisterX64 object, IrOp objectOp, IrOp ra, int ratag);
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void callBarrierTableFast(IrRegAllocX64& regs, AssemblyBuilderX64& build, RegisterX64 table, IrOp tableOp);
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void callStepGc(IrRegAllocX64& regs, AssemblyBuilderX64& build);
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void emitClearNativeFlag(AssemblyBuilderX64& build);
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void emitExit(AssemblyBuilderX64& build, bool continueInVm);
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void emitUpdateBase(AssemblyBuilderX64& build);
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void emitInterrupt(AssemblyBuilderX64& build);
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void emitFallback(IrRegAllocX64& regs, AssemblyBuilderX64& build, int offset, int pcpos);
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void emitUpdatePcForExit(AssemblyBuilderX64& build);
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void emitReturn(AssemblyBuilderX64& build, ModuleHelpers& helpers);
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} // namespace X64
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} // namespace CodeGen
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} // namespace Luau
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